Originally Posted by
Tsuga
When hunts were popular for sands we had a FC on our server that was notorious for calling their entire group over and pulling the mob early. Every. Single. Time.
There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.