Pls be careful, you might cut us with all that edge
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Nobody gives commendations to anybody anymoremost of the time. People are lazy. Should it be required before you can exit? Yes.
As someone who has played both War and Pld extensively at 50 (and is getting war to 60 currently, I've been kinda lazy about that), but mains monk: It's not. Tanking well is way easier than DPSing well. The only thing that's easier is the that DPS mistakes aren't as visible, and you can just hope no one saw that. While if I pull a group poorly and we have to go into 'oh shit' mode, well, everyone saw THAT. BUT just being a competent tank? Even being a tank who does DPS? It's a lot less complex with much simpler rotations, and much less to worry about buff/position/everything else wise.
Commend good tanks because they're a vital role, a lot of people don't like doing it, and it makes them feel wanted, if you want. Or even because it's more stressful. But if your priority for commending is job difficulty. . . that's not really tanks.
There's a lot of people who have a 'healers shouldn't DPS' idea in their heads for some reason, and feel like, even if you keep everyone up do everything right AND speed up the run, you must be a bad healer if you had cleric stance on at all.
There's other people, like me, who only commends healers that DPS, because it shows a willingness to TRY, but we're more rare.
On Topic: I'm not worried about commendations being less special, but if you could give everyone commendations I feel like instead of feeling neutral if you don't get one and good if you do, you'll feel neutral if you do get one (which is fine), and bad if you don't (which is not fine). Indeed, if everyone could give everyone else commendations, not getting all three would leave a lot of people sitting there going "What did I do wrong?"
Which is to say, instead of the commendation system being a way of saying 'hey you did a good job' it'd become a way of saying 'hey you did a shitty job' which. . . probably not the best.
I don't know how people manage to talk during the fight. At least as a melee DPS, it's almost impossible, at least without losing DPS.
Well, I'm not slow at writing, but also not the fastest. Still, if I would write, it'll look like that: Ni2ce wwwjo3b§! (Nice job!)
I think increasing commendations would be great. 1 Commendation in a 5-man party is ok, but at least 2 in a 8-man one would be nice to have.
And as a extra, maybe a "commend whole party" option, which you can use 1 or 2 times per week, would also be good. For the special moments when everything went great!
If 1 GIVE = 2 Commendation points for DPS,I probably got Parade Chocobo by now ...
In one way, I think it's a good idea but I also run into quite a few groups who do so poorly that no one deserves a commendation. I do usually give commendations but for me it all depends on the group's performance.
It all depends. Honestly I remember getting tons of comms on my blm and nin, but I think people appreciate the little things that someone does aside from the mundane run. Brds singing songs, nin goading someone, pld using cover, ect ect, things that don't always happen in more casual exp/tome runs.
As I recall someone saying "You're just doing your job" which is true in many regards, so if something stands out in a regular run that the person did than they will get my comm.
As someone who only play DPS, and almost only played MNK for a long time now, I mostly only get a couple of random commendations every now and then...
There are times when I get 2-3 commendations (dungeons) on a run, but I can tell that they had used a parser those runs. That's the problem with DPS (not a huge problem though), Tank and healers are pretty easy to determine if they have done a good job, but unless you use a parser, it isn't all that easy to determine how good a DPS is doing.
Don't need a parser, mate. Generally higher on the enmity table = higher DPS. I tend to commend DPS who keep their buffs up (like Heavy Thrust and Hot Shot) and avoid AoEs. Just because someone is doing 1,000 DPS doesn't mean much to me if they're taking extra damage.
If you're a tank you can compare with enmity, but a lot of times the tank can't hold aggro on a boss, and I have to stop DPSing for a while. While I would still get pretty good DPS, it's more a case of the tank not being as skilled/under-geared. Another tank might have good enmity, or just play a tank job that has better enmity gain. That would come out as me doing less DPS if you just look at the enmity bar :)
It's possible to tell anyways, I know... but I think the tank/healer (if any) gets the commendation 9/10 times anyways, unless they use a parser. That's assuming you're doing really good DPS too ofc, enough for them to be impressed.
