This isn't a MOBA, thank the gods
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Its not a MOBA, but this is how every game works. If you play more classes you learn how they work beside your own. This is true for EVERY single RPG ever made down and back then when people played pen and paper knowing the ins and outs of every class gave and still gives you huge advantages because even if your not playing it you know how to exploit weaknesses with them.
So not only is easier learning for new classes beneficial for you, its beneficial for you as your first 60 as well. Which makes better players.
we need this time though, if he didn't spend all that time lvling all those jobs (for how long it took) he would do something else running out of stuff to do ending up unsubbing and playing something else.
look at the new sightseeing log it's the exact opposite of the old one just find the orb and lookout over you do it in a matter of moments.
this is like the extreme opposite of the extreme we were orginally given, making both pretty redundent. we want a good balance, not oh it takes a year to lvl a job to max, or oh it takes 30 minutes as a fate lvls me up multiple times.
like the balance for raids alexander 1 took too long because the problem was gear so noone could beat it before getting the gear, this time it was easier it was beaten easier but not too easy like t12.
If leveling is the only content in the game then that is bad. You also have to spend time learning the classes even after 60. Which means instead of spending the time mindlessly doing grinds and fates to get to that level to a new class your spending it learning the ins outs and hows instead, which is MUCH funner to do.
I pick the easiest and fastest ways to do something I find monotonous and boring. Fates are unfortunately the best way to 50. Then at 50-60 quests and beast tribe dailies are the best and fastest ways. I usually turn my brain off and do those, but honestly its really not fun. Running the same dungeon 12 times in a row for a level was NOT fun. It was mindless, boring, and repetitive.
I only suggested a fun improvement that would help lower the grind when you already did the grind. It would be a lot funner, to me anyways if you had an easier time leveling new classes to play them when you've already reached a max level.
I don't mind, but only a small number of people play or read the forums. Most people who play are shy to it. Forums are realisticly 5% of the population of the game, and a very vocal minority.
You're describing a very different experience than mine. I hate repetitious grinding so i don't do it. I mix up what I'm doing so i can learn the job I'm working on. I always do some combination of Hunt logs, Each dungeon along the way 1 or 2 times, a handful of leve quests every few levels, roulettes, Guildhest first time bonuses for each class, and fates as i come across them out in the world doing other stuff. All of that said and It never takes more than a week to get a job to 60 and I never feel like it was stale.
Perhaps broaden your view a bit and when you start getting bored go do something else.
LOL
As a bard, I can assure you that its not as dramatically different as you'd like to think. You learn you should position yourself in a place where you're as least likely to need to move as much as possible at 52 instead of running around the bossroom like a headless chicken doing 360s. That's about it. There's like 2 skills that you cannot use without Minuet. 2 skills does not a playstyle make! Also, while I will note that most BRDs with a remotely functioning brain will not turn Minuet off for most fights, turning it off so you can still DPS in movement heavy phases of fights (you know, like how you played before your "playstyle change" happened) is a thing.
I literally reached 60 on my SCH yesterday and I've been doing nothing but two dungeons + daily roulettes... It didn't even took a full week. That doesn't look that bad. Started on WHM a couple hours ago and it's 54 with that same formula. Plus doing dungeons you have a really high chance of running it with a first-timer, which is a huge bonus at the end.
First time bonus + company bonus + 60 bonus + food bonus + roulette bonus seems more than enough to me.
I certainly agree knowing about other classes helps you with your own but... I still see no need for the "GOTTA GO FAST" you seem to want. The leveling curve is fine where it is. They'll increase the EXP reward again in 4.0 if the level cap increases (and maybe even if it doesn't). There is still no reason to level so fast. It's not because "we did it so you have to, too", it's just....pointless to do so.
I leveled both BRD and DRG. I did not unlearn everything. WM and BD mechanics did not suddenly turn these jobs into different beasts. It simply added to them. The very fact that you are using these as examples imply that your opinions are based on what you've read and not what you've experienced.
which you think is much funner, like the people in this thread think other wise. that doesn't mean everyone thinks the same but you can't just say change this because i will like it and would much rather be max lvl doing this then lvling it.
lvling isn't the only content, but no content last forever, when you take away one grind that gives more time to do other kinds of grinds, when everything isn't a grind you run out of stuff to do.
While I'm pretty indecisive with lvl 60 jobs contributing to your EXP%+, I do think we could do with some 2x EXP events. Maybe have an untradable potion as a reward from seasonal events that give 2x EXP for half an hour or something. Would be pretty fun, and anyone not interested in the EXP potions could just choose a different item to get.
