I am sitting about as tight as my inventory space is right now!
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I'm sorry, but this really seems like a convenient excuse at this point in time. Inventory and Storage space is already tight and with Heavensward coming up it's going to get even worse. The only thing we have to alleviate this is the purchase of 2 more retainers for additional monthly fees and that seems rather unfair considering how much more equipment and more classes are being added to the game. Let's not forget quest items like Atma, Alexandrite, etc. that people are storing for relics, materia that people are storing for upgrading gear, etc. If we're going to get fed the "only so much data..." excuse over and over again maybe it's time to sit around and talk about possible solutions to this problem? I mean, you already take away the possibility for us to use other characters as pack mules by not allowing us to mail items to our own characters on the same account for "RMT purposes" though that hasn't really dissuaded them.
So basically for the foreseeable future we're stuck with event items on us.
If SE doesn't want to update the armoire then at least make everything free on the Calamity Salvager. I don't care if items are cheap there, this kind of stuff shouldn't be a gil sink.
It's annoying that when SE finally added the Armoire as a furniture for housing they then proceed to not make new event items storeable.
This is not an acceptable answer when every update adds more and more new items to the game. If storage is such an issue, then wouldn't it make sense to reduce the number of items overall? Some craftables are frankly absurd; the Valentione's cake added in this latest patch requires fifteen items to make: Three clusters and two each of six different mats, four of which have to be crafted from still MORE items (several each of 5 unique materials, and 8 shards).so just making this ONE ITEM could potentially take up twelve inventory spaces.
The current storage system is completely untenable for anyone who enjoys both crafting and glamour; I only save glamour items for Monk and White Mage, but I've got all three gathering classes and I'm working on my last two crafters to fifty, and between gear for everything and all the random mats I have all four retainers full to the point where I'm having to make hard choices.
I'm sure the talented programmers behind this game could come up with a solution if they'd take some time off from adding new things, and rather turn their efforts towards accommodating those we already have.
This is really quite pathetic o.o
I'm sorry SE but you plan the items from these events in advance then find out afterwards you can't store them and don't warn the player base that they won't be able to store them for the forseeable future..? I mean, come on...
I honestly do not see the storage restriction differences between the Calamity Salvager and the Armoire either. Neither keep track of SB or other individual things like that. All they keep track of is specific yes/no flags (did the person unlock it or did the person store it, respectively). If it's too hard to manage both then how about combining them into a single system? Either have everything rebuyable if we've ever gotten it or have everything automatically freely retrievable from the Armoire.
I don't care which, personally, but either option would be better than this current mess.
PS. And seriously invest in better servers! You guys were using similar excuses for things in 1.0, promising that 2.0 would be sooo much better, yet around and around we go, again and again. The programming's too convoluted/restrictive, the data's too much, the servers are at capacity, etc. You have a cash shop, with many customers (I even bought something for a friend there just a little while ago), you also have additional services like weddings and extra retainers. The money is coming in. Use it where it's needed before worrying about what's wanted. What's needed is basic infrastructure improvements and they need to be in by yesterday. Look at all the content you're planning on adding with upcoming patches (Gold Saucer is sure to hog a lot of space with new items for one thing!) and the expansion which will be here in just a couple of very short months. You don't have time to put this off any longer.
It's really a bad sign that you guys are already at the limits of your data storage in one year of the game's life. The Armoire can't even contain that many items for this excuse to be understandable (I don't have all the items, but on a rough esteem, they're less than 100 or around that amount at most). The whole inventory system is struggling to manage what we already have, nevermind with the incoming expansion.
This brings back at the thread I made about the armoury chest. With the three new jobs we'll be at 23/25 occupied slots in the Armoury Chest Main Weapon tab. Soon we won't be able to change to all classes without first making a trip to the retainer. This data storage issue needs to be addressed and fast!
I'm sorry but as someone who has programmed for a living that statement seems quite.... silly. An amount of data the Armoire can handle... really?
I would rather just have the truth. That it is of the lowest of the low in priorities and they keep forgetting about it.
Armoire data is only accessible from inside *very* small housing instances and should not impact the majority of the world (ie lag) It should just be a simple small database that should be easily added to. You know.. like just flipping the switch or turning a "flag" on. It's not like they are physically storing each item. Right?
