this...
/10char
Printable View
Well... If you only use it for glamour, there's no reason to get HQ version. But if you still haven't levelled all your classes yet, the HQ version offers slightly more def/mdef which makes a difference if you wear the actual item from lvl 1 to lvl 5-ish. I have a friend who spent her first levels in some classes in HQ hempen chemise/pantalette set because it was the best gear she had.
If they made crafters have the ability to craft gear on par with the current endgame levels then you can have your vanity gear at level 1 crafting for all I care. But since that will never be the case and the raider would cry foul of anyone being able to "buy" their way into endgame you'll just have to deal with that sweet vanity gear being gated behind high level crafting. People pay for vanity gear because it is special, so you can throw together interesting new looks. If everything was super easy to obtain and just handed to people why bother at all. Why not just have NPC's sell all the gear we'd ever want for 1gil each?
When things take actual effort to earn you tend to enjoy the spoils that much more.
I have twinthread just lying around in my inventory.
There are only so many ways to make crafting profitable:
1. Single items that sell with great margins
2. Stacked items that sell with good margins
3. Items used for the crafter's benefit
1 and 2 are basically what we have now: craft for the non-crafters and craft for the crafters. We kinda also have #3, but only in crafting gear. What I would like to see is high-level gear being crafted from untradeable raid/dungeon drops.
Besides, as it stands now, if you're willing to take on a bit of haste, crafted gear can already be BiS, so the fears of RMT make no sense.
TBH, im counting the days till Glamour stuff is in the store for 3 dollars or more, and I still think that in itself is a slippery slope.
The real issue isn't how do you make crafting relevant. It's already relevant just by virtue of having craftable gear. The issue is how vanity requires just as much commitment in gear as the armors and accessories. Why is a Spring Skirt just as hard to make as a Vanya Breeches of Healing? I can understand making the armors and weapons starred recipes, they are stat'd items, but vanity has only one stat and that's required level to equip! Makes no sense.
Vanya Silk is like 20-30k, what the hell are you complaining about? It's easily farmable with the Ixali dailies out now.
Wow, you totally don't get it. The first car costs $50,000. Guess what? There are cars in the same class as that one that cost less than $20,000. The point being that there are RANGES. Not everything is 'elite.' Yet, in this game, pretty much all vanity (save for maybe one or two pieces?) requires you to be level 50 before you can craft it, or requires you to shell out quite a bit of gil (100,000+ is a lot of money for a low-level character, and for some who aren't low-level but don't have tons of time to play) if you want it. That'd be like needing to buy a suit but only being able to by Armani because no one else could make them.
transfer to my server and I'll donate you the needed 50k, just stop to cry about nothing, lol
One rationale is that our guilds can only provide us with so much training to work with functional fabrics (i.e. levels 1-49). You can't work with wool until you're lv38, and you can't create functional things out of wool until you're lv39, etc. This training stops at felt, and we need additional expertise to work with difficult materials such as twinthread, cashmere, and soon Arachne. This extra expertise comes in the form of crafting stats. The sailor shirts look pretty basic but they still use twinthread. The dresses do use vanya (probably as mere lining) but the real kicker are the dress materials which must be made from something similar to cashmere.
The other rationale is that we train up by making functional gear, stuff meant to be used and abused. While we're skilled at making stuff designed to take a beating from dragon hellfire and whatnot, we lack the expertise to make beautiful ribbons, fancy embroidery, and the art of preserving fine flowers. Hence why we GSM50s couldn't just make our own Ladies' Day mammets... we have no idea how to make a puppet that moves like a feminine princess - at least until we have the same crafting stats as Serendipity.
In the end though, it's crafted gear. If you don't want to buy it, there's nothing stopping you from making it yourself without having spent a single gil.
I enjoy being rewarded for putting forth the effort to make gil. It's a big part of what makes crafting worthwhile. I don't see anything wrong with being required to put some effort into having nice stuff. If newer players see things they want that require an investment of time and energy then they should be pursuing that instead of sitting around complaining about how hard it is. Accomplishing goals is what brings satisfaction in this game.
I'm more concerned over what level of crafting skill it's going to require. 3-star is already prohibitively expensive to obtain, requiring literally the best possible melds imaginable to even attempt it and millions of gil in materia. Ignoring the fact that every single i55 crafting item requires 10 fieldcraft demimateria, which again either costs a lot of gil or relies on a lot of luck and random chance.
If they add a new 4-star rank or worse I may just have to hang up my needle and thread altogether. I agree, but when it comes to crafting you need an investment of literally millions of gil to get a foothold in the market. Most newcomers don't have close to that amount of gil, and making it is a lot more difficult if you're not already at that level.
Yes all vanity items should be a level 1 craft requiring no more than 100 gil, thanks.
I like how raiders want everything not raiding handed to them (PvP gear, Vanity gear, gil, etc) and expect it to be so.
But then someone asked for a nerf of old raid content (cough second coil cough) so the people who mainly craft/vend/pvp can experience, the entire PvE community gets up in arms.
I hope so. It would keep it in the realms of realism for most crafters. Personally though, I'm more disappointed that higher tier crafting gear hasn't been announced as a 2-star crafting option. It would give crafters other means by which to reach the lofty heights required by the higher tiers without needing to get extremely lucky with expensive materia melds.