Lol, SE is a business. Even if Yoshi is completely against it, Mr. Big Man from SE gets the final say.
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The rewards are symbolic. People who run an extremely tough triathlon and get rewarded or recognized for it generally wouldn't be too pleased with the idea of that same rewarded just being handed out or sold to people who never ran the race in the first place.
Should the Olympic games just start selling gold medals to whoever will buy them? If only the 'experience' or 'journey' matters then all those athletes shouldn't be mad, right? They'd still train just as hard? They should be just as happy with their earned gold medals even after the entire world gets flooded with them, carried by non-athletes just for show, yeah? They wouldn't feel their medals are cheapened in the slightest?
Just because it doesn't matter to you, doesn't mean you can project that mentality onto others and expect them to comply.
It absolutely was not a contest prize. The Dalamud horn was awarded as an achievement item for having completed the Meteor Project questline, which included beating Nael van Darnus (normal).
i can understand your side, but what if there was a compromise in which the raven earnings were put back into the game via turn 9 savage while dalamud's horn (renamed or changed slightly) could be in the cash shop
you do still have the achievement for the raven earnings and anyone else who wants them has to do t9 savage which is an achievement itself, while the horn can be available to even those in 1.0 who missed it.
ah thank you i didn't know about it i read a post earlier calling it a contest o3o
I have to say that I bought the earring as soon as I saw it. Not because it's a "relic" from 1.0 or anything. I wanted it because I like the look of it and that it's supposed to be the Moon. And since I have Menphina as my deity I found it fitting to have that earring.
My favorite part about these threads is the never-ending debate about who is more entitled - people who want rare things to be rare so they can feel special for having them, or people who want even items that were obviously going to be rare to be freely available because they missed their chance.
I'm entitled because I want popcorn to become an in-game food item so I can post my character eating it as a reaction GIF.
Possible compromises for 1.0 Items Based on the thread's sentiments so far
Moonlet
If you were going to sell them directly instead of having retainers find the lost ones in the wild, I would have gone with calling them Moonlet Relica seeing as they were made by the old GSM leadership on a custom order from the Adventurers' Guild specifically for the Calamity storyline. I can see wanting to save data and get the most out of an old item, especially one that was only assumed to be rare and not promoted as such, but you didn't even make a story-related excuse for it.
Onion Helm (and Peregrine Helm)
1.0 Collectors Edition Pre-Order Code; Various reskins are already available; a dyeable variant probably couldn't hurt considering none of them match the Onion set from LOTA or the Allag-inspired 1.0 set that still comes from Ventures. Maybe make the Red Onion Helm dyeable and call it something else. Onion Helm Replica, or whatever. Peregrine is a unique reskin given for Deaspected Crystals that doesn't match any of the other onion gear. Maybe keep that one rare?
Garlond Goggles
1.0 Standard Edition Pre-Order Code; I'm actually surprised these never went up in the cash shop, even as a reskin. The Ironworks is bigger now than ever. Either way, the Machinist ones look pretty close. Way to knock off Cid's design, Skysteel Industries.
Manderville Earrings
1.0 Hildibrand Story; They're just red ear cuffs. Does anybody care either way?
Asuran Armguards
Final Fantasy XIII Code; Already cashed in by calling them exclusive. Even if you wanted to sell them just to make the most of the data they take up, they don't match like... anything.
Hermes Shoes
Final Fantasy XI Promotion; Infinite sprint in town for a Mog Station fee sure isn't pay to win, but it toes over the "more than just glamour" line ever so uncomfortably.
Dalamud Horn
Living on a Prayer (story-based achievement); sacred to 1.0 completion. Offer a dyeable, blue-glow reskin made by the Ironworks if cashing in on summoners and bronies becomes a priority.
Ring of the Twelve
Living on a Prayer; Tough call! We still worship the Twelve and a lot of people have not only joined the game since they were offered, but many who got them have changed deities. Personally, I wouldn't mind if they made an achievement or story-related comeback, but selling them directly feels like a cash-grab even by Mog Station standards.
