I should add that all pukiness aside any of the VR prototypes for other games etc. I have tried so far have been really cool - just being able to move your head around to see things in a virtual world makes it seem a lot more real.
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I should add that all pukiness aside any of the VR prototypes for other games etc. I have tried so far have been really cool - just being able to move your head around to see things in a virtual world makes it seem a lot more real.
$460 just so I can look under miqote skirt? No, thanks.
Virtual reality is legit, and it's not going away.
However, to address counter-points brought up since my post on the previous page:
- The Wii was brought up as a novelty that was forgotten, and I profoundly disagree. The Wii was massively popular, and it's still a popular console in many households. Not only that, but the Wii's implementation of motion controllers is now a standard expectation in gaming technology. Sure, most games don't lean heavily on motion control, but the technology definitely made an impact. It's not that it was forgotten -- more like it's just become mainstream, so it's no longer a big deal. It's like front-facing cameras on smartphones.
- I made it clear in my previous post that VR isn't going to be something that's in every single living room. Rather, it's going to end up being something that's in every single man cave. VR is going to eventually transform the hardcore gaming experience. It will never be a huge thing among casual gamers for the exact same reasons that 3D TVs never replaced household TV sets. But as the technology improves and gets cheaper, having a VR headset is going to be right on par with having a great graphics card.
- The motion sickness issue is still a real problem, but that's another problem that's shrinking as the technology improves. Some VR headsets are worse than others. Most people should be able to play the Oculus and Playstation VR though without problems.
Consider this, though...
We've already seen countless posts on these forums from folks who post their multi-monitor desktop setups to achieve a faux virtual-reality feel.
Once VR headsets hit their stride, who in their right minds would prefer that to actual VR? And before you say multiple monitors allows you to have multiple windows open, realize that you'll eventually be able to do that with VR headsets, too. Only you'll have way more field of view for even more windows.... and you won't need a giant desk for a bunch of monitors you no longer need.
In fact, with a VR headset, you'll be able to get an optimal gaming experience from anywhere with only a good laptop. And just wait for the day when someone creates a VR headset that's able to stream games without needing to hook up to anything. That's still years away, but you can bet that it's coming.
As some people stated, you need a wide field of vision, so first person VR in battle.... NOPE!!
3D effect would be nice enough in 3rd person, it could actually help a little in your space metrics, and unlock first person when not in battle or a new "panoramic camera" mode.
I think it's going to take another tech generation or two before it can become truly widespread due to this. Some people are more susceptible to motion sickness (or to migraines, which I know can be an issue with 3D, so probably with VR as well). The current (or within a few months of current) tech will be good for the less susceptible people, with hope that further improvements in the future can expand that audience.
Well, it's certainly nowhere near being a holodeck, and anything short of that is going to disappoint some people. But I think a lot of us are still going to like the level of immersion it does offer.
14 is one of the confirmed games for playstation vr.
http://www.gamespot.com/articles/eve.../1100-6435715/
http://ca.ign.com/articles/2015/09/1...oject-morpheus
also, price points are 399.99 us/549.99cad/399.99 euros. as a canadian, when i saw that $550 i said forget it
What im most curious about this is will it fall on the same path as the PC. Nothing but mostly jump scares?
I think this one is pretty much a given as an integral part of the VR format (with the exception of its "cinematic mode").
They need some additional indication, but just extending them to be 3 dimensional might obscure vision too much (despite a semi-transparency), and when you're within one, identifying where the edge of a semi-transparent haze is might be difficult anyway. I'm thinking something like a big red icon on the HUD whenever you're standing on an AoE marker, but then you still have to look down to see where the edge is so you know which way to run. It would be enough so that you'd know when to look for the ground marker, as well as making it clear whether you're on a safe spot when you're near the edge.
I've been wishing (and occasionally requesting) for years that they allow us to turn off a lot of the swirling colored lights that surround everyone with just about any action you can take. It'll be even more important in VR, but I'm hoping they extend it to the traditional TV/monitor view as well.
Come to think of it, nearly all these changes for making the game more VR friendly would be beneficial regardless of whether you're viewing it through VR or not. (And the peripheral vision one is the only one that would be limited to a VR system.)
Amazon UK (and apparently a number of other retailers) sold out of their initial pre-order allotment in minutes, so apparently quite a few people want PS VR enough to spend some cash on it. Of course, initial hype doesn't always translate into lasting power, but it certainly indicates a significant interest.
http://www.playstationlifestyle.net/...shipment-sony/
I will definitely pass on this. I have a bad motion sickness so not going to use it.
It's hard to say if it's a Fad or not at this point, usually it's something that it easier to see after the fact. Not saying you are wrong, but some things people say are "fads" become the new norm. Video games at one point in time were a "fad" too.
Anyway, I'd consider picking up VR if FFXIV supported it. I'd be interested in it even outisde of the first person view. Namely to be "in" the world of FFXIV, and still looking at my character, etc. Could be really cool.
I haven't tried it yet, and much like Saccharin, I'll hold on to my money until a time where it's too good not to try. The Price point seems right with PS4, so I'll wait and see. :)
You inadvertently hit the nail on the head. They'd have to be built from the ground up for VR. That would mean that there would have to be a significant user base to justify making the game for VR, or VR only and with the current price whch will likely drop but those system requirements are very steep for PC games in general. It might seem like every one has a pair of SLI Titans with i7 overclocked to the heavens but i suspect they dont. Look at how hard it is to get games that run well on PCs instead of a console port.
The games industry itself is very conservative and that's why we really see any new innovate games instead of the annual Call of Duty.
No, I've not tried VR nor did I try 3D TV but I'm sure they are both amazing experiences but would I slap on my VR headset and log in and play FF14 for 30 mins every day. That's a lot of effort and not really needed.
I think that VR should be like 3D movies where you go to a place to experience it rather than an every day technology.
It doesn't make any sense to compare this to 3D T.Vs, as they both sell towards two totally different markets. The "Tv-viewing" market is a rather casual one. I mean; you get your big HD TV and that is all you really need. Gamers though, have a habit of always wanting the best, and it is this ambitious fire which fuels much of the computer market. It's in our nature to want to run faster, process better, see more. In TVs though, it isn't that hardcore.
I believe in VR, and even though I feel liek we should only call VR the kind of "full-dive" stuff we see in SAO. This "semi-vr" is not so bad, and hopfully will lead us into the real deal.
I may be in the minority on this subject. But I'd rather SE not bother wasting development time on a gimmick like VR and instead use that development time on more content.