Heres an idea, instead of saying FFXIV is becoming like every other MMO out there and copying their stuff.
How about we say the FFXIV team has picked out the good stuff to make FFXIV even better!
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Heres an idea, instead of saying FFXIV is becoming like every other MMO out there and copying their stuff.
How about we say the FFXIV team has picked out the good stuff to make FFXIV even better!
Personally I'm a little unsettled by some of these changes they want to introduce. The concept UI alone is something I dislike. One thing I like about our current UI is how clean and minimal it looks, I don't need a hundred icons all over my screen to point and click to. Hopefully that's just the concept one meant for keyboard/mouse users. Overall I suppose we may have to ultimately wait until these thoughts are put into motion and we see them. But as for me, if Phantasy Star Online 2 is released before FFXIV is complete I may end up finding myself migrating to that game instead.
I'm not fanboying XI. XI had tons of problems. I played it for like a month. I wanted a new UI, I was ALL FOR the overhaul. This is not what I was expecting and not what I was hoping for.
Maybe? Hopefully? The new UI absolutely looks nothing like any FF game I've ever played (art, style). Sure, I could mod the UI to look like something else, but it's just one example of the direction they're taking.Quote:
There is plenty of more original and Final Fantasy style content being introduced that far outweighs the amount of WoW mimicry.
A couple examples of my disgust:Quote:
I've yet to read anything in the breakdown that strikes me as a poor design decision, so perhaps you can enlighten us as to what the problem is beyond "It's like WoW".
Chocobos fighting with people: EVERYONE HAS A PET. Not only is this somewhat annoying, but it completely ruins the uniqueness of pet classes.
Dungeon finder: While it was good in WoW, it ultimately caused so much problem in the game. There is no community anymore, and no random interaction. To go anywhere or do anything, you just hit the dungeon finder. Random people show up, you don't care about each other, and you get the thing done. I'm all for a ton of help in getting parties formed, but hopefully it doesn't turn out like this.
Achievements can also turn out REALLY BADLY. The majority of WoW's achievements are not fun, interesting or anything. They're massive time dumps so you play more, and give you nothing of value. They're bringing that system here... will they do it right? Probably not, because they said there's over 300.
Is it not mature? I was actually online, in the game while typing this post. I logged off when I typed that.Quote:
And posting a ***log off*** is mature ?
Dude.. if you are not happy and maybe a few thousands arent... who cares?
The other thousands will stay as they do like it.
So your *log off* makes us pee our pants of laughing.
I didn't read anyone's opinions on it before I posted... should I have to? I want to post MY opinion. Maybe this is not what others think, but this is me getting my voice out there and what I think about it.
LOL @ THIS THREAD
2.0 is the only thing that will save this game.
Actually, the new UI looks like a mix of FFXIII and FFXII. More like Tactics Advanced kinda style even. :)
Dungeon Finder ruined WoW?
I need pick myself off the floor after that one.
Yeah, sure. But, a lot of design decisions come from them and my own single opinion won't matter. I personally hate the idea of my chocobo being able to fight with me. He's my MOUNT. Why should he be fighting? Why should everyone get a pet? It's stupid, annoying, and ruins the idea of a pet class. You're not cool because you have a pet... everyone else has one.
You play a class because you like the role, you like what they do... it's not cool when EVERYONE ELSE can do it too. The same problem exists RIGHT NOW, with my Marauder in the party giving people Protect II even though I'm a 50 dedicated Conjurer.
Game changes look sweet, and this is coming from a WoW hater.
A year before a mail system though, wtf.
Maybe not ruined, but it was extremely unhealthy for the game. No one wants to talk to anyone anymore, and it ruined all social interaction. I can't go down the street and talk to random people, they'll ignore me. There's no reason to talk to me.
In random dungeons, NO ONE TALKS. If you talk, you get kicked for being chatty. They want to get the dungeon done, not talk to you. If you actually do meet someone you like and want to become friends... too bad, you can't. They're on another server. This is the last time you'll ever meet them.
I agree that Achievements are frequently not fun, or interesting. They're definitely "low hanging fruit" on the game design tree.
That being said, they're also super easy to ignore. If the presence of Achievements is one of the things that disgusts you the most, why not just... not bother with them?
give me your gear and gil please. need more materia!
Nonsense. If it's a concern about a feature they're planning to implement, they'll listen.