Mark of the Twelve Tattoo
The identifiable mark of a Meteor Survivor. Shouldn't sell that specific one; but you really ought to offer more tattoos showcasing other loyalties and achievements.
White Ravens
Rivenroad (Hard) skill-based achievement touted as unobtainable after 1.0 and a reward from the hardest fight it could offer. Off the table entirely. A White Ravens-complementing ring, necklace, or bracelet, however, would probably convince me to go for the Savage clear.
Legacy Chocobo
Advertising it as exclusive and labeling it as a loyal steed that never stopped looking for Meteor Survivors probably backed you into the off-the-table corner on that one, as well.
Did I miss anything?
Not even a little surprised.
The rewards are symbolic, I'll give you that, but that wasn't the argument. The argument is that someone somehow getting the same item for "less" effort undoes your own sense of accomplishment in earning the item. That's not a train of thought I can get behind because no matter what anyone else does they can't rob me of my experience. It may alter how the general populace perceives the item itself, but the only one who can take away your sense of accomplishment from earning it is yourself. To me it's too much worrying about what everyone else thinks instead of simply doing it for yourself and those close to you.
I just don't care very much about how a stranger perceives my achievement because I didn't do it for them, but that's just my opinion and why I don't necessarily mind "exclusive" stuff I earned being obtainable later. I don't mean to speak for everyone nor do I think anyone has to "comply" and think like I do or just suck it up and let SE do as they please. You should voice your opinion to SE. Remind them of the items they promised would be exclusive*. A promise is a promise after all (though with SE they might bend the definition of a promise a little...). For the record I do understand the motivation of the other side wanting certain items to remain 100% exclusive even if I don't fully agree.
* Just not the ones that kind of became exclusive solely because the game went defunct before they could be offered again. For that matter, Legacy rewards should probably be account-wide, but that's an idea for another topic.
I'm also willing to bet that for the majority of those athletes, especially in something like the Olympics, the reward was purely secondary to the achievement of being able to participate in and accomplish something most people will never even have a chance to attempt in their lifetime. They could hand out generic candy bars and most of them would still train just as hard to compete. But that's another argument entirely.
Definitely. It's actually one of my favourite memories from 1.0. Had to run my girlfriend through it to finish up her storyline, but because of various reasons she only had a maxed tank job and she wasn't very practiced at it. The rest of us had beaten the fight before, so after a quick tutorial with our LS's tanks, we went into the fight, wiped a few times. On the very last run we were going to have for the night, we went perfectly. A healer DC'd, so we had to stop the damage otherwise we would have pushed a phase, but the healer came back after a few minutes. Kept fighting, clock's counting down. Eventually we got to the very last phase, and the clock was menacing. He's got a sliver of health left, the clock hits 00:00 and the screen goes black. Next thing we see is the victory screen.
We beat Darnus with 0 seconds left :D. Was an amazing fight.
For anyone that wants to see 1.0 items stay exclusive but think it some kind of reward for staying with the game in it "dark times" that was your choice lot of people that did want to play the game couldn't because of how bad it ran. Legacy tattoo and discount sub price is your reward all other 1.0 items should be fair game, whether is some future event or just thrown on cash shop, as for past 2.0 events if it wasn't seasonal throw it on the cash shop .
I think a lot more people would be willing to accept that point of view if Square Enix didn't advertize that people should invest in a broken game because there would be a storyline and items that'd never be available again as thanks for doing so (including, but not limited to, the Legacy Campaign). SE didn't have to develop 1.18 through 1.23b while simultaneously rebuilding from the ground up; they could have just shut the whole thing down and taken the hit, but they wanted a fundraiser and a trust builder. There are people (myself included, though not to as much of an extreme as some) that would consider retracting some of the things that were advertized as Square Enix going back on their word now that it suits 'em.
