you didn't actually read the patch notes did you
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It's okay to ask for help if you find yourself leveling slow, instead of claiming borken-game.
The system is changed, but it is nothing new. The difference now is that when you go to level your second class, that class is not profoundly stronger than when you leveled your first class. Now, it is as if they are both your first class. This is what i expected.
So the way I see it, it's harder for older players to level up their low level classes than it was before, but it is no harder for a new player to level his first class. get what im saying?
Problem is, you guys aren't playing the one class that can take on mobs higher than themselves reliably:
GLADIATOR
Confirmed with a friend last night.
To be fair to the OP, I decided to try out exp at R1 on my fishing mule. He's got no dow or dol at all.
I'd say it is extremely difficult now if you have no cross class abilities to fall back on. Say you started LNC, and just leveled LNC, it would be brutal.
My advice OP, is to take a deep breath, and just buckle down and grind ur dow and dom classes to 15, then move forward with your main choice. Even at 50, any one of my classes would be very hard to play without cross class actions to depend on. The same is true, if not more so at low levels. With the stat adjustments (they aren't just to us, in case you didn't take notice) it makes low level battle way more difficult if you're doing your first job.
Started today from scratch, brutal isn't exactly the word I'd use for leveling LNC.Quote:
Say you started LNC, and just leveled LNC, it would be brutal.
There is quite a bit of misconceptions here recently.
So does PUG just suck as a class then? Because I can barely get to a 3 Chain XP Chain without having to rest, and that only gives like 500 XP and it takes about 3 minutes >.>
EDIT: And the lodestone won't update my class :( I'm Level 15 now
i can see this being the case, in fact he is right. The first thing the game tells you to do is leves, and honestly mopst brand new players wont try to group up till around level7 or 10. Leves are very lackluster low level, and the exp is based on your level. you can only get chains for monsters your level or higher, and your base sp is based on your total to next level. Im not saying its impossible, but i think the average newb is going to end up getting pleveled from 1-10, because its way easier and faster than anything else by an insane amount. Gear is infact mmore important, so is optimal level gear, and to be honest, i dont think there will eveer be a lot of low level items in the market wards.
Of course, maybe they need to spend longer at lower level ranges, it was kind of insane before, but id imagine that being low level will probably be one of the most difficult times.
I REALLY want you to elaborate on that, detailed explanation type elaboration, as I just fought a ton of goats either at or one level above or below me and got from 20-23 in approximately 4 hours worth of grinding, barely any resting and a good chain every now and again
Nope, it's just people trying it out for themselves and realizing that what I say is accurate. New players definitely were hurt significantly by this patch. I really shouldn't have to be powerleveled to effectively get through the first 10 levels. Also, I still think you aren't being 100% accurate with your timetable on leveling. I've come at it from every conceivable angle and can't get anywhere NEAR level 10 in 2 hours. I've tried leves, I've tried behest, I've tried chaining mobs my level, I've tried just killing low level mobs as fast as possible. It just isn't happening solo. In a group, or being powerleveled sure. Lnc solo just doesn't have the recovery tools without cross class stuff like second wind.Quote:
There is quite a bit of misconceptions here recently.
I got to Rank 9 pre 1.18 in 1 behest. This sounds broken to me.
Are you nuts? Pretty much every game has you get armor for your job and armor that is YOUR lvl. I don't know what your problem is honestly. This is basic for any RPG.
And the difference is, in every other game you recieve a LOT of your armor from quests, or you can buy it for a reasonable price from vendors, or craft it easily yourself. In this game, none of those options are available to new players. There are almost 0 quests that give armor rewards at low level, the armor from shops is outrageously expensive, and crafting your own requires you to level multiple crafting classes to 10+.Quote:
Are you nuts? Pretty much every game has you get armor for your job and armor that is YOUR lvl. I don't know what your problem is honestly. This is basic for any RPG.
New players are slammed right now, which is retarded, as you're driving away new or returning customers who're here to check out 1.19.
Dated gear = crappy. non optimum gear = crappy. then add in nobody has even started making the new 'uncrappy' gear yet. We had a bunch of new players on today, and they struggled.