Heck, the update just today was to address concerns over PL-ing. You just have to get people aware of the problem so we can address it. And the earlier, the better.
As we don't know what a Chocobo Knight can and can't do yet so I don't know what to tell you there.
You mean like this game for the past year?Quote:
No one wants to talk to anyone anymore, and it ruined all social interaction. I can't go down the street and talk to random people, they'll ignore me. There's no reason to talk to me.
I eventually did in WoW, but it's still a massive time dump of a feature. There were actually some rewards, but they were given for doing STUPID things. I don't mind the ones that challenge you to do a boss fight in "hard mode" basically. What bothers me are the ones that demand you to do something stupid and annoying while doing the boss fight normally just to get some silly brownie point achievement. You should get an achievement for doing something heroic, difficult... not "grab 5 floating golden orbs in this dungeon, because why not."
And yeah, I dislike materia too, but that's a different subject.Quote:
give me your gear and gil please. need more materia!
well it kind of did no one really leaves town to go to the dungeon's any more all they do is click a button there in the dungeon with a full party. be for that it was you have to find people to make a party and then head out to the dungeon witch kind of made the game fun cause you had to travel to it and you could get attack on the way there.
Other people would want something like this though. I absolutely despise the idea, disagree with it, and it negatively affects my game experience. Ultimately, it makes the game less desirable for me, which is disappointing because I was enjoying the game and the improvements it was getting.Quote:
Nonsense. If it's a concern about a feature they're planning to implement, they'll listen.
Actually, no. There are some people, but I've met so many people playing this game, and a lot of people know me. Some positive, some negative, but that's how it is. I can talk to random people and get great success from it.Quote:
You mean like this game for the past year?
Graphics, yes, FFXIV is amazing. That will not change. The game's UI, however...Quote:
I'm sorry but you're either blind as a bat or insane, WoW looks like a messy piece of crap and FFXIV actually looks amazing.
Well, like yoshi said, he's trying to create content for all types of players from the casuals to the completionists.Quote:
I eventually did in WoW, but it's still a massive time dump of a feature. There were actually some rewards, but they were given for doing STUPID things. I don't mind the ones that challenge you to do a boss fight in "hard mode" basically. What bothers me are the ones that demand you to do something stupid and annoying while doing the boss fight normally just to get some silly brownie point achievement. You should get an achievement for doing something heroic, difficult... not "grab 5 floating golden orbs in this dungeon, because why not."
I'm just saying, maybe there's a way we can implement this feature without sucking away the heart of the community, which seems to be the prime concern associated with it. A compromise.Quote:
Other people would want something like this though. I absolutely despise the idea, disagree with it, and it negatively affects my game experience. Ultimately, it makes the game less desirable for me, which is disappointing because I was enjoying the game and the improvements it was getting.
I've read nothing that indicates that everyone will have their chocobo fighting with them except for the mockup screenshot showing ONE GUY'S Chocobo fighting with everyone else. It seems logical to assume that it's going to be some kind of ability that you're going to have to spend AP on in order to equip, like every other skill in the game, which means that to get your special bird buddy to kill shit with you, you're going to have to give up something else in return, like perhaps a defensive cooldown like our friend the tank probably did in that screenshot.Quote:
Chocobos fighting with people: EVERYONE HAS A PET. Not only is this somewhat annoying, but it completely ruins the uniqueness of pet classes.
Also bear in mind is that the screenshot is a mockup, meant to convey the general concept of what things should look like. I'm sure that someone at SE will vomit crystals and chocobos on it before it makes it to live.
Dungeon Finder was one of the best things to ever happen to WoW. It gave people the ability to do dungeons without having to stand around in whatever the hub town was for who knows how long asking in trade or general if anyone wanted to run a dungeon; you now had the ability to grab one or two of your buddies, declare your role in the group-to-be, then run off and do whatever until the queue popped. It didn't kill the community, because you could still chat and converse with those people in trade, general, and whatever other chat channels, and you could still ask them if they wanted to do an instance before you queued up. And guess what? That's what people did.Quote:
Dungeon finder: While it was good in WoW, it ultimately caused so much problem in the game. There is no community anymore, and no random interaction. To go anywhere or do anything, you just hit the dungeon finder. Random people show up, you don't care about each other, and you get the thing done. I'm all for a ton of help in getting parties formed, but hopefully it doesn't turn out like this.
