GHOST and Skellys please hehe. Thanks a lot Rukkirii
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We need better ghost mobs in this game. The ones in XI were to be feared. The ones in this game are easy and look too cute.
I'm surprised the dev team didn't say that it wasn't possible at the moment with the current way servers are set up! Lawls...
lol D: I' sry!!
Good to know! ^^ having monsters specific of certain situations is very good immersion-wise! ^^ Here some options:
- Monsters that spawn only during night.
- Monsters that spawn only during day
- Monsters that spawn only during certain weathers. (like having seedkins specific of rain weather)
- Monsters that change forms during night. (like making certain monsters go into "trap-mode", like having diremites bury themselves, leaving only the tail outside and light a green light in the tip to pretend it was a firefly =P)
- Monsters that speep at night.
- Monsters that have their territory increased/lowered during night. (like making nannies' territory decrease so they would stay clustered during night, or making stuff like bandits that stay in caves during day having their territory increased at night so they start spreadinf around all region close to cave entrance.)
- Monsters that change approach during night. (like making billies become aggressive during night.)
Can't wait to die to bogy's like the good old days :)
http://www.youtube.com/watch?v=H2rstblT4xA (lol)
This is great news. I hope they put a lot of thought into the ecology and lore when placing the mobs as well as gameplay.
Make 2 Version of Battle Themes. Day Version and Night Version, of course, Night version has to sound more thrilling!
Look to qufim for ideas!
Didn't Qufim only have wights, bogeys and bats spawn at night, like the other areas?
Anyway I'm glad they're looking into this- I miss the fact that only certain mobs would spawn at night time. It would be great if they introduced this for some more NMs too, even low level ones.
More weather related mobs would be fun too :) Oh! And seasonal..... Noble Mold anyone? lol
What would also be awesome is to get rid of the leve timer and instead make it so the counter in the Adventurer's Guild is only openned between specific hours. Make it so we can get unlimited leves but you have to be on during let's say 10:00 ~ 18:00 is when the guild leve counter is openned. Certain leves could also be only completable during a time frame. So like fighting bats or undead would be "Night Leve"s. This could add a whole new level of depth to the game having Day Leves and Night Leves Day Leves being between 07:00 ~ 18:00 and night leves from 18:00 ~ 07:00. This would be more immerssive and would also probably make soloers and RPers happier that having a clock that deals with real time, ingame clock adjustments would have to be done but I think it would be for the best. If I recall FFXI had a system like this for the crafting guilds and certain shops.
I like the idea that it should be much darker at night and in caves, a cool thing would be for an actual Torch useable item to be created or Torch Sub Hand item (Glowing Weapons, Fire Sword, Lantern Shield?) which could make it so you have better visability at night. Some nights could be darker than others to add some variance and make it so that having a torch item during those periods is very useful. (Cloudy weather at night could make it darker?) This could also lead to new Conjurer or Thuamaturge or even Arcanist spells for lighting of a path, visability buffs and such.
Also, having Diurnal, Crepescular, and Nocturnal behavior in certain mobs or species of mobs would also ad some depth. Having Moles being only in caves during the day but then spawn out on the open fields at night. Fewer Marmots out on the fields during the day and more at night. More Plantoids during the day. More Insects during the night.
By Clock Adjustments I mean that they should make the clock a little slower, not match it to real life but simply make it slower so that the day and night cycles are a little longer.
Wouldn't hurt to have a few 'day' monsters as well. Maybe the sheep also hide from the undead at night. Or dusk/dawn mobs.
Mobs dependant on the moon sound nice, but generally only cause stress and grumpyness. (becomes an NM camp, which we know is a bad idea from XI.)
yay, more non-zone specific mobs.
Ok, the 2-3 leves each guild day works if they keep the current day/night cycle without any adjustments to the clock. However, I don't recall there being a week cycle like in FFXI o the closed once a week thing might not work unless they do add a weekly cycle. I might be wrong but I just never noticed it yet in FFXIV only in FFXI.
Yep, that's why I said for some more NMs :)
And some shops or counters open for certain hours of the game would maybe help to make the cities feel more realistic and life-like... although I remember being annoyed at all the times I ran to a guild in FFXI for materials and had to wait for it to open again :( lol
Oh for the love of the twelve do NOT add store hours to shops or clerks available.
That was the third worst idea in FFXI only behind crafting level limits and fluctuating prices for crafting materials.
Back on topic: Sarutabaruta had Night time enemies and goblins could see further at night so it was more treacherous even in lowby areas. Even Ronfaure had more Orcish mobs at night. It was really fun seeing people run back to town from an aggroing Orcish Grappler or Mesmerizer.
I remember the skeleton on the road in the Black Shroud. That was fun.
Agreed, Skeletons, ghosts and even thieves could and should come out at night in FFXIV. And not only that, how about some mobs coming out in some weathers! Anyone remember in FFXI when the fog came and a bomb would be lurking around outside Bastok.
How about in FFXI when some quests required you to find an item that would only show up in some weathers or some elemental days. It would show up as a ??? but it's possible to have quests like this in FFXIV with some differences.
What's the point in having a time and date in FFXIV if there isn't any change in gameplay.
Great post!
Completely agree, this will definitely add to immersion and excitement of the game.
Keep the ideas coming people!
Thats great, and I'm glad they're going to keep working on stuff such as this. This in particular definitely needed to be worked on. Also I would press for other changes during nightime, maybe to make it more pronounced and different than the day. Moon effects for players, different parts of map changing when the sun goes down (like water receding to let a path open) etc. those are just ideas and SE can balance however they see fit