Until a lvl 50 found the level difference restrictions were gone, and power levelled the shit out of them.
GG on balance there.
The dated stuff combined with the fact there is no new gear for sale yet, COMBINED with the fact crafters being the greedmongers they are (the economy was wacky anyway) Are gonna charge through the nose for the new stuff because they can.
So the newbies are running around in their starting clothes, weak as hell, unable to fight stuff of the same level in a lot of cases. They don't have the kind of money for the prices the new gear will cost. and crafters will only be interested in the 'money synths' anyway, the gear the lowbies need just isn't going to be available.
GG Guys, you actually created a mire between rich and poor. In a video game.
New players got rammed, and it's a shame, cause this patch was pulling genuine interest.
Strange they would make these kinds of changes to new players with the recent news sites publishing info on the anticipated 1.19 patch. I seen a few new players frustrated with the early levels.
Shit, I'm struggling on my pugilist just fighting mobs at it's own rank, and that's with what little help skills like Cure, Sacrifice, Protect, Shell, Siphon MP, and Stygian Spikes provide.
I can't imagine what it would be like to try and level a DoW without these skills.
I've yet to play after the patch, but it sounds nice to me. I don't think nerf is the word for low level xp here... because when you could get 1-25 just in a flash, that went by a bit quickly. I'm one of those ffxi fans though, so a lv 1-30 pacing matching up the pacing there sounds good enough to me. Especially if it (finalllly) get's people grouping again. The idea of getting parties going on is so good, and adding that lv 15 cave for low level parties as well is nice....
I think the only real complaint is with the search function. Not how hard things are. Bringing about design changes without bringing about a good way to form out-of-ls groups is frustrating, and /that's/ more of a barrier to new players than any particular challenge level.
It would be good if a game could cater perfectly to both solo and multiplayer types, sure. I think that's really really hard to pull off though, and I think it's fairly clear that a majority of people here would rather do party-based events than solo up to 50 and beyond, so I think the devs simply chose to lean heavily in the party direction while still allowing enough leeway to solo yourself up if you /really/ want to. Being able to solo to 50 doesn't mean it will be fast though, or fun. And I don't think it should necessarily be either, although I'm glad it's an option for every class (as opposed to xi, where a lot of classes ran into serious difficulty soloing later on, until various items/new jobs became available).
Okay killer, calm down. I'm a new player and just started leveling solo as a level 1 Marauder. I'm currently level 9 and have had no problems and it hasn't been anything like you're describing. Stop freaking out because something has changed. People really need to always have something to complain about, huh?
I really don't think it would be that difficult, and I really don't think that a majority of people want to have a game that is built around partying either. You can have plenty of party-based events and still have decent soloing options, I just think some people don't want others to have a viable solo option, because you want to party, and when there is a viable solo option the amount of people actually willing to form parties goes down drastically.
I find it hard to believe game developers couldn't implement a system that allows people to solo mobs around their level for a decent amount of exp without it taking all day to kill a single mob, while at the same time allowing parties to fight mobs of higher level for an elevated amount of exp. I would say it's pretty condescending to think they are incapable of doing something so simple. The problem is, when they try to, people bitch that the game is too easy, and not enough people party, and it's a WoW clone, and blah, blah, blah, blah, blah.
There is no sense in acting like you cannot have a viable solo option, while at the same time having a party option that is somewhat better, and to say you think soloing should be slow and boring, is frankly you wanting to restrict other players based on your own damn preferences about leveling. This party or nothing attitude is bullshit and seems to me a sure way for this game to fail at PS3 launch, because I'm sorry, but many modern MMO players (perhaps the majority even) do not want to be drastically gimped by choosing to solo, and thus, coerced into partying in order to accomplish anything. Some of us have very hectic lives, work odd hours, live in various time zones, etc, etc, etc, and imagine this, some of us may not even like partying. *gasp*
Partying obviously has it's place, and should probably be required on the majority of end game content, but there is more to consider than this. I can agree, that people shouldn't be able to easily solo mobs 10+ levels higher than they are, however, I do think you should be able to solo mobs higher than you, IF you've put in the time and effort to acquire all the best gear, skills, etc. So, I'm not saying the previous system did not have faults in need of tweaking, but to go to the extreme opposite end of the spectrum is not any better.
while it is a lot more difficult than before, it isnt really that difficult. In most MMOs it takes you awhile to get 1/5th of cap, and 2/5ths.