I'd like to remind you at this time that you DO have a server forum, which is likely where you're going to get an idea of what your server community is actually like, rather than whatever fantasy you've fabricated. You may or may not be satisfied with the knowledge.
Achievements have always been stupid, but they've been optional stupid. I don't have to kill 10,000 squirrels in every area of the game if I don't want to, so I don't. In some games, they do have value, like in Mass Effect, where you get specific bonuses for your achievements; however, the acquisition of these achievements is so natural that you don't even have to try and aim for them, as they'll come for you if you just play the game normally. In WoW, you can get mounts, titles, vanity pets, and other crap that has no real bearing on gameplay, and thus can be completely ignored.Quote:
Achievements can also turn out REALLY BADLY. The majority of WoW's achievements are not fun, interesting or anything. They're massive time dumps so you play more, and give you nothing of value. They're bringing that system here... will they do it right? Probably not, because they said there's over 300.
Try harder next time.
Well the achievements can be used to reward people too. Its a good system works on Xbox and PS3, and in WoW.
Starting in Wrath and Cata in WoW Blizzard always put in a mount in each raid that you could earn by doing most all of the achievements in that raid. A lot of the achievements make the fight harder because you have to do stuff you normally wouldn't do.
Achievements are super easy to implement, can be counted as a "feature" even though they take 30 seconds to design, and they make some people happy. For whatever reason. :) So it's not a surprise they're incoming.
I see some of your points, Crevox. I just don't understand the intensity of your reactions. Some of this stuff will work and some of it won't, but in general the direction of the game and dedication to evolving things seems positive to me.
I quote the systems and content pdf:Quote:
I've read nothing that indicates that everyone will have their chocobo fighting with them except for the mockup screenshot showing ONE GUY'S Chocobo fighting with everyone else. It seems logical to assume that it's going to be some kind of ability that you're going to have to spend AP on in order to equip, like every other skill in the game, which means that to get your special bird buddy to kill shit with you, you're going to have to give up something else in return, like perhaps a defensive cooldown like our friend the tank probably did in that screenshot.
Also bear in mind is that the screenshot is a mockup, meant to convey the general concept of what things should look like. I'm sure that someone at SE will vomit crystals and chocobos on it before it makes it to live.
Future plans include chocobo gear, rearing, battle, mounted content, and shared chocobos, to be released
sequentially after version 2.0.
Battle chocobos. GG.
Dungeon finder was great, but it brought many issues to the game. Square Enix could resolve these and do it right, who knows... but their huge attachment to making this game like others could cloud it.Quote:
Dungeon Finder was one of the best things to ever happen to WoW. It gave people the ability to do dungeons without having to stand around in whatever the hub town was for who knows how long asking in trade or general if anyone wanted to run a dungeon; you now had the ability to grab one or two of your buddies, declare your role in the group-to-be, then run off and do whatever until the queue popped. It didn't kill the community, because you could still chat and converse with those people in trade, general, and whatever other chat channels, and you could still ask them if they wanted to do an instance before you queued up. And guess what? That's what people did.
I'd like to remind you at this time that you DO have a server forum, which is likely where you're going to get an idea of what your server community is actually like, rather than whatever fantasy you've fabricated. You may or may not be satisfied with the knowledge.
I simply dislike the idea of such silly grind achievements or stupid ones. It's disappointing, yes, but it's not something that ruins the game. It's disappointing because they're taking the effort to copy other games in this respect. How many features do we have to say "oh, you can just ignore that or the bad parts" for the game to be okay?Quote:
Achievements have always been stupid, but they've been optional stupid. I don't have to kill 10,000 squirrels in every area of the game if I don't want to, so I don't. In some games, they do have value, like in Mass Effect, where you get specific bonuses for your achievements; however, the acquisition of these achievements is so natural that you don't even have to try and aim for them, as they'll come for you if you just play the game normally. In WoW, you can get mounts, titles, vanity pets, and other crap that has no real bearing on gameplay, and thus can be completely ignored.
or "OMG someone rocked my comfy chair!!""
There is no way you can say it's completely trashed. They havnt even let out the more finer points of what they mean. They have offered an overview of the year to come.
To say this game is completely ruined is rather rediculous.