It's still pretty petty to squabble over glamours, though, and the Moonlet was free for beating up mice in the right time and place. I can, however, see how some people could see Moonlet and wonder what else is on the table, easily jumping to the items that the Moonlet preceded in the theme of the Seventh Umbral Era.
Still waiting for my lv 1 Khecks that any class can wear for glamour purposes. <_<+
There have been a few major avenues for SE to reintroduce items from 1.0 as well as areas they have thus far chosen NOT to reintroduce them.
- Same item, different name. Examples: Racing Chocobo Mask (achievement reward) is the same as Chocobo Mask (1.0 achievement reward). There are some seasonal event items sold in the Cash Shop that follow this rule as well (e.g. Silver Tetsuji Usagi Kabuto vs. Silver Usagi Kabuto).
- Same item added to cash shop. A lot of seasonal event items fall into this category, and recently Moonlet, which was a sort of seasonal event from 1.0 which does not make sense to repeat in 2.0.
- Same item as random drop from Quick Venture. Every ilv 52 item falls in this category---these were the "trash" drops from 1.0 Aurum Vale and Cutter's Cry, which were 1.0's "endgame" dungeons which were speedrunned for Darklight gear. These can be found on the Market Board as well, remnants from 1.0 players' inventories. I've also heard that the Onion doublet set (aka Biggs&Wedge's gear) drops from Quick Ventures as well. However, nothing else of the sort has been added to Quick Ventures.
- Same item added as quest reward. I think the only one that fits here is the Star-spangled Subligar which was recently reintroduced as a reward for a Moogle quest. I think certain 1.0 items like Manderville Earrings and Rings of the Twelve might be ripe for this category.
- Promotional items (pre-order bonuses, Special Editions, etc.). These seem to be fairly set as non-obtainable. I hope they introduce something equivalent to Hermes Shoes. Still salty about not knowing about the XI+XIV crossover promotion, even though I was subbed to both at the time.
- Contest rewards. I don't believe SE has ever reintroduced a contest reward item after retiring it UNTIL NOW. The Scarf of Wondrous Wit was the reward for every single 1.0 contest (I believe? Correct me if I'm wrong?) and has been finally added as a reward for the current Au Ra Twitter contest.
- Not reintroduced ever. White Ravens, Legacy Tattoo, Legacy Chocobo, & Dalamud Horn have been specifically, and in no uncertain language, declared as exclusive to 1.0.
Yep, the $7.99 I pay per month. Oops, probly shouldn't have mentioned that.
Also the Gobbue mount.
Anyway. This is just my opinion but having lived through it, I feel that 2.0 would never have existed if not for the people that subscribed to 1.0. In other words, if 1.0 went paid sub and NO ONE paid, it would have died right there. So even if all rewards are taken away, I still have a warm fuzzy in my heart that FFXIV wouldn't exist today if it weren't for me.... and that is what Legacy represents. (you're welcome)
I'm going to burn in hell for giving them ideas, but I don't think they'll ever put account names in the end credits as a Veteran's Reward. That would be most bogus.
While I'd love to one day snag some of the rarer items (and that tattoo) off my 1.0 alt who died in the Calamity (not really, I just wanted a fresh start), seeing my name in the end scroll of a Final Fantasy game is still pretty cool, and something they should definitely never do again for FFXIV.
But I thought this was all just vanity items that do not affect gameplay in anyway right guys? Why all the bitterness? It is ok when people are charged for things you do not care about, but when things occur that you like for your special snowflake status you get all up in arms?
I used to be against the cash shop, but as much as I dislike it, it is not going away. Since it is an option, I would buy the legacy items, yeah. I would pay a decent chunk for them too. I would even buy the legacy tattoo status for roleplaying and the altered cutscenes, and pay a very fair chunk of it as well. I did not know that this game existed in 1.0 at all. I only heard about it in 2.0. I would most definitely buy legacy items.