Originally Posted by
Giantbane
I don't have a problem with how it works, I do have a problem that it becomes harder to recover from as the tank gears up and gets more HP. Eat food? That's extra hp that needs to be recovered if you use living dead. Doesn't that seem off?
If the amount needed to be recovered were some reasonable, fixed amount of hp based solely on level, that would be great.
I would also really appreciate some easier visual indication to the healers so that they *KNOW* when you're in zombie mode and they know they need to pour on the healing to clear it. If, as was suggested, the HP bar changed color to some obvious sickly green or something like that, that would be great. It would very clearly communicate that something was wrong that the healer needed to fix.