SE will fix the problem - by not having anymore gear from events :)
I hope the fix come real soon though. The space really taxing on me especially since I find it quite a surprise that items from past events are still unstoreable. ^^;
Could be why we didn't get new clothes this year as well for valentine's :(
In all honesty, I bought 4 retainers and would be happy to get 8.
There's a limit to the amount of money that customers are going to keep paying for a broken mess that doesn't gets their money reinvested in the things that are needed.
Do you see what I did there?
And as someone said earlier, if the Calamity salvager can have them, I don't see why the armoire can't. Merge them if needed, and remove the gil sink, I don't care, but fix it. Stop making excuses to make more people buy extra retainers that won't even fix this in the long run (in before they add more paid retainers and call it a day).
It has been many months since we started having issues with not being able to store event items in the armoire as we were able to do before (on the patch after the event happened). Not to mention the constant issues that we're facing with housing areas, etc. You've had enough time (and money) to figure it out already. Stop sending the money that we're paying from FFXIV to other games before this game gets everything alright. After all we're paying to play THIS game, not another one, and it not working as it should is inexcusable.
I'm not sure what I find more amazing. The fact that this is an actual issue (allegedly), or the fact that someone thought this was a good idea to admit publicly. I suppose we can't fault them for being honest (allegedly).
What they need to do is give us more inventory space. In fact, they should give that to us for Veterans reward instead of useless crap like chocobo head! The longer someone plays, the more space they'll need to use, therefore give them more inventory room for you and your retainters, let's say after 6 months of subscription. After a year of subscription you get a free retainer. Another six months, more free inventory room. Six months after that, another free retainer, etc. The more someone plays, the more inventory room they should unlock for free.
No, no, no. Please... just stop with these "save bandwidth" and "hardware limitations" and "small dev team" type of excuses. We've been given them pretty much since the start of the game. I'm sure everyone appreciates the work you're doing, but frankly, it's getting more and more annoying (in a way even insulting) every time. Especially when it's about the most basic functions/features/options, such as this one - item storage. In a game that boasts a strong multi-class system, in a game that has gathering and crafting, in a game that has all kinds of seasonal events. Either some priorities need to be sorted out, or you seriously need to reinvest the money we keep paying (for the game, the extra services, the cash shop) back into this game and upgrade your servers and hire some more people. Please no more of these excuses.
AND ALSO REMOVE THIS RIDICULOUS CHARACTER LIMIT PLEASE, IT'S PERFECTLY CIRCUMVENTABLE AND THUS GOOD FOR ABOUT AS MUCH AS OPEN-WORLD HEAVY IN THE GAME: TO ANNOY THE HELL OUT OF US.
I know that its possible to reacquire the darklight sets, the i90, the i100/110, i120/130 and RELICS in any upgraded point but they should be able to be stored, and not for gil please. Or, or...how about you make a Glamor system that gives us a "Change to Glamor" ability and it saves the name/appearance of that item for use whenever we fit the level/class restrictions and therefore don't need the Item Itself unless storing for alt classes, then we can VENDOR Everything and no more storage required. though, saving sets for future classes while leveling would be nice too but still obsolete if we had the "Change to Glamor" and a proper changing room that allowed us to test what various items looked like together.
I never thought, in a million years, that the company that has constantly pushed the envelop in the gaming community since the freakin late 80s would be sitting here telling me that they can't figure out how to make a storage chest >.>
So... PS3 limitations? <_<
It seems like they only allocated one byte (0-255) to the Armoire's item list. Adding another bit would increase their data storage allocation by a few megs. However, each item added would require about two bytes of data to store the item number, so adding another 100 items would take at least 200 bytes per player, 500,000 active players, so that's (at MOST) 100,000,000 bytes added to the data storage if you throw in another 100 items. If it's actually three bytes per item number (if they're planning ahead for more than 65k items), then it's 50% more than that.
That means it would take about 100 (or 150) megabytes total to add 100 items to the armoire for every player.
