Wait, this was a bait thread? Did we fall for it hook, line, and sinker?
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Between my equal ilvl Ninja and Dragoon, my Dragoon deals slightly higher dps than the Ninja and has no Trick-attack, which will contribute more to party dps than that tiny lead. And that's with the Ninja doing Dancing Blade, instead of having a warrior apply Storm's Eye. At the same ilvl, my Monk did about the same as Dragoon. As ilvl increases, Monk seems to pull ahead a little more, and this gap becomes significant at top ilvl and gear optimization.
The only thing I can say Dragoon pulls well ahead of Ninja and Monk in is ease of use and personal utility. It's a class that, after getting used to the longer GCD compared to Monk/Ninja, performs incredibly smoothly in its unique mechanics. (Jump taking longer than either Dive is the only thing that feels at all sluggish about it.)
Personally I'd just like to see Ninja magic damage buffed towards original levels and wouldn't certainly wouldn't complain if Monk's base damage was increased to reach the same total damage at GL3, but owing only a 15% damage increase to GL instead of 21%, as to bring them closer to Ninja and Dragoon in phase-broken (GL-loss) encounters and dungeons. In exchange, maybe reduce their damage ceiling by a hair to bring Dragoon and Ninja closer there as well.
To be honest, I liked DRG more before the changes to positionals. Battles felt more dynamic. Now, I can almost never need to move unless I'm dodging. The only fun thing about the job that's still in place is rotation of weapons kills.
You troll, erza. :P
From a PvP stand point. Drgs have High armor, Average M.def, High dps, High health. 3 blink attacks, 1 activated escape, 2 stuns, medium range attack. PvP only ability that makes them immune to stun/cc for up to 15 seconds. Do they have no weakness?
In PvE, they are fine where they are. Positioning requirement on heavy thrust was a huge hindrance and their extremely low magic def was sure death in specific high tier encounters. So what they got was really needed, but they really should have considered reducing their defense value to the same as the other 2 melee classes.
Hey, TC!
No.
Tanky?
someone hit em with a fire.
And this is why troll threads are always successful; even after the OP admitted to trolling out of sheer boredom, people are still posting as if the OP is serious.
They should nerf all dps classes, its about time White Mage and Scholar became top dps classes.
How about no.
they should change the Blood for blood buff... they lowered the damage from 25% to 10% but they still haven't touched the damage received 25% except if you are dragoon you get less damage from trait, now they have a better survivability they can pop it up anytime without worrying where others DPS still have hard time using it.
My face when most dragoons are still terrible even after the buff.
not to toot my own lance, because any skilled drg on this thread will know exactly what im talking about, but even before the buff, with a strong rotation and careful gearing i was still top of the hate list most runs. so imagine my face when i hear they are buffing it. Now my damage is ridiculous, and those dragoons that couldn't make the cut before STILL can't. I see the buff as a reward for doing it right. I am the first to stand up and applaud when someone is out dpsing me, especially when they SHOULD be. not sure what you were going for with this thread, but if you played a drg on ffxi at ALL youw ould understand that we EARNED this and i for one see no reason to complain.
What is ridiculous dragoon damage?
i dont want the +25% damage bonus, it was nerf for a reason, i want the reduced damage to 10% instead of the actual 25%
lately the buff attack was 25% and was nerf, the damage taken remains, and as drg had low def, their trait enhance lowered the damage taken from mobs, where it remain 25% for every other cross class.