echo and uncapped poetics, imho.
EDIT: Yeah.... AND solo-queue for FCoB also.
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echo and uncapped poetics, imho.
EDIT: Yeah.... AND solo-queue for FCoB also.
This^
We can't just group all players as hardcore or casuals... I don't need echo to beat FCoB, why I haven't beaten it yet has nothing to do with it, but echo just removes the thrill of it all.
I put a lot of effort into my DPS, but with every echo step they add, it matters a lot less... What's the fun in it all when it doesn't make a damn difference how bad I play, cause I'll still hit those DPS checks?
This game in general has too many players that can't put out enough DPS, and I'm not even talking about fights with lots of movement, but even in a simple "dummy" fight they don't get nearly enough. Echo doesn't exactly improve this... Just put some effort into it.
Hopefully Alexander normal and savage will make it better...
Because people nowadays clear T5, go straight to T9, and if they win T9, will suffer in FCoB due to certain repeated mechanics. Heck, even those who hasn't fully learned T9 but cleared tend to hurt others in T11 with Lightning for example, because they didn't move away from group.
^ This. Honestly, I don't see any reason for them not to take it off. Everyone geared in their ironworks/coil gear by now, so why not take it off? Heavensward will have two new tomes upon release, which will make poetic just disappear (maybe. speaking from how they've handled past tomes).
Didn't they say end of april for the benchmark? It might be tied into the client to use assets from it thus the patch.
I doubt it. There will most likely be people who do not have the game yet but have pre-ordered say the ARR+Heavensward package who would want to try out the benchmark. It doesn't make sense to release benchmark assets into the current client. Then you not only have a benchmark tree of assets to manage, you've also got to make changes to the production tree. It's much easier to have independent benchmark assets.
I dunno. T9 is a very easy fight up until the last phase (one could say boring). T10 is pretty much T7 before nerf, but more forgiving (as in, don't mess up in the final phase, or else you might kill a player or two). T11 is easy, no question (though a badly timed DC will cause wipes) and T12... honestly, I find that to be harder than T9 as it has a lot going for it in the second phase, is rough on healers in the second and third phase, but eases up in the last phase (though players with or without tethers have to be wary not to be hit by two Phoenix-Egi's... unless a BLM/NIN. Manawall and Perfect Dodge~). There's also the KO penalty to hasten raid wide AoE Death.
when it comes to t13, it is a true superboss fight with the echo its still going to be as difficult as it is now my best attempt so far is 43% and with echo i may see 30-ish% all it will do is assist in surviving gigaflare and Rage of bahamut, those 2 attacks pritty much wipe out anyone who dosnt pass 6.5K HP, the extra damage won't do much due to the high HP of bahamut, but the extra HP would assist in survival,
plus do not forget as well, coming soon is heavens ward, we will have level 60 and possibly i200 people, that itself would make the fight easier, unless were auto sync'd to lvl 50 ilvl 135
Because people like me have been working my ass off to try to clear T13 and I have run into 2 months of bad luck putting a static together causing us to have to find replacements via party finder every week cuz people are ditching out on raid times. No matter how strict you try to be no one gives a crap and T13 is too difficult to just go clear it with people you bring in off the streets every week.
Now SE is gonna nerf T13 so I never get the chance to have beaten it while it was still really difficult. This really pisses me off. I started playing FF later than most people so I didn't get into coils until much later cuz I wanted to enjoy the stories and game world before I dived right into hardcore content. Now hardcore content is all that's left for me and I wanted at least the satisfaction of beating this before it was made easier.
I suppose I can force everyone to click off echo but there's a high probability that they argue with me about doing that since I'm apparently the only person who really cared about a legitimate non-nerf win of this fight.
No not really. You are forgetting about flatten and Akh Mor. It will make surviving those much easier as well and easing skill burden on healers / tanks. It will also allow for 1 or 2 extra stacks of Suffocated Will. It will allow party composition makeup to be less strict due to the extra HP awarded from echo to survive things like Giga Flare as well.
fcob nerfs on my bday, lucky~
I can see them tweaking the damage or timers to be more forgiving, but I hope they better not mess with the mechanics too much because of how delicate each mechanic works together with each other. The mechanics of FCoB are much more simple compared to that of SCoB - just that they do a crap ton more damage which echo would alleviate alone. Honestly, if they do nerf the fights, I can assume that they would;
FCoB
- 10% echo has been added to all FCoB turns.
