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They specifically reduced block effectiveness and parry effectiveness because there are abilities that guarantee both. Can't remember what the warrior one is as I don't play it, but Sheltron is a guaranteed block, and Bulwark ups chance by 60%(not even sure what my block rate percentage *is* since it's not displayed anywhere that I'm finding) which is kinda stupid high with a lot of things hitting you.
Not sure. Paladin used to have one combo and one combo only that was really used regularly, so lower enmity multiplier was okay. Now we have two more, which have higher potencies on the, but no modifier. So Goring Blade and Royal Authority do jack shit for my enmity. If I'm pushing DPS, I *will* lose hate if I'm not careful.
I can't help thinking the lack of emnity modifier is an oversight.
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Blizzard had something similar going on with World of Warcraft and both shield tanks. Essentially, you wanted to be CTC capped(combat table coverage). Block, dodge and parry at 102.5% meant you could not be hit for full damage. At all.
Then there was the Trial of the Grand Crusader runs on the last boss that summoned a boatload of adds that hit like trucks. We'd go back into old raids to get gear with block rate on it for our Warrior. He'd tank them because he'd take less damage. Blizzard fixed that right up by REMOVING block rate from gear.
Apllying a modifier based on level difference seems like agood way to moderate a lot of things besides parry and block. But if a tank goes completely buttoned up at theexpense of damage generation, I don'tsee a balance issue since the missing dps has to be made up for by others.