Well, I guess that every player has a full armoire and each player only has one character. To make a better worst case scenario, I'd have to multiply that by 10 to handle all the people with 10 characters. So, that's an entire gigabyte instead. 1k GB costs about $50 these days in the US. So, it'd be what, five cents for the space needed to hold 100 more items for five million characters?
If you take into account the inactive accounts and assume that there are 10x as many inactive accounts as activate accounts, and that they need to set aside the space for every possible character for every player regardless of if the player has any characters on the server or not, they would need space for 40 million characters worth of data on every server. We can also assume the item numbers are at most three bytes long (sustains several million items). This is all unlikely, as this is a very inefficient use of space. However, if this was done, every 100 items added would add 40,000,000 * 100 * 3 = ~10 GB per server to store this data. If 1k GB costs $50, this would cost SE 50 cents per server. There are <100 servers, so this would cost SE a total of $50.
And that's a complete worst case scenario that assumes they allocate tons of space they will never use, like setting space aside exclusively to give me room for a full armoire on eight different characters on each JP, US, and EU server even though I only have a single character on a single server. And that cost is still far from prohibitive. Heck, if they raised our subscription fee to pay for the increased space this worst case scenario would require, it would cost us each a hundredth of a penny as a one-time fee.
SE, could we please have a more complete answer? I understand that there are reasons you can't add more armoire space, I just don't buy that raw server storage is the reason here. Items in the armoire have no data to them beyond an item number, the rest gets stripped out. Could you give us some insight as to why it's so expensive for you to add more space? It just doesn't make logical/mathematical sense to me.
at this going rate it might be safe to add these to the lists
DK af gear
ASTRO af gear
and MECHA af gear.
also to throw in something if it hasn't been added from a friend of mine the bluebird earnings is unstorable and i have had issues placing my airman choker into the armoire.
I don't see it as a major issue, but consistency would be nice. You come to expect all items of a certain kind to be stored there, but then exceptions arise, so you have to keep checking each item one by one to see if it can be stored there because there aren't any solid rules about what the chest is used for any more. You just have have an inkling of things you think might go in there, but you have to test it out.
While you're right that they could have a bitmask flag for each item and store each item in a single, global item database with each item having a reference to each character, and if their data was structured like that, it wouldn't add any extra space to increase the size of the armoire, period. However, that makes a bunch of assumptions about the structure of their data, and the structure described above is highly inefficient for generating stuff like inventories.
Depending on the structure of their data, I could buy that it takes up to four bytes per item. A high estimate, sure, but how can it take more than four bytes? That's a lot of information space. At four bytes per item, adding 100 items to the armoire for an estimated 5 million characters (another high estimate) would cost them a grand total of ten cents. If you want to raise that to a thousand new items for five million characters, it would take a whole dollar of harddrive space.
So, the space argument seems absurd to me, but not quite for the reasons you were thinking.
This is all depends on the database engine technology SE were using. What you described are similar to what RDBMS has which does takes up alot of spaces and cost alot, not to mention that it will tax the performance.
However, if SE were using a far more sophisticated database engine like OODB, this alone would really save alot of spaces and not to mention that it allows far more complex database management and even faster performance. Social media like facebook or Google search engine were using the similar technology and as many ppl can see, we rarely deal with noticeable delays with them. There are even more advanced DB engines, but I wouldn't bore you with IT tech stuff.
I assume that majority of current MMO would've already using far more advance DB engines. And even if it's true, they do have more challenge of setting up more features to support any future additions. But I have to admit from IT point of view, space argument are kinda a bit weak and old news. Would expect to have better reasoning than this. ^^;
Stop lying to us. Do you guys at SE have any respect? I am beginning to wonder.
We shouldn't have to sit here and speculate about absurd reasons as to why we don't have a fully-functional storage system. You have a Cash Shop. When we ultimately need to pay for more retainers because we are running out of room, one has to question: Why would I buy things with real-world money when I just have to pay more monthly to actually store said items? It's bordering on highway robbery, honestly.
It doesn't matter what database technology they are using, because ultimately, the problem will become insurmountable. If it is impossible to fix because of database issues, then I suppose FFXIV would just die eventually, not being able to support itself, right? Doubtful. How much do you want to bet that the problem will all of a sudden be fixable once they are losing subscriptions?
one very big item missing from the list i feel is the master rogues ring, achievement item that, dispite being in the same catagory as all the other master rings (which CAN be stored), cannot be placed in the armoir, and is relatively easy to obtain to compared to some of these others.
