I didnt realise the floor did that much damage to whatever is tanking it.......
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Dark Knight is the only class i see giant fluctuations in HP from. So i guess that.
On a side note
I'd like to state your all wrong and that the hardest tank to actually heal is Titan Egi
Only true masters can heal Titan tank and a full party effectively :p
And we're met with the same argument; those are the players. As far as I know, we're talking about the jobs, when played properly. Then again, even your point mentions the fact that they're hard to heal without CDs both in and out of the tanking stance. And that still has nothing to do with stacking VIT and Parry, which neither made it easier than wearing STR, and in my experience, it made it actually harder.
The tank jobs are equal. I was talking about my experiences with people to begin with so idk what your deal is.
And vitality and parry can make a difference but it's clear you didn't raid in Gordias savage as I did. Parry is a shit stat yeah, but vitality is definitely helps. Can you recall why tank damage needed to be re calculated?
My deal is I'm trying to stay on topic, so I was answering the title of the thread. And yes, I did raid Savage on launch lol. I was pentamelded, and Parry stinks the same way it did then. Honestly, people went full STR to everything for a reason, and neither you or me are gonna change what happened in the past. Funny how you said it was clear I didn't do Savage when I started going there the first day of its release, so you might want to think you're wrong? I don't know. Also, what does the damage nerf have to do with anything said here, especially when it can't be compared to how it was then and now?
This topic derailed as soon as the replies came rolling in. Apparently having an opinion in a thread that asks "what do you THINK is the hardest tank to heal." is wrong. I speak from experiences that WAR dropped faster because of full strength deliverance and no cds. Now proceed to debate with me till you're blue in the face.
Lol that's alright, but you're still not talking about what job is harder to heal, just what kind of players are. I mean, that's unfair to WARs that actually play properly, judging a job because of people who would play equally as bad as any other tank. They wouldn't be easier to heal if they were on PLD or DRK.
You're the one who took it to heart when you assumed things about me (being wrong, by the way); I didn't talk about you. So hey, moving on!
I do believe that conclusion calls for a make-up recipe!
Buttery Blueberry Streusel Muffins.
> find it here <
http://sallysbakingaddiction.com/wp-...ion.com-10.jpg
yield: 14 MUFFINS prep time: 15 MINUTES total time: 45 MINUTES
Ingredients:
STREUSELMUFFINS
- 1/2 cup (100g) packed dark or light brown sugar
- 1/2 cup (67g) pecans or walnuts, chopped
- 1 teaspoon ground cinnamon
Directions:
- 1/2 cup (115g) unsalted butter, softened to room temperature
- 1/2 cup (100g) granulated sugar
- 1/4 cup (50g) packed light or dark brown sugar
- 2 large eggs, room temperature preferred
- 1/2 cup (120g) yogurt1
- 2 teaspoons vanilla extract
- 1 and 3/4 cups (220g) all-purpose flour (measured correctly)
- 1 teaspoon baking soda
- 1 teaspoon baking powder
- 1/2 teaspoon salt
- 1/4 cup (60ml) milk (any kind)
- 1 and 1/2 cups (250g) fresh or frozen blueberries (do not thaw if using frozen)
- Preheat oven to 425°F (218°C). Spray two 12-count muffin pans with nonstick spray or line with cupcake liners (this recipe makes 14 muffins, so there will be two batches). Set aside.
- Make the streusel: In a small bowl, toss together the brown sugar, nuts, and cinnamon. Set aside.
- Make the muffins: In a medium bowl using a handheld or stand mixer fitted with a paddle attachment, beat the butter on high speed until smooth and creamy, about 1 minute. Add the granulated and brown sugars and beat on high until creamed, about 2 full minutes. Scrape down the sides and bottom of the bowl as needed. Add the eggs, yogurt, and vanilla extract. Beat on medium speed for 1 minute, then turn up to high speed until the mixture is combined and uniform in texture. Scrape down the sides and bottom of the bowl as needed.
- In a large bowl, toss together the flour, baking soda, baking powder, and salt. Pour the wet ingredients into the dry ingredients and slowly mix with a whisk. Add the milk, gently whisking until combined and little lumps remain. Fold in the blueberries with a wooden spoon or rubber spatula. Don't worry if the blueberries bleed a little - my batter was purple in some spots; it looks pretty when baked.
- Layer in 1 Tablespoon of batter, then top with a little streusel, then more batter until the muffin tins or liners are full all the way up to the top. You want them overflowing, as shown in the photo above. Top with more streusel. Bake in batches for 5 minutes at 425°F (218°C) then keeping the muffins in the oven, lower the oven temperature to 350°F (177°C) and bake for 18-21 more minutes or until a toothpick inserted in the center comes out clean. The total times these muffins take in the oven is about 23-26 minutes. Allow to briefly cool before serving. Muffins stay soft, fresh, and moist at room temperature for 1 week.
- Make ahead tip: For longer storage, freeze muffins for up to 3 months. Allow to thaw overnight in the refrigerator and heat up in the microwave if desired.
I want one
Dark knights feel like paper to heal. I feel pity for whatever healer is stuck healing them.
Easiest to heal is the Warrior.
All healers are equally able to heal each tank. The only reason one might seem harder to heal is because of the tank stances each has. Usually warriors are "harder" because their tank stance doesn't decrease their incoming damage but increases their HP pool, and incoming heals in general.