Dodging etc is more important ofc, but if we're talking about dungeons, that's not really an issue. I never mess up on mechanics in dungeons, and I always do high DPS (I like to set personal records), but I still rarely get commendations
Not too sure, I have very few runs when I don't get more than 1 commendation and most times I DF as DPS. I go into expert with summoner almost guaranties 2 commendations, sometimes 3. Maybe it's not about role and more about people actually giving the commendation to the players they think deserve it (Working as intended)? Although there are plenty times I go as scholar and walk out with 3. I don't given commendations unless I'm impressed with a player. And you can be be sure that who ever got it probably got at least one other player's commendation as well. People saying that mostly healers and tanks get commendations are simply not getting them because they probably haven't impressed anyone. BTW, I don't chat in dungeons so I don't say "Hello" at the beginning or try to be friendly. I just do my job.
While I obviously don't know how it's for everyone here, but I'm sure many are doing a good job, and like I said in my post, I'm doing good every run I do, and still only get 1 commendation every 3-4 runs or something.
I'm not trying to sound like an elitist by that btw, but I like beating my personal records of DPS even in dungeons, so I think I try harder than the most for that type of content.
Most people who use parsers do not use them for more casual content as it is incredibly rude (unless they are trying to see their own damage in an "action situation", that's the only time I could see anyone using a parser in a dungeon). I don't know anyone who uses them outside of raid content, especially to judge other players.
Everyone should be aware of enmity, that's why it can be used as a way to measure DPS. If you're not doing good DPS, you won't be high on the enmity table. That's why I said generally higher enmity = more DPS. If you had to stop attacking to lower your enmity, wouldn't that just make you lower on the parser and thus seem not as good? The enmity list seems like a more reliable gauge in that situation. Even if a tank is fairly geared and has strong lead on enmity, there's still a number/letter priority on the party list, even if the bars are barely visible.
My point is, you don't need to be parsed to get a commendation; the damage you do is only half the battle. The other half is having awareness for yourself and other party members. Keeping buffs up, avoiding AoEs, picking up items (like keys), and watching your enmity, are all signs of a good player that far exceeds pulling xx amount of DPS per encounter. People won't know your exact DPS values, so most people won't particularly care who's top DPS.
Yeah, you're right, players can/should be able to determine if someone is good without a parser, but it makes things easier. Btw, I don't use a parser to judge other players, I simply use it for my own sake... the fact that I can see how good the others are, is just a bonus. It's not like I call anyone out for it, but if someone is doing really good on DPS(no matter what role), and don't mess up in any other aspect, I'll give them my commendation. It's hard for to look at the enmity bar and determine if their DPS is good or not, and even more difficult to determine if the tank is doing good DPS while being a good tank.
The point of this thread still stands though... 9/10 times, the tank/healer will get the commendation, for what reason I don't know exactly, but that is the case. It has nothing to do with what you said about having good awareness, dodging AoE etc, cause even a DPS that does all that, probably won't get many commendations. At least not based on that.
You're really contradicting yourself saying you don't use your parser to judge and then say if they do good DPS you'll commend them... that's judging them via your parser. Which is incredibly taboo.
Not really. If the boss/adds/mobs aren't smacking anyone but the tank and the tank is using CDs, the tank is fine. The DPS doing the most hate will generally rip off the tank (unless the healer isn't paying attention to enmity). So, yes, the DPS outputting higher DPS will be higher on the enmity list. Maybe not right off the bat in the fight, but at some point, they will be generally 1-3rd behind the tank and/or healer.Quote:
It's hard for to look at the enmity bar and determine if their DPS is good or not, and even more difficult to determine if the tank is doing good DPS while being a good tank.
Tanks get commendations for not losing hate, popping cooldowns, and pulling big. Healers get commendations for keeping people alive, DPSing, and buffing party members appropriately. They are seen as the more demanding jobs and have to react to the party, while DPS just have to hit things 'til they die. That is why tanks and healers get so many commendations, because they have the most responsibility.Quote:
The point of this thread still stands though... 9/10 times, the tank/healer will get the commendation, for what reason I don't know exactly, but that is the case. It has nothing to do with what you said about having good awareness, dodging AoE etc, cause even a DPS that does all that, probably won't get many commendations. At least not based on that.
And what I said is personal opinion. Other players in this thread have stated that they don't commend if people don't talk, I personally don't care if no one says anything, I care about how they play. Not everyone is me, not everyone is going to judge party members like I do, that's why I stated that is what I look for when I give commendations to other players. Everyone commends (or doesn't commend) people based on their own personal reasons.
In 2 years I got around 400 commendations on my BRD.
Then I got 40 in 2 days while playing AST.
I am probably really bad bard. =(
Parsers aren't even legal in the game and even though he's not calling people out on their DPS, he is personally judging their performance based on their DPS values, which is one of the reasons why they're not allowed.