I think its a problem of comparison, my biggest worry is low end gear, will anyone be able to get it from players? i dont know. They may have to give more money, or items to low level players some how.
Have you tried to solo grind when you're out of leves as a fresh player recently? It's not difficult, but it's extremely tedious. I got fed up with getting 100 XP from a Dodo that takes ~30 seconds to kill, and figured I'd attempt to find some people to play with or even chat with to make it more bearable. I just got done shouting in Ul'dah for a PT or even an active NA LS and nobody said a word. In fact, the entire time I was there nobody said anything at all. I wave to people, say hello, try to start a conversation, and it's like you're not allowed to talk in this game.
The LFG function in this game is embarrassingly bad, and people tell me if I want good XP I need to PT? What am I supposed to do? Stand around in Ul'dah while everyone acts like an NPC and doesn't speak? For a game supposedly focused on PT play, the community and the game itself put huge obstacles in the way of new players trying to make their way.
Well obviously. but factor in that new players here are so broken and weak it's going to be an absolute nightmare getting ANYWHERE. There's not much chance of those new players working themselves up to bigger and better things, as is the case with those other games. anyone can achieve in those cases, But this patch clearly favors the no lifers who've stuck it out in this broken world for a year.
Why screw the people who actually left and have taste and standards? they're interested in returning after all.
Either way you look at it, balance is screwed and the adjustments are fail. cause the only way I've seen low players successfully levelling since patch? Power levelling. big ol' level 50 popping mobs for massive skill ups. and THAT is crappy design imo.
I started back to FFXIV on friday just before the patch. I hadn't played since beta. I talked about it a bit at the weekend and a friend picked up a copy to join me. So that's us 2 very new players duoing the low end. We played for around 5 hours last night. We played together and apart as he went to do the story missions as they became available. I think there are improvements to the new player experience but I think there is a long way to go.
Longer fights are good it's not just spam biggest skill and mob dies. They actually had enough HP at all levels for a Duo to need to use skills.
Linking and EXP chains are great.
We started in Limsa and initially we did sheep to lvl 3, then Chigs and then the wheels came off. We had hit 4-5 and we decided to do Leves. At 1 star the mobs are lower level and the EXP is worthless and the rewards are worthless. 18g really? At 3 stars we did an even level Lev but died on the second pack. 2 even level mobs on a gladiator in weathered gear at level 4-5 was horrific. They kill me very very fast but at least I live a while. 2 mobs agro on the conjuror and he explodes. The Conjuror leveled from that leve so for the next we had to go to 4 stars. It was mole patrol. We died on every pack but 1 simply because as a glad I did very little damage and couldn't hold mobs off the Conj. He couldn't nuke them fast enough because of their dive underground thing. We did another Leve after this with no full wipes but still a couple of deaths. Again teh rewards were pityful. I think 186gil was the best of them.
I was a FFXI player who really liked that game but found it hard to get friends involved in it. I was hoping that FFXIV would be a similar level of difficulty while still requiring the grouping and co-ordination that FFXI did so that it had a similar community feel but with a better designed new player experience that would teach people what they needed to know to get on in the world and enjoy what the game has to offer. I think as of 1.19 FF14 is failing at this. As a new player starting pre 1.19 made me feel more like the game was teling me to do the right thing and I was seeing results. Now the game feels like it is actively missleading us as new players.
So moving forward what are our plans.
Gear. Hopefully lvl 6+ equipment will help us even the odds with enemies again. The Leves provide totally inadequate rewards to allow us to buy it from NPCs or market wards right now. In my opinion this is an easy fix for SE. Provide level 6 and 12 gear from vendors or leve quest rewards for DoW players. As it is leves are just not worth doing.