FCoB - Turn 1
- Damage dealt by Critical Rip, Erratic Blaster, Heat Lightning, Wild Charge, and Cyclonic Chaos has been reduced.
- Damage dealt by Sons of Imdugud and Daughters of Imdugud have been reduced.
- Prey timer has been increased.
- The name 'Imdugud' has been changed to 'Usedtobegud' to reflect recent changes.
FCoB - Turn 2
- Damage dealt by Kaliya's cleave attack has been reduced.
- Damage dealt by Seed of the Rivers, and Primary Head has been reduced.
- Damage dealt by the Gravity Node and the Weapons Node has been reduced.
- The damage reduction buffs of the Weapons Node and the Gravity Node has been abolished.
- Damage dealt by Nerve cloud has been reduced.
- The frequency of which stacks of Vulnerability are applied for Nanospore Jet has been decreased.
FCoB - Turn 3 (Hidden for spoilers)
- Damage dealt by Bennu's have been reduced.
- Damage dealt by Revelation, White Fire, Flames of Unforgiveness, and Brand of Purgatory have been reduced.
- Damage dealt by the damage-over-time by an unsuccessfully blocked Redfire has been greatly reduced.
- Damage dealt when gaining stacks from the Fountain of Fire has been reduced.
- Damage dealt by the Pinions have been reduced.
Again, just my take. Not sure how they would realistically adjust the fights. It is highly unlikely that they would touch most of T13 similar to that of the final fights of the other coils. It's also possible that they would not touch T12 as well because of how significant the fight is. o:
they can start iwth echo buff, and less 1 month left for expansion then they can add the nerf :)
Best guess uncapped poe FcoB Echo/nerfs hopefully they don't nerf T10 and 11 like they did T6/ 7 because those two fights are stupid easy as is
I was just about to ask if we were getting any additional updates, before the expansion, and then I see this thread.
How about a Glamour Log? Let's clear up some inventory space. :D
Endgame is not an entitlement, why do the players with no time and worse skills treat it as such? I know SE has to appeal to the lowest denominator, however T5 and T9 are meant to be a wall. I understand you might not have the time to learn it in a static, however you have all the resources available to you to get a clear another way. Party Finder exists, throw up a learning party and get on a voice comms with people, use your networking skills and build a LS with people whom you'd love to experience end game with.
People complain about the turns not being easy enough, I promise you that 60% of you are simply waiting for it to be as easy as a dungeon. Yet the second you're called out on your mistakes, you label that person as an elitist. You need to realize that, YOU can be held accountable to your lack of skill, if you have bigger things going on in your life (loved ones, children, work) Then MMOs just might not be your cup of tea, and I'm sorry to break that to you. Just because you can realistically only put in 10 hours a week, doesn't mean that the game has to be tuned to your 10 hours a week playstyle.
Atma drop increase (again)
zodiac drop increase
alex' from fates drop increase
zodiac quest alteration to allow NQ crafted hand-ins...
All wishful thinking
THIS is the main issue between players. The deluded pro wannabes who "believe" they are great, disagree with the nerf and the echo, well NO everyone got a static to practice. but that doesn't mean that they are better than others. Well that's what they want to believe anyway.
the echo and nerf is to encourage the game to be more approachable for Everyone specially for those with no static. Some people need to come down from cloud 9. People clearing coil on day one are not different from people clearing on last day.
And I ask conversely why do those who've 'been there, done that' treat it as such? Every time Square has eased the difficulty on Coil or added Echo people come out of the woodworks crying, "y u nerf coil?" like someone went and spit on their shiny new shoes. This has been the case with every patch that so much as breathes towards Coil. I, for one, don't get the rancor as this not only has no effect on them, but also allows those with 'no time and worse skills' to enjoy Coil at their pace. And that's what's more important.
Umm there's a difference in satisfaction to be achieved from clearing something before it was nerfed. I cleared T7 after the nerf, never before the nerf. I went in and one shotted it blindly after reading a guide very briefly. However if this was pre-nerf that wouldn't have worked at all.