Still, I hope something in this games future grabs your keen eye :)
Lucinda
My intensity mostly stems from the sudden reaction. I was enjoying the game and actually thought this game was picking up. The patches have been GREAT, and I've been playing and enjoying it. I would actually pay for this right now, and was looking forward to the future.
With this, not so much.
None of this stuff is set in stone. If people create well informed organized threads against certain aspects they will most likely changes aspects of them. All of that crap said "underdevelopment" just sayin. Interface looks like SWTOR's version of the wow ui since TOR is just a wow clone with a bioware decision tree.
The reason their adding acheivements? To be on ps3 you have to have achievements, plain and simple. So they needed to probably add more that could be converted to the ps3 version.
cross server dungeons and stuff, no thanks. No server responsibility, what stops they from jacking my crap
I agree, but my personal opinion is not everyone's opinion, as we have clearly seen thus far. They say they already have a test version of the 2.0 server structure running. How much of this is already set in stone? They're determined to make sure this game succeeds, but are they really going to adjust such large-scale plans? We're seriously going to need feedback rolling in, and my feedback does not seem to coincide with anyone else here.
Also, agreed about the UI.
PS3 has trophies, which are achievements yeah.... but they said that they are implementing over 300. It's definitely not because of trophies.Quote:
The reason their adding acheivements? To be on ps3 you have to have achievements, plain and simple. So they needed to probably add more that could be converted to the ps3 version.
To each their own but I am so fekkin excited right now, I can barely contain myself
One of my huge *personal* disappoints with the update is what seems to be a lack of summoner:
Anyone can summon primals? Huh? Or is this just for summoner?Quote:
Summoning system that awards the ability to summon primals to Free Companies that defeat them.
Plural? Multiple? Huh?Quote:
New summoning ability available to certain jobs and classes after version 2.0.
And, battle chocobos. Sadness.
1. Why is being unique so important to you? Let's face it, we're all the same... we follow everyone else no matter how you look at it. Only kids carry on the notion of being unique.
2. While the dungeon finder did cut down the number of players you'd meet in the game, it didn't cause "so much problems". For those who didnt care about making friends in a game (because a quite large number of these players were either working or had families to take care of), the dungeon finder cut down a substantial amount of time to look for a group. Who the hell finds it fun to spend 3+ hours waiting for a single group? And no, you can't just switch to a class that gets better invites because that would defeat the purpose of playing a game (to play a class you enjoy).
3. As it currently stands, the community in FF MMOs are largely shy and reserved so you will rarely see people strike up random conversations with you out in the open. Hell, people get pissy if you even just talk in /say (let alone talk in /shout). So the "community" in these games are not very cohesive... people usually just stick to their LS buddies or personal cliques (make sense since being introverted you would rarely start up conversations with strangers).
4. Achievements are not meant to have any significance, really. They are only there for some light-hearted fun. If you've seen the achievements in WoW, they come up with some silly stuff. Hell, even the titles for some of these are clever puns and jokes. And frankly, we need some light-hearted goodness in a game where people take every bit of it so seriously.
I dont know what you're talking about when you say "major time dumps" lol Everything and anything from any game is a "major time dump" lol Crevox, you need to step outside your zone and get some perspective.
You pick a class because you like it and like what they do. If all classes are the same, or all classes do the same general thing, what's the point? It ruins the choice of class. When you're in a party playing with friends, it feels cool to say "I'm the healer, no one else can heal, I'm helpful." Right now, everyone can heal... you're not important, not unique, and can be easily replaced by anyone else.Quote:
1. Why is being unique so important to you? Let's face it, we're all the same... we follow everyone else no matter how you look at it. Only kids carry on the notion of being unique.
You agree, too: that would defeat the purpose of playing a game (to play a class you enjoy). I enjoy summoner; I don't care if it's good or not, I want to play it. If everyone has a battle chocobo, it certainly cuts down on the fun factor.
It certainly does have its positive aspects. As a healer in 3.1 of WoW, I absolutely loved it. I still think it's great. However, it has numerous negative aspects that would need to be addressed, and with the game's current direction of "do what works in other MMOs", they may not be.Quote:
2. While the dungeon finder did cut down the number of players you'd meet in the game, it didn't cause "so much problems". For those who didnt care about making friends in a game (because a quite large number of these players were either working or had families to take care of), the dungeon finder cut down a substantial amount of time to look for a group
Depends on the server. Currently, my server is not like this.Quote:
3. As it currently stands, the community in FF MMOs are largely shy and reserved so you will rarely see people strike up random conversations with you out in the open. Hell, people get pissy if you even just talk in /say (let alone talk in /shout). So the "community" in these games are not very cohesive... people usually just stick to their LS buddies or personal cliques (make sense since being introverted you would rarely start up conversations with strangers).