I'm kind of cool with this as long as its a seldom thing and not...like...every weekend = 2x EXP. Granted, I do think this would need the exp potions either unique or amount per char's inventory limited. As far as necessity of implementing this on a scale of 0-10, with 10 being absolutely necessary, I'd say 0, however.
how can this be fun? you litterally bypass everything with the extreme you go to boost wise, and even if it's slowly over time (100% for every job you get) making it account wide makes it even more extreme.
maybe if you capped it at like 300% then made it not account bound and only character bound sure. but with this sure when lvl cap increase, you have to start over but by then you have 8 alts all max lvl jobs with very little effort after the first character.
also is there a cap? does maxing 8 characters and 13 jobs each all stack meaning 104 x100%? i mean that is just..i don't know anymore.
What I would really really like would be an option to level solely through the main scenario quests. Maybe you can unlock it with a certain number of 60's, or earning a certain achievement or get it from a boss drop?
Or maybe it could be an event?
This whole topic does not make any sense to me. Basically OP wants more EXP correlating to the number of 60's they have. Yet, each 60 is there due to FATEs and mind numbing content. Then I have to ask... Why even level those classes? If it is just to brag about having all 60's, then I see no reason why an XP bonus is needed. A bonus just to be able to brag sooner, does not seem needed. If you are playing a class you enjoy, then the level is not an issue. Heck, the hall of novice ring makes it so getting the cross class skills are not that difficult, so why raise XP bonus all the way to 60? I just don't see the need.
The armory bonus was applied for lvl 50+ people working on their next class.
An additional bonus was applied to sub-lvl 50 content, since the release of Heavensward.
An additional bonus is likely to be added when 4.0 comes out.
Note--- these are all very subtle buffs, meant to speed up the process, but not so much as to break some essential time commitment expectations.
You'll get what you are asking for... in a piecemeal fashion. As was intended.
his other chr that has a 60. http://na.finalfantasyxiv.com/lodest...cter/10203853/ he has two comfirmed others, and says he has more, but has them all hidden. what we see tho, is that he hasnt touched either of those jobs past a certain point. we also know, based on his posts in the tank forums, that he has no idea what he is talking about when it comes to tanks. this is also the 4th thread he has made in regards to experience. if the cycle goes as it always has, the next one he will make will involve making gil easier to get, and then after that one glamour.
You have:
- Beast Tribes to level
- Fates to level
- Roulettes to level (literally do them per day and you'll level fast)
- Leves to leve
- Hell, you have FRIENDS to level with if you're bored.
You have a 50% armory bonus, and 100% for anything below 50 (assuming you have a 60)
You made a thread like this a while ago, why keep complaining? = =. I don't see a problem.
I have many characters leveled to 60 ..
1 on Hyperion, with 50s and 1 60s.
1 on Balmung, my white mage
1 on Gilgamesh, my main with nearly all 60s
Another on Gilgamesh, almost at 60.
What's your complain thou? It's easy enough to level ..
I havent read every post, but I just wanna say how my leveling experience was once Heavensward was released. I had my rest exp at blue for the majority of the MSQ of Heavensward, it maybe was all used up once I hit level 58 or so. Well that lasted for aboit all of a week. My rest exp has been blue ever since, and is still blue. I have every battle class at 60, basically, I logged in every day and did my roulettes on the class I wanted to level. There is plenty of bonus exp already in this game, you just have to be patient. And make sure you log of in a sanctuary, and save up that rest exp. I just cant seem to get rid of it, lol.
I did it, and yes it sucked, BUT it helps you learn to play the job with the new abilities that you've been given.
Leveling in this game is terrible after your first class. There's just no fun ways to do it. Yes to anything that'll help speed up the process.
edits ftw. disregard.
I have quite a lot of level 60's and I'm a level 59 ninja without even realising it, the majority of those levels came from Beast Tribe quest experience. Honestly, it's really not that difficult nor is it tedious to level multiple classes. If you want to spam FATE's and one particular dungeon then that's just you making it tedious for yourself. I don't have a problem with the current system and I actually enjoy leveling so I don't want this implemented. My opinion.
Daily hunt bill x 3 + 6 beastribe from heavenwards area, 3 days will yield a level , from 50 to 60 range.
This is really a good pace.
Further that mog beastribe coming to Churning Mist soon, that will probably drop to 2.5 days.
This is excluding your rest exp bonus and 3% food plus FC exp bonus.