I leveled some crafts with my remaining Leves last night while my friend did the story quests. I plan to make us our lvl 6 gear. This however exposed another flaw in the game to me. Starting out as a crafter with a mental goal of "I want to make gear for my gladiator" is downright retarded. I was able to level miner, botanist, carpenter, blacksmith, and lether worker to 6, 8, 6, 4and 5 respectively in a couple of hours. I have a nice collection of resources BUT. I have no earthly clue how to actually make anything. I had to refer to external sites like ZAM at every turn and they are of course out of date. I have not yet been able to figure out what the new recipies are other than tanning leather and making lumber / planks.
We aim to keep at this and see if we can overcome the newbie period. Our plan going forward is get gear and then go duo links and XP chains. I found some lvl 6, lvl 9 and lvl 11 camps while I was leveling DoH jobs so once we get gear sorted that should provide our leveling route. I'm keeping Leves for crafting as it seem essential to learn it to get gear and they seem worthless for DoW leveling anyway.
So folks. Comments. How does our duo experience end up differing so radically from the guy who soloed lancer to 10 on leves last night, do you think SE should be helping us more or should we just suck it up, does anyone have a list of new recipies for a set of gladiator and Conjuror gear in the new system?
All constructive advice, leveling paths, camp suggestions and recipies welcome. We're on Selbina BTW.
Ok I figured I'd update this after another night on FFXIV.
Last night was a mixed experience. It is really not fun trying to navigate the combination of ingame UI and external website resources needed to get anywhere with crafting gear for a character in FFXIV.
Figuring out what gear is available for you, screening it down to what is good for you and then figuring out if / how you can actually make that gear and what crafting skill levels are required is akin to voodoo right now with the tools available. 90% of those tools our outside of the game too which I think at this point with MMOs like WoW, Rift, STO, and Eve as competition is not acceptable.
However. Once I figured out what I wanted to make leveling the crafting skills was fun as was making my first set of lvl 8-11 Gladiator gear.
I made
Sheepskin Boots
Dododo skin cap (which is made with sheep leather)
Dodoskin Wristbands
Dodoskin hauberk
Maple shield
Bronze Gladius.
I then went out into the world and was able to EXP Chain #3 mobs between equal and 2 levels higher than myself yielding nearly 2 levels of EXP in Gladiator all in a little over 30mins.
I also tried to leve quests and I have to say balance here is very broken. Grinding works solo because you can single pull, to get good exp out of a level you need to make it equal level and equal level 2 mob pulls is death solo and still pretty close duo. I don't mind leve quests being group targetted if that is what they want but at the moment new players are steered into them by the new player experience and they are a dead end. Grinding EXP is quicker and the rewards in terms of Bonus XP and Gil are so trivial there is nothing to redeem them. I'm using mine for Crafting for now and I'll check again closer to level 20.
I like it, it works and is fun and different to other mmos. I'm really looking forward to getting my Duo buddy on tonight and pushing on to lvl 12 or so where we will have to stop and sort out new gear I imagine. I assume that later we will party up and that's what I really miss about mmos like Everquest and FFXI.
The game is a brick wall to newbies and that will need to change and vets arguing it isn't or that it is a good thing to have a nearly verticle learnign curve with downright missleading advice from the game are doing the game they obviosuly love a great disservice. To have a community FFXIV needs players and to get those players the game needs to bring them in, educate them and hook them. FFXIV is far too user unfriendly right now, without my FFXI experience I probably wouldn't be here post 1.19.
If you mean me, I didn't solo on leves.Quote:
How does our duo experience end up differing so radically from the guy who soloed lancer to 10 on leves last night
I know how the marketplace works, you don't. SE should be making tutorial to help you there. Selling shards and crystals is good source of income. Doing the first set of missions too.
Lodestone has all the new recipes. Those should be in-game too, but aren't.
The game misleading you is true. Leves are worth it at level 10 (for money), not at level 1. That should be addressed.
Lots of things unrelated to 1.19 changes are needed to make the game more user-friendly.
Surprisingly (NOT!), comment like this is coming from a player who already has at least one class at level 50 and the rest of them somewhere above level 20, which is pretty much revealing the fact that you've used the "mindless grinding while watching netflix" -method mentioned above, which of course is all fine and cool, but now when a new player would want to do so, it's a big no no. Do you actually realize how sad you make yourself look?