The reason a tank casts stoneskin on himself isn't that he's afraid of dying, but rather to give you, the healer, some extra time to DPS and apply your DoTs at the start of the fight before you have to start curing.
As a healer, that stoneskin can absolutely be the difference between being able to Bane combo at the start of the fight or just cure bombing, and the loss of a bane combo from the healer will eat way more than the 3 secs to cast stoneskin.
Of course if the time lost from a tank casting stoneskin on himself annoys you so much perhaps instead of the tank needing to stop and cast it himself you could just cast it on him at the end of the last fight and use sprint to catch up.
Pretty much the tank that doesn't use CDs.
Dark Knights usually seem the most challenging for me. I'm not sure why it is, but their HP just seems to go down so fast.
Might be because its attracted many people who havent tank much before, so i also find in DF the DRK tend to be a little more squishy than the other two tanks.
However, when you get someone who has put a lot of time and effort into learning DRK, they are lols easy to heal :).
Parry is laughable as a means of reliable mitigation. For those that don't know how tanking works, the game looks for a critical hit, then a block, then a parry. So simply getting one of the previous damages means parry is just skipped in a sense. It's the least desired secondary stat because of how the damage calculation works. As a tank you are better off with others, stacking that stat is just not efficient in the least bit. You also can't block magic.
DRK has really good HP mitigation right up there with Warrior. A lot of bad DF tanks probably are first-time tanks, and they are likely dank knights. Yet still have no clue how to use their skills like the Souleater combo or Dark Arts+Abyssal Drain to gain back HP. Then if you are really unlucky they hadn't leveled up any GLD or MRD to get the simple cooldowns like bloodbath and the one that really helps healers, Convo. But of course if they are dank, they aren't using cooldowns in the first place so it probably doesn't matter anyway. Learning to tank and handling the tanking job that requires using more buttons to be efficient or play gud is just asking for it.
Hardest to heal order: Drk - War - Pal.
I have a love-hate relationship with Warriors.
In the hands of a skilled player, healing Warriors is amazing - in that it is hardly necessary. A good Warrior can sustain themselves for a significant portion of time, allowing me to help DPS down mobs.
However, terrible Warriors, which is unfortunately the majority from my experience, need constant babysitting because they just want to "HURR DURR I'M A TANK DPS!" and not use any defensive cooldowns or self-healing abilities.
So, Warriors are systematically both my favorite and least favorite tank to heal. Go figure.
As DRK/PLD I can say, DRK is squishier than PLD in a big pull even with cooldowns. Most enemies in the game deal physical damage I can see my DRK jumps down quick while my PLD's hp is slowly dropping in the same dungeon @.@
From easy to hard for me they are PLD > DRK > WAR.
PLD and DRK aren't really much different honestly though sometime if a DRK don't use wisely his buffs the HP can fall a bit. Then Hallowed Ground >>> Living Dead.
WAR is a completely different thing, their HP fall fast and it makes you feel unsure about DPSing or do something else cause they are hard to fill back.
It's not bad, just different styles but asking who's harder to heal it's clearly WAR.
The one that doesn't use proper CDs.
I'm gona say about the same for all 3 (Friend has all 3 at 60, ilv205 min & has been my Tank as each a few times for roulletes to my WHM) WAR has slightly bigger HP dips (1-3% depending) DRK makes u feal like u'r watching a war of atrision if all u do is cast regens for a bit (so the yo-yo we all know) & PLD seems less in DMG taken but mostly due to the RNG of their only defining trait a Shield.
As for crap Tanks (IE no Def CD's & barrly avoiding most/some AoE's) thats situational baced on Gear, ilv of said gear, AoE strength & numbers, pull size, etc. I do know they all start out "Bad" & can dip into "Nightmare" & a funny 1 that remonds me of a FPS on a diff console "Unfrigginbelieveable" (which to me is "Nightmare" level hard to heal mixed with an Arrgo-tastrify & usually ending in 1 fast, horrible, messy wipe... leaving u fealing violated after.... these normal result in rage-heal-quit, pull-less-tank or full-on-tank-boot)
Wars keep scaring me when they go into deliverence when they have 8+ adds on them ;-; " why are you suddenly taking so much more damage!? Oh.... Deliverance...."
If they are going into Deliverance they should always be popping a cooldown when they do it to make up for the difference. Usually when tanking a lot of mobs you probably dont want to be in deliverance for too long for enmity and healer reasons if it is a long pull.
The amount of incoming damage on a warrior in Deliverance is the same as in Defiance, though. Incoming healing, on the other hand :P
Tanks that doesnt use CDs at all are the worst or use them at the wrong times.. ><
Example: I did 3 antitower and I had a WAR who was actually taking less damage than my prior run with PLD and that PLD was better geared... So I dont really care which tank I get
I'm still leveling my AST, but while the player matters the most, I find I get to spend the least amount of time in cleric stance when running with DRK tanks.
That is easily made up from HP-gain from Bloodbath+Berzerk, then going to Decimate and Overpower town. So much HP can be gained from hitting packs of AoE mobs in Deliverance. But of course you got the PuG e-peen warriors that just care about numbers and not realizing those two cooldowns are so in-sync with each other to keep their HP going up.
fluffy
Warrior w/o cooldowns
Dragoon
Darkknight w/o cd´s
Paladin w/o cd´s
Darkknight w cd´s
Warrior w cd´s
Paladin w cd´s
Darkknight w cd´s and using dark arts on defensive skills
Brickwall