Originally Posted by
Synnovus
In the end, I attribute a lot of the complaints about these abilities to be a result of a developing meta game. People are new to the game mode and they don't know what to look for. In times of panic the default reaction is to huddle together for safety making for crippling Cometeor play. Yes, this is Team Deathmatch but that does not mean your should be tunnel visioning on a single target because you want that kill. I spend a lot of my time calling and marking targets, setting up combos, or throwing out defensive crowd control when a dangerous situation arises.
Having said that, this all comes from the perspective of a person who is leading a group. I'll be the first to admit I don't know how solo queue games play out as I've never entered Slaughter with less than 2 other teammates and we usually have a very large impact on the games when we are present. If you have any additional insight, especially from a solo queue perspective, I'd love to hear it as it's not something I'm very familiar with. I mean, as an idea I don't think I've ever made a trek down to the Manor/Market/Temple to see the +Damage nodes more than once or twice.