[EDIT] You can have someone who is a fresh 50 who is doing barely (idfk i90 DPS values, lol, so lets go with) 300 DPS because they are in full i90. Does that mean they're a bad player? Not necessarily. So why judge them on a number value if they are playing correctly or making the effort to play correctly.
The reason they're not allowed is for possible harassment, and allowing even one 3rd party program will open a whole heap of issues with people requesting other ones being allowed to. He also stated that he's able to judge a player's ability to play correctly without a parser, and it's not uncommon for one to check their party's gear to see if you can mass pull if you're a tank, or if you should hold back a little as a DPS so you don't grab aggro, etc.
Thank you. Parsing players being taboo is a weird view on things...
Calling players out on their DPS is a bad thing, but why would they care about it when they don't even know about it? You said that it's possible to judge DPS based on enmity bar anyways... so no difference.
We all have our own views on things like this I guess, but I just feel that we should encourage players that actually puts some effort in and do decent DPS.
I did a dungeon with someone from my FC the other day (don't run often with him), and if I just looked at the enmity bar (which I don't want to do), then it would be hard to differentiate his performance to the normal player you group up with. With a parser though, I could see that he did really good DPS actually... And I say actually, because he's more of a casual player, and he doesn't think his DPS is very good, but in reality, he has good DPS.
Is it wrong of me to acknowledge him for actually spending some time to improve? We need more casual players to do that IMO.
I really don't understand what you're on about... ofc I take their gear into consideration.
Also, have I ever mentioned judging players that doesn't get high numbers? There is only 1 commendation to give out for good performance. Me giving it to the one doing high DPS, doesn't mean I think the others are bad or anything... because I can't give anything to anyone else.
If you're a DPS, I'm only gonna give my commendation to a DPS, IF they get high DPS for their level of gear, because that's their only job, what else should I determine it by? dodging AoE? well, most players can do that. If you're new, I'm not saying you need to have any high DPS, but you also can't expect me to give them a commendation for not learning how to do it well yet. Not unless I actually know that someone is new and are doing good considering that. I don't go asking everyone how long they have played the game. That if anything, is taboo...
It's taboo because it can cause discrimination and harassment.
I was simply stating that you don't need an illegal third party program to judge DPS when there is an in-game way that does basically the same thing. The difference is one is in the game and the other is against the ToS.Quote:
Calling players out on their DPS is a bad thing, but why would they care about it when they don't even know about it? You said that it's possible to judge DPS based on enmity bar anyways... so no difference.
Your original post you said you only get commendations because someone must be running a parse. Some people don't use parsers, some people don't use them with people they don't know, but the enmity list can be used as a way to see who is doing more DPS if need be. That's it, that's all.
We should encourage new players, absolutely, but not by a number value. They should be encouraged for doing mechanics, like dodging AoEs and killing adds, as DPS values means nothing if one is dead. Knowing how to play their class (ie, their buffs) is also very important.Quote:
We all have our own views on things like this I guess, but I just feel that we should encourage players that actually puts some effort in and do decent DPS. [...] Is it wrong of me to acknowledge him for actually spending some time to improve? We need more casual players to do that IMO.
The numbers don't mean much of anything, someone can know how to play their class really well, but have low DPS numbers because their gear is outdated, just as someone can be pulling crazy DPS despite not doing anything correctly because they're over-geared. There are more factors to the situation than just straight DPS and someone who is making the effort should be rewarded just as much as someone who is 1337DPSingz.
Enmity bar is an absolute crap way of judging performance and I wish people would stop spewing that garbage. The BRD who HAS to pop Quelling Strikes in order to avoid pulling threat during their opening burst would look less skilled to you than the one parsing about 200 DPS less with no enmity reductions required. Parsers could also show that WHM with 50% overheal that they have plenty of time to dip into Cleric's and actually contribute rather than Cure II spamming the WAR with Inner Beast and Vengeance up. (Or my personal favorite, Medica II when no one is taking AOE damage...) It could also show you that the WAR is or isn't using those very CDs I mentioned, though to be fair the buff list usually has tanks pretty well covered in terms of performance. Our DRG uses Elusive Jump in A1S as a means of transit from the original Oppressor to .5; do his lower enmity values mean he's our worst DPS? (Spoiler: he's not.)