By time dump, I mean a developer invention for you to specifically spend TONS of time to get something small, but ultimately something you want. It's there to make you want to keep paying for the game. If you played WoW, I would call archaeology a time dump.Quote:
I dont know what you're talking about when you say "major time dumps" lol Everything and anything from any game is a "major time dump" lol Crevox, you need to step outside your zone and get some perspective.
lol not sure if you realize that you're playing a massively multiplayer online role playing game.
Alright so we agree with my point.
I'd like you to address these "numerous negative aspects" because I aint seeing it. Otherwise I'd say you're pulling one right out of your ass.
Impossible. I've played FFXI and this game long enough to know that rarely do people strike up random convos. On numerous servers too.
Alright so achievements in WoW are "major time dumps" but somehow that activity takes precedence over the fact that the major time dumps in this game weren't worse than those? lol
This in turn leads to everyone's horsebirds helping to take out primals. Your logic would be sound, if not for the gaping hole where the details are supposed to go.
What issues?Quote:
Dungeon finder was great, but it brought many issues to the game. Square Enix could resolve these and do it right, who knows... but their huge attachment to making this game like others could cloud it.
As I said, it didn't destroy the community because the community was still doing what it always did, only it now had access to a new tool it could use to form groups, not to mention all the pick-up raids that continued to go on in spite of it all. And, of course, PvPers just shrugged and went "Whatever," as they continued to kill each other in BGs and Arenas.
"Random interactions", I'm assuming, is meeting random people out in the world, which continued to happen as normal, only now they could suddenly vanish when their queue pops, and pick up where they left off afterwards. Not only that, but if you were talking to them, you could continue to do so via the in-game whisper system. So it's not like they vanished and you were like "Great, I have no one to talk to now," because you could still send them sweet nothings if you were so inclined. But hey, we're inventing imaginary problems, so why not?
As for the randoms you'd get paired up with (assuming you didn't ask anyone in guild or in trade if they wanted to do a dungeon before queuing), I always found most to be decent folk. It could get a little quiet, but quiet doesn't bother me as much as it seem to others, so I didn't really pay it any attention. I'd certainly chat with those who wanted to chat though, and a few people even offered Ventrilo servers to chat on for the duration of a dungeon.
Here's a thought: they want this game to have a PS3 release at some point in the future, and have wanted it for a while. Sony explicitly requires that all games looking for approval on their platform have achievements/trophies before they'll give their blessing. Ergo, the discussion on whether to have an achievement system or not was a foregone conclusion; it was getting implemented regardless, so they may as well give it to PC players as well.Quote:
I simply dislike the idea of such silly grind achievements or stupid ones. It's disappointing, yes, but it's not something that ruins the game. It's disappointing because they're taking the effort to copy other games in this respect. How many features do we have to say "oh, you can just ignore that or the bad parts" for the game to be okay?
Yeah, that's fine. Of course there's going to be people of your class, but the situation I was referring to was a small group of friends. If we all start the game as different classes, and all do the same thing, what was the point of being different classes? If we're all different classes, and I'm the summoner, but everyone gets a pet... don't you think I'd be bummed?Quote:
lol not sure if you realize that you're playing a massively multiplayer online role playing game.
You play the class you want to because it's different from the others. When it's not, why bother? Nothing makes it special.
The game took a lot of the community feel from the game. Forming groups, talking to people, and all that... while it was annoying at times, it was interaction. Running to dungeons, meeting people on the way, helping people out with a random quest you see them having trouble with... all of that. Dungeon finder is just warp to dungeon, warp back to where you were. You don't travel, you don't seem anyone anywhere. We all just sit in town and press the dungeon finder button to happiness, playing with people on OTHER servers, rarely meeting people on our own.Quote:
I'd like you to address these "numerous negative aspects" because I aint seeing it. Otherwise I'd say you're pulling one right out of your ass.
You can't make friends doing it, and you have no reason to interact with any person you don't know in-game.
