-chuckle- took a statement out of context cannot do that its a overall 9%-30% since its a 1 cd learn how to count and read please and I never once said overall all together
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increase doesn't mean increase also I said duration of the fight buddy
I'm in agreement with Lyrica. I have absolutely no idea what you're attempting to say with your comment:
I would recommend you re-word your sentence or explain your theorycraft as your context and/or logic is absolutely atrocious at this time.
[EDIT] Your subsequent responses also didn't add anything meaningful to your argument but did add insight to your thoughts, as an FYI.
That must be one souped up Selene that's capable of delivering 3% attack speed multiplied by the duration of the duty. So by that logic, if a duty lasts 33.3 minutes, you're at -100% attack speed
To first comment on the thread - I haven't sifted through the posts because the whole first page was people bashing OP for including Eos.
Between those two combinations, I think AST+Eos would be far more raid dps gain than Selene+WHM. As long as the AST actually does DPS (a lot of ASTs I see do literally 0 DPS and just focus on heals+cards because ??????) it should balance out pretty nicely. Selene isn't nearly as effective as AST at DPS support, like... not even close. It's a 1-minute cooldown worse-than-expanded-arrow like... not very good. WHM has better dps than AST, though, but not by enough to matter imho, and the heals should be equivalent between the two options.
Gonna real talk - this is 100% dependent on the skill of the healers.
In my raid static, when our WHM goes down, we last a lot longer than when my SCH dies. In A4S, it was basically an instant wipe if the Scholar died, but the White Mage would regularly die to shit he shouldn't die to and we'd make it through to our usual progression point with no issue. Our SCH would occasionally/rarely screw up and die in the same place and almost every time we would immediately wipe.
So, I disagree? It's about how good the Healer is at picking up the slack. If you're up to the chain Sparks after hammers in A7S then absolutely if EITHER healer dies, it's a wipe unless the other healer anticipates it and prepares. SCH has just fine burst heals to compensate, it's just more effective for the SCH to be dpsing since most healing in the game does not require two healers, so it makes more sense for your shield healer to be the spot healer and the HoT healer to be the main. It's not because SCH lacks healing capability - it's because SCH's healing capability lends itself much more to spot heals than WHM's kit.
I'm out *Walks away*
Okay, I'm going to bite and just extend off Judge_Xero's quote
You can determine the average increase in attack speed by taking the effect duration and dividing it by the total time it's off cooldown.
Fey Wind is a 3% attack speed bost.
Fey Wind lasts for 30s
Fey Wind has a cooldown of 60s
Fey Wind therefore provides a [(3% Attack Speed) X (30 seconds)] / 60 seconds = 1.5% attack speed buff every minute on average.
Since the buff doesn't have an infinite duration / longer duration than the cooldown, it's not possible for the buff to stack higher and higher. You get a window of 3% attack speed buff then a window of 0% attack speed and those 30 second windows alternate leading into the average listed above.
One does not simply multiply 3% attack speed buff by the amount of minutes the fight goes on for to get the average attack speed reduction for a fight.
So, to quote you:
Also, to quote you (with an edit):
http://giphy.com/gifs/asks-fieri-dedouche-DfbpTbQ9TvSX6 well the guy did anser my 9%-30% if it was 10 mins please tell me that u can't do the math I only gave a rough estimate with math for 10 mins now the 3 mins i never gave an estimate
how am I a troll
30/60=.5
.5*.03=.015
.015*10=15%
9%-30% where do you think 15% is :P :D
http://giphy.com/gifs/asks-fieri-dedouche-DfbpTbQ9TvSX6
.015% increase over the course of 10 minutes is still a .015% increase.
You buy a pair of shoes that make you run faster. They help you get one extra step every 10 feet. So thats a 10% increase. With normal shoes on you run 30 feet in 3 seconds. Wow you're fast! With the special shoes you run 33 feet in 3 seconds! WoWW! In 10 seconds with normal shoes you run 100 feet! With your special shoes how far could you run in those 10 seconds? Did you run any faster in 10 seconds then you did in 3?
You could run 110 feet in 10 seconds. No, you ran the same at a 10% increase from wearing the non-special shoes. Every second you ran 11 feet. The Special shoes increased your running speed by 1 foot a second.
Selene is your special shoes at 1.5% DPS increase per minute, not including negative and positive factors.
with upkeep of the buff in 10 mins u get 300 secs of 600 secs which is half
the buff is 3% so in upkeep u get 1.5% per min=60 secs
600/60=10
1.5% is ur upkeep
10 mins is the duration
1.5%*10=15%
15% is your gain
9%-30% please tell me where 15% is cuz dumb people cannot
please tell me how u got the decimal point incorrect
http://giphy.com/gifs/asks-fieri-dedouche-DfbpTbQ9TvSX6
Lets do that math ONE more time. No analogy strong enough, for you, I guess.
You do 1000 DPS on your DRK without Selene in one Minute.
With Selene you do 1.5% more. So you do 1015 DPS with Selene in one minute. (Thats not really how her buff works but we'll pretend it does. You need 3 fey winds to feel her effect.)
Over the course of 10 minutes your DRK keeps up with a 1000 DPS (Thats per second) and over the course of 10 minutes has done 600,000 Raid damage. (1000 DPS x 60 seconds x 10 minutes)
With Selene present he has kept up with 1015 DPS (Again thats per second) and over the course of 10 minutes has done 609,000 raid Damage.
600, 000 raid damage per 10 minutes or (60 seconds x 10) is 1000 damage per each second.
609, 000 raid damage per 10 minutes or (60 seconds x 10) is 1015 damage per each second.
Although you did 9,000 more damage for the encounter, you did not do 9,000 more damage in a single moment. You kept the same slope of increase the entire time.
Please read this carefully. If there isn't something you understand, just ask. It somewhat feels that you may have a language barrier preventing us from understanding each other or it might just be your overuse of "u."
I'll leave this table here, maybe it'll be helpful in trying to explain Rawrz's example.
You have to see how much total damage you've done in a particular time frame with the Fey Wind buff and without the Fey Wind buff and compare how much higher the buffed value is versus the unbuffed value. You'll see that this value never exceeds 3%.
[EDIT] Also to note that as the fight goes on, the damage increase % gets closer and closer to 1.50%