Please keep this discussion civil. Remember that hostile derogatory comments toward SE is a bannable offense, both from the forums and from the game. So is being overly critical of SE's actions, personal attacks on specific SE employees, and creating a hostile environment on the forums. I don't believe they enforce these specific forum guidelines very often, but they can and have issued at least warnings about such on other threads. Please do not get yourself into trouble over this topic.
While the explanations given by SE do not seem to make sense given our understanding of modern data structures and storage costs, there could be something we don't know that does make the explanations make sense.
Please see http://support.na.square-enix.com/ru...la=1&tag=forum for more details.
We're not allowed to criticize SE's actions? Really? I don't think asking critical questions violates anyone.
But if there were other reasons for their decisions then it would probably be in their best interest to say it openly. But of course most companies don't work that way or don't have a good reason for their actions. At least not one they'd like to make public.
From the Forum Guidelines:
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On topic (since posting off-topic is also a potentially bannable offense), it seems a community rep posted in another thread that they're potentially looking into ways to increase storage space in general, though they don't have anything specific they want to reveal just yet about what they're considering. I'm praying for an "Equipment Guide" that will supplement the Armoire for glamour purposes. If they went that route, they could make the new items work with the Guide and it wouldn't be a big deal that they couldn't be placed in the Armoire.
We appreciate the response. To me, just seems silly (on EXODUS) to have an armoire which costs nearly 2 mil or more on MB to purchase but can only handle a few items.
That may better than showing us gear and saying "Nyah nyah nyah nyah nyah, you can't have this :p"
It's not a UI issue. The UI for the armoire is already there. It's a database issue, and developers adding new items are certainly dealing with the database.
In the armoire, it's just one bit per item. SE has told us that much of the implementation, while explaining why spiritbond gets reset and why customizable items can't be added to it. All they have is just a Yes/No flag for each possible item to indicate that it's present in the armoire or that it's not. So every byte of armoire storage can store eight items (though that's eight of all possible armoire items, not just items you actually have).
Regular item storage, on the other hand, can be far more costly. Consider a crafted gear item: You have an item ID for the item itself, another item ID for its glamour appearance, an identifier of what dye color is used on it, five materia identifiers, a name or ID of who crafted it, its current durability, and its current spiritbond.
So if they were arguing (as they have a number of other places) that adding more regular inventory slots would be costly, it would at least make enough sense that it could be accepted as being the truth (though it would still just mean they need to do a better job of managing this game we're paying them good money for). When, on the other hand, they argue that they can't add stuff to the armoire because of space issues, that's simply that they're choosing to not make space for it, and don't want to admit the truth, so they're pretending a reason that doesn't exist.
If SE is actually concerned about space issues, they should be eager to add a few more bytes to that armoire bitmap, so they can get every single Unique and non-customizable item in the entire game into it. That would save them some real space, condensing multi-byte items into 1 bit flags.
Another thing that would save them a lot of space (though admittedly it would require some UI work, unlike the armoire) is the glamour storage feature they've been frequently asked for. The only things needed for a glamour are an item ID and color ID. Compared to a full gear item (that also has a second item ID, materia IDs, crafter ID, durability, and spiritbond) it would be far more space efficient.
p.s. I develop software for a living, although in a different industry, so yes I do know that changing the size of a database field or adding additional fields (one or the other of which they'd have to do to add more bytes to the armoire bitmap) takes some work to implement and (worse yet) test for stability in the transition. But honestly, it's not so much work that it justifies claiming it can't be done. Not for a company with the resources and experience of SE.
Cmon SE, my Master Rogue's Ring is still not storable along with all the gear in the list
There was a great idea a few days ago about having a Glamour Book that unlocks the gear you have so you can throw out the items once they're unlocked.
That would fix a fair bit of this.
Customizable items aside, all event gear should be storable. I am tired of having to hold on to all of my event gear, that I have more for monetary purposes, as opposed to actually wearing them.