Besides, if SE is really doing the double exp bonus, that's probably after 4.0, talking of experience from FF11.
On alt classes you already get 2x exp for anything 1-50, and 1.5x exp from 50-60.
And dungeons give so much exp it's not even funny.
This is one of the easiest mmo grinds on the market by far. Suck it up and power through instead of crying for more handouts
Making fast leveling isn't fun. You can't even learn rotation if you didn't go to dungeon. I only left my 2 melee and ranged DPS class not 60 (Both still 50) because I want slowly learn their rotation by leveling them at dungeon.
I.... really wish people would stop adding that "assuming you have a 60" thing. On my main (C'alih), I have level 60 classes, and get 100% bonus to exp and Fates and such when below 50. On my alts, I don't have any 60 classes, and I still get 100% bonus when not on my highest class (and below level 50). Haven't taken a closer look on one of the alts that don't have any level 50s yet, but will try to remember to do so tomorrow.
As for levelling faster... Keep in mind that if you're in a dungeon where you're synched below 30, you once more get the benefit of the Brand New Ring if you equip it. If you're synched to below 25, and have a Friendship Circlet, you can equip it and get the bonus from it again.
Personally, I'd be alright with a slight increase in the bonus for each level 60 character. Say, 10% or 20% extra for each level 60 character.
I dunno. Couldn't hurt but really isn't needed. Leveling (for your 2nd+ class anyway), in this game is blazing fast compared to some others. I've barely been playing 2.5 months and I've already got 3 60s.
I mean I certainly wouldn't complain as someone with near term plans to level up AST, MNK, WAR & WHM in addition to my current roster. Still lets not pretend 50-60 is some mountain and not the ~2.5 weeks of casual play it is.
I just say assuming you have a 60 since I dunno peeps. I just assume people have 1 60 then level the rest on their own time. :p
I know about the 50% buff from 50 if you have a job higher than the job you're leveling (IE: level 55 WHM and you're leveling a level 51 BRD)
It applies for 50 as well. You get a 50% bonus if you have a level 50 job while leveling any other job/class under 50.
Leveling is already easy enough, so no thanks.
It also happens to match up with the learning curve for me for jobs as I level them. If I got a level every time I did a dungeon as would happen with this, I'd not have any time to learn my new skills.
It really only sucks on dps classes who have 20-30 minute queues, and cannot dungeon spam, so they're stuck with fates. It's the main reason i've left my BLM behind. It's also hard for them to fate zerg too because many DPS jobs lack sufficient self preservation skills.
We already get an armoury bonus, rested exp, food exp bonus, company action exp bonus, challenge log exp rewards, hunt mark exp, DF roulette bonuses... by the Twelve, what more do you want?
There is nothing painful about leveling in this game.
leveling is already easy.. we have so many roulettes give exp bonuses for 1st daily runs, beast tribes, daily hunts, levequests and challenge log... why would u wanna make it easier?? prefer to simply be handed capped classes after ever expansion so dont have to do anything?
I don't really think you know what easy means. Easy would imply that its not hard. Its not hard, or easy. Its boring and monotonous and mindless. Its frustratingly so especially when you have done it so much. Whenever I level or do beast tribe daily quests I pretty much turn my brain off and count the hours as they fly by wondering when I can do something actually fun and check the classes and abilities since i've.. well.. done it already.
Daily Hunts, Levequests, Challenge Log. Sure. Cool, however they are all slower then doing dungeons and doing challenge log dungeons.
The expansion has been out for an entire year dude.
This is why I like Veteran Bonuses in other games. For each high level each new character gets a +% bonus to everything. Until next expansion of course, when its taken away.
I also like how people say and stack up all those bonuses, when its like 8+3% and the other bonuses stop mattering after 50. The Blue Bar bonus, I agree is always on, but honestly. I figure that is literally "normal" experience gain, because I see it on so much.
I just wanna point something out:
If you're leveling and not bothering to learn what the rotation is at your current level, then you deserve leveling slow. You can properly learn a job at 50, then 52/54/56/58/60 are filled in as you go.
Like, what?
Are you serious dude?
EDIT:
If you're a bad player overall, and you refuse to learn the class while leveling, then you don't deserve anything tbh. Makes it sound like you're lazy, dude.
Why? You have to relearn your class 50-60. Less you expect new players to pick up and do coil or something. That was a joke :P
Rotations for most of the classes really are not that hard in leveling anyways. At least I hope they are not for people. Arcanist / SCH / Summoner was so easy and fun.
Its also not like your doing stuff either. Its a bonus.