I want to feel like my win meant something and in order for that to feeling to exist in me, I can't go around bragging about my clear on something that was nerfed first now can I? While all the other gamers who were fortunate enough to have beaten it before the nerf can pretty much shove that in my face FOREVER. This may not mean anything to many of the casual gamers but it means the world to me as a gamer and I really don't think anyone understands my feelings here because I am a whole different mindset than the mainstream players of this game.
It will just be turning off the Easter event. Nothing more. Every MMORPG has this thing about pushing patches to turn events on/off so players can't manipulate/hack the game client to gain access to features that are only available during the event, outside the event.
I personally didn't care if they nerfed FCOB but now I want it to be nerfed to hell and back, just to annoy the people here whining about it. But hey, at least you can still all brag about how hardcore you are about clearing it pre-nerf, right?
They need to adjust the encounters for duty finder also. Since the duty finder may result in four melee dps, it would be more difficult and unbalanced to have magic and physical resistance buffs to certain enemies. I feel this will be the extent of the nerfs, and this patch will only see that and the fights out into duty finder.
After previous patches, the coil turns were put into duty finder without echo but with nerfs for a brief period before they started to tune them with echo.
This made me lol so hard. So true +1.
@Mature; while not all people who clear stuff only after echo nerfs are necessarily worse than those who clear it early, in general the weaker players will only clear it once the content has been nerfed with echoes and mechanic adjustments. You can tell delude yourself that you're at least as good or even better than them all you want, but that won't change the fact, especially now since the content is PFable.
That only applies to regular late-bloomers though. People who are only behind in progression due to late joining are a different story and may turn into the best players we know.
Might as well unlock Poetic's. Right now is a good start, so we can gear all our jobs, and
have more people in the mix of coil and get started on HW.
PRAY TO BABY JESUS WE GET UNLOCKED POETIC'S!
I'd say T9 mechanics are harder than T13's. In the last phase of T13, Bahamut basically goes back to the skills he uses in the first phase and adds/changes a few things (Akh Morn instead of Flatten, tethers on Megaflares and Earthshakers). The last phase of T9 is that crazy DDR game with the tethers and the divebombs that resembles nothing else in the fight.
Honestly, I don't care if they're putting Echo into FCoB. It'll make it that much easier for us to farm and get the last few gear pieces that people in my static want/need for their alt classes. Mechanical nerfs... I don't see much you can do to nerf them mechanically without making it an utter cakewalk. T10 and T11 are pretty simple. T12 I guess I could see a few changes they could make. I really kinda hope they leave T13 alone as they have with the other "Gatekeeper" turns.
This right here.
I honestly don't see them touching the mechanics at all other than what I said earlier because of how strange it would be if they did. Damage nerfs are a given, but mechanics nerf is going to be a tough nut to crack. They probably will leave T13 alone just as they did for the previous coils with T5 and T9 untouched.
I really wish they unlock poetics with that patch, Is a freaking gamble to try to gear your alt jobs at WoD.... so much fail
I'll sum up what I said in another thread. FCoB fights are designed in a way where echo/overgearing does help, but it has some focus on performing your role rather than the fight. You have the constant pressure of a DPS check, tanks managing cooldowns and healers being on top of mitigation/topping off in each of the turns in FCoB. There's a good balance of both the mechanics and individual role performance.
In SCoB, all of that means jack shite and you're looking at dancing with the bosses than actually performing the role. You moved during blighted? You're dead. A little bit too close to the Renaud? You're dead. One foot in too deep in anything involving T9? You're dead. Overgearing/Echo does absolutely nothing to SCoB the way it was and it'd never be DF friendly unless they actually changed the mechanics.
That being said, I really hope they don't do anything other than add echo and maybe nerf T11's trash for FCoB. Honestly it's less overall BS Than SCoB and wouldn't need any other changes to be more player Friendly.
If you don't want to have the echo, cancel it. It is just a buff and can be manually removed.
In all seriousness, I don't think most are against them adding the Echo buff to FCoB. At least, most that I've seen so far (there were a few). Other than that, everyone's pretty much discussing about potential FCoB nerfs, abolishing the Poetics weekly cap, and stuff like that. I personally don't mind the Echo being introduced. Makes it easier to farm. \o/