I'm starting to worry no one reads tooltips anymore...
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Because Bards' DPS ceiling is the lowest with MCH. If there are two BRDS in my party, one is going to be kicked.
There are some parties that do this, but I can also confirm as a MCH that some of my fastest runs of the newer content have been with Bards in the party, while some of my slowest have been with NINs and MNKs. The problem is that the more Elitest players out there see the classes as "low max DPS", so they automatically assume that that means a slower run, when in fact it could go either way just as it can with any DPS player. There are some who work to put out strong DPS, while there are others who have the potential for high DPS and barely put out as much as the tank who's staying in their tank stance.....
People hate on the class now cause it's the new Dragoon.
they do low damage even before HW and will cause the duty running slower.
and most of them don't play songs to support the others.
If you need that TP song you have to speak up. Not a mind reader. (Though. Soon. TP bar. Yes..)
And I won't play Foe if the healer is the only caster and they are not DPSing at all. I will play for NIN if I remember to.
I play Mage's Ballad for a healer or a SMN if they drop around 30% MP. I've had healers tell me they don't need it but they are few.
I'll play Army's Paeon for myself unless someone asks. Because, yanno, not a mind reader.
Even with the 1 second lead, that's only enough for 1 oGCD ability which can reset its cooldown, along side other oGCD abilties. Fire I animation completes as soon as the fireball hits, or if you used an oGCD like a buff, tranpose or an instant cast thunder. The latter doesn't apply to heavy shot's proc. You will still hard cast a straight shot even if you got the buff from the previous one until you wait one second after the GCD from using heavy shot ends.
Straighter shot does not pop immediately until heavy shot's animation ends, but that happpens after the GCD finishes because the animation does not start until after the 1.5 second cast, nor does using an oGCd to cancel heavy shot's animation work.
In the coming patch following bard changes will take place:
Bards can now predict what every boss in the game is going to do after having fought them once!
Bards can also look into the future and see where AoE attacks are going to hit before they do!
Bards will now have tooltips read to them in the voice of Morgan freeman he will also narrate all the parties actions while the bard is under the affect of WM
Please look forward to it.
This is coming from someone who blatantly told us in that old famous Bard topic
"BARDS PLEASE SING" or something of another that you don't sing.
"I choose Bard to DPS, not support."
So you're right, and you're one of them lol.
And this is why Bard's suck even more than they do now.
Bard is like...the WAR/SMN/beginning of MCH of 3.0. What a shame.
And I can cast heavy shot, cast heavy shot again, and get the straight shot proc in the middle of my second heavy shot animation, even if I use an oGCd to cancel the first heavy shot's animation. The second heavy shot is interchangable with straight shot since you need to keep it's buff up, and the proc can still occur during that, except it's not a free shot so that's TP wasted.
It's because a good bard, even if they're putting out everything they have, is still at the mercy of RNGesus for the crits to sustain high DPS. Bard owns the field if you have group AOE pulls, but even with WM has trouble getting sustained single target DPS that is comparable to the other DPS classes. I've been keeping a close eye on my damage numbers and it's really disheartening that an ilvl 176 bard, even putting everything she has into her rotation, still comes out behind the WAR on the parse in a depressing 5th place in an 8-man fight.
By they way, never heard someone hate bards, at max not wanting more than one in the same party.
What they hate are bad players, bad players can be bards too.
Oh and this is FFXIV, class and jobs have their official short version: WHM, BLM, MNK, DRK.. Better learn to use them to not create confusion.
PS. Sorry for double post my cell is refusing the full site and the mobile site doesn't let me edit the post.
Most likely because a WAR's Fell Cleave (500 damage potency, which I think is the highest damage potency behind Limit Breaks) is delightfully OP. Deliverance gives the WAR a 5% damage increase and 10% crit rate when Uncontrollable (throw in some Berserk and Internal Release for extra oomph). Imagine a WAR doing 10k damage Fell Cleave to Ravana EX two times in a row (Infuriate). I think even a MNK would drop behind for a bit.
Exactly this, you have to risk using Heavy Shot again and doubling down on a potential Straighter Shot proc or interrupt your current cast the moment you see the proc from the first cast. Either case is a waste of time/TP and a nasty inconvenience to have to forcibly delay yourself.
BLM's have to deal with that with Firestarter procs. It's not a huge deal .-.
I hate how they didn't sing foe requiem almost all battle (Even there's caster in the party). Only that. I don't care with their WM but please at least sing us a song other than speed up our movement :/
What are you even talking about?
Heavy->heavy->straight
Heavy->straight->heavy
Has the same exact damage, tp cost, etc with no consequence what so ever because your order of skills don't matter. I'm talking about real gameplay effects here, not arbitrary skill order. Maybe know what you're talking about than trying to pass of what you encounter as a "new" issue that only affects your class. Not only do other classes have this issue, they are actually punished for it. Because they have skill orders that matter. Using firestarter after the fire 1 has a large gameplay difference than using it after blizzard III.
For so coldly telling someone they don't know what they're talking about, seems you're on the same boat. She was saying even if you use a second Heavy Shot then you can double down if the first one proc'd, or cast Straight Shot after the first Heavy Shot and Straighter procs that Straight Shot you cast won't even use the proc. Neither situation is optimal.
Do you actually have to make adjustments to your rotation that sacrifices something? From what I've been reading elsewhere Firestarter just blends in post UI.
In our case if we don't have an OGCD banked in anticipation for SS+ we are left with feWe could refresh our DoTs, but if they're not close to dropping off then it feels like a waste. Same goes for refreshing our SS buff. The two OGCDs we have while under WM are free to use, but also hole significant potency. It's a hassle in a half to work our way to Repel something, and in the even we are in a fight that required Silence we can't just blow our Blunt Arrow. We're left just having to bite the bullet and waste time and resource with little gain.