I was just in a JP group that I asked to join while they were grinding. They were cool with it. I see people talking in Ul'dah out loud to others... I could chime in and become friends with said person. I could try to find someone to craft something for me, and ultimately become friends with said person. All of this interaction exists on my server and has happened.. to me, at least.Quote:
Impossible. I've played FFXI and this game long enough to know that rarely do people strike up random convos. On numerous servers too.
What exists can be improved... them saying they're going to implement something that is bad leads me to give negative feedback in an attempt for them to change or remove it before its implementation. I'm not sure if I can think of any time dumps in game right now besides faction credits, and maybe spirit-bonding. Crafting and gathering take a long time, but it's a different playstyle.Quote:
that the major time dumps in this game weren't worse than those? lol
You had no random interactions because you weren't out in the world, you were sitting in town pressing your magical dungeon finder button. If you DID meet someone in the dungeon, you can't go questing with them, join their guild, do raids, etc... they're on another server. That's the last you're going to see of them. THAT was my point.Quote:
"Random interactions", I'm assuming, is meeting random people out in the world, which continued to happen as normal, only now they could suddenly vanish when their queue pops, and pick up where they left off afterwards. Not only that, but if you were talking to them, you could continue to do so via the in-game whisper system. So it's not like they vanished and you were like "Great, I have no one to talk to now," because you could still send them sweet nothings if you were so inclined. But hey, we're inventing imaginary problems, so why not?
We don't need the horsebirds, and if the notes are saying that everyone can summon the primals, that only worsens the situation. Let's fight on our own as the classes we chose without the horsebirds and get things done.Quote:
This in turn leads to everyone's horsebirds helping to take out primals. Your logic would be sound, if not for the gaping hole where the details are supposed to go.
I'm going to sleep for now. I'm sure this topic is going to explode with hate, but nothing I can do about it.
Dungeon finder: I agree with not liking this. I think it takes away from server community. On the other hand, server community is pretty weak as is with no one making out of ls parties in the first place...
Achievement system: What's wrong with this? Who cares if it's in wow. You don't even have to look at it. We've basically had one up for the last I don't know how long on lodestone too (character attains lv 50, character defeats dodore, character purchases x with guild marks, etc). It obviously hasn't killed you yet.
In-game addons: These were encouraged in wow, but it's hard to /not/ have them. FFXI certainly had add ons, for better or worse, and you seem pretty happy with that game. 14 already has some (mediocre) parsers. Only difference is stuff might get supported better/you won't risk being banned for it.
Auction house: This is something that was in ffxi as well.... I'll admit to being in the minority that actually likes the wards a lot. But it's hardly going to kill me to just deal with a regular AH instead.
Instanced raids: Instanced raids is just a name. FFXI had them in dynamis. (Also limbus/salvage/einherjar/etc). Stop acting like this is all unique to wow. XI never used the word raid for that, but what's the difference?
Crowd control system: You mean like... staggering sleeps in dynamis? Or dealing with adds on Tiamat? Or having a mage pin down an elemental on Ouryu? WoW's not the only game with crowd control.
Multiple mount types: This does seem like something catering to the wow "i want multiple easy rewards... and i want a dragon.... and i want it to breath fire... and i want it to eat people in pvp" thing. I don't want to see anyone running around in magitec. But that's just me. And one complaint isn't enough to make me quit the game. Besides - there's no way to tell just how many multiple mounts there will be, or how hard they'll be to get, or what they'll do, at this point. So it's a bit foolish to speculate on that ruining things.
Look at the flip-side. By not copying other successful MMO's FFXIV would run out of money and go out of business (It shouldn't have to be said, but it obviously couldn't keep up free development forever). If FFXIV dies because it refused to take in anything from wow/elsewhere, do you know how many unique features would remain for you to enjoy? None.Quote:
SE has resorted to copying other MMOs that have garnered success because they need to make FFXIV not a sunk cost. By doing this, they're giving up the uniqueness that has made the FF MMOs great.
I don't mean to imply the game is perfect. Or heading in the right direction. It seems a little bit of a cluster to me at times, with jobs having more abilities than i'd like, and things being a bit faster than I'd like, and there being more versatility than i'd like (yes, i'd like ffxi 2.0). I don't really want to see people spam fighting besides their chocobos either. But a lot of your concerns seem like unnecessary knee-jerk reactions to proposed/upcoming change.