These forums sometimes man; smh. Bullying people is never cool, but when we have this system that exists to reward people for their positive attitude and/or performance it sucks when you can't actually, y'know, accurately assess someone's performance. (Nobody dipped below 90% HP, so that means the Med II spamming WHM was a really excellent healer, right? ...Right? XD)
Why?
Why should "holy DPS" players be above criticism?
It makes no sense whatsoever.
I derp as a healer or tank -> usually someone dies or it's a wipe. My error is clearly visible for everyone and you can bet your ass on the fact that they WILL call me out / flame me / instantly kick me, depending on how many points they put into their drama queen talent.
The way I see it, DPS parsers (no I don't use them in FF as long as they are 3rd party halfassed they are too inaccurate imo) like Warcraftlogs even the playingfield and give me the tool I need to assess DPS performance, since most of their errors are invisible to the other players since they mainly result in lower DPS.
Yes I know there are a lot of morons who lack the intelligence to use tools like parsers properly and that cling to one sanctified number and think it describes all.
Well what do you know, we have people too dumb to use computers properly IRL too. Do we ban computers then?
Where can we actually view what we get for reaching the commendation milestones?
Thank you.
Enmity is only useful for judging DPS if you don't have a SMN (splits enmity with their pet), BLM (quelling), Bard (quelling), MCH (quelling), Ninja (Shadewalker), or Drg (evasive jump) in your party. That's 6 of the 7 DPS roles. Meaning unless you're in a group with two monks and nothing else, you can't just compare the enmity. If any of them used their enmity dumps it's straight broken.
Can we please just make it MANDITORY to either give a goddamn commendation, or actively choose "Give none" before players just whisk themselves out of the instance?
I get it, sometimes your insanely high standards don't allow you to give out a commendation, so you want to take your ball and go home! But most of the time, let's be honest, you're just being lazy.
I'd much prefer if you HAD to either give one, or click "Nobody", rather than allowing the player to just not do it to save that millisecond or two.
I'm with you on this, I simply meant harassing someone for having low DPS. If everyone had a parser in-game, players would be able to see how they're doing, and improve. Nobody would have to be an ass and tell them their DPS is bad.
I see a lot of bad healers/tanks, but I don't tell them they are bad...
This of course is biased but here we go.
When I am tanking I get 1/2/3 commendations often times 2 if I pulled quickly I get 3. If wipes were done I apologize and excuse my bad playing because reasons (changed keybindings, pulled too much).
As a healer no matter what I do I typically get either one commendation or nothing at all. This happens even if I put a lot of effort (dps any time healing wasn't needed, nobody died.
As a dps I don't have much experience, but pre-expansion I would get 1 or nothing at all.
A lot of people leave a run after its done never bothering commending.
That's not true at all. Quelling Strikes can be used by BLMs, BRDs, SMNs, and MCHs. Enmity tables also don't show a SMN's overall DPS because their pet has an individual enmity table. A NIN can use Smoke Screen on you and your enmity will be reduced. A NIN can use Shadewalker and their enmity will be reduced. A Dragoon can use Elusive Jump and their enmity will take a massive instant cut. In other words, MNK is the sole DPS job whose job performance you can most accurately tell by looking at their enmity, and that's only without a NIN in the party.
It's funny, because in MMOs I've played where parsers are completely legal and the majority of the playerbase uses them, you can tell who's a great DPS by seeing how much they're parsing without being high on the threat list due to them using their threat-reducing abilities correctly. In this game, doing exactly what the best DPS would do in another game will often just make you look like a scrub in the eyes of an uninformed player.
I can't speak for the other classes, but as a DRG main I tend to climb back up the aggro table very quickly after using Elusive Jump (assuming it's a boss fight and not trash that will die right away). There will be that massive instant enmity dump but they should be right back up near the top after just a little while because of their burst damage.
I'm not sure if the person I was addressing meant that they judge damage output by what number a person is on the enmity list, or by how much of the bar they've filled up. If it's by number, your abilty to rise up really depends on the other DPS. If you were keeping a close race with a MNK for example, after the enmity cut, it's unlikely that you'd jump back to being Number 2 on the list. Also, keep in mind that ability to climb back to the top is impacted by at what point of the fight you Elusive Jump.
If we're talking about how big your enmity bar is, then that's completely reliant on the tank. A bad DPS could be stealing hate from a completely incompetent tank, and at the same time a good DPS could only be at a halfway bar or less because all the tank knows how to do is spam their agro combo instead of being more useful to the group.
It just proves that an enmity bar is by no means the end-all-be-all representation of how much DPS you're doing.