well, that was mostly just venting, which is fine, but you raise an interesting point.
please merge karnak with another world! ;)
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well, that was mostly just venting, which is fine, but you raise an interesting point.
please merge karnak with another world! ;)
There is a big guy in the next room being released this holiday. If SE dont move faster (1.19 in less then 3 weeks and 1.20 aprox 1 month after) he will cast a huge shadow over FFXIV. Just like WoW did to FFXI when it came out. Of course WoW didnt have much content and still dosent which resulted in ppl going back to XI. But this one is gonna be very imposing compared to the other and XIV will see its numbers fall pretty bad (it already is).
I hope the "force" is with SE ~
Yeah, having people do raids instead of logout>uninstall is awful!Quote:
How raids have hurt this game
Im kinda confused by this. im on Azury's server and Ive only seen good things come from this update. Yes some people have spent a lot more time outside of the city but its because they are enjoying the game more. its brought people back to the server that had barely played before. The amount of people in the cities has actually grown in my opinion and Ive seen way more stuff in the markets then before.
so really..I dont see what your complaining about Azury. heck I just saw you asking to join in on the raids today so you obviously are enjoying it too.
I literally lol'd on this.
I understand where Azury is coming from but I can't honestly agree entirely with what is said.
Her number seven is just a false misconception and is probably influenced by the community running Toto-Rak at R50. I can only agree with two of her solutions and that is a significant increase to the population and fixes in the party search function would significantly alleviate the problem. Raids certainly have not killed this game. If anything Dzemael has given lower level players and RPers a Rank goal to reach for. I've been in more pick up groups than before but I'm on Besaid where talking to others really was never a problem. I don't think a server merge is entirely necessary, but allowing people to move servers or an influx of population would alleviate Azury's fears.
The only thing hurting this game is the people who play it, same thing happened to XI, just happening rather quickly in this game due to the state it's in. 1.18/Raids have increased party play and fostered growing relationships between people outside of the same linkshell, and I don't want to go back to the same anti-social "linkshell fantasy online" we were playing before.
The party search feature is fine, player's refuse to use it out of a)never playing an mmo with an advanced party search feature or b) its not like XI'S OMG eff it i'll never use it. IMHO all it needs is a flag for seeking now and some sort of seacom.
I do believe r30 players with low phys levels cannot do toto-rak without pl. Honestly you'd prob need like GLA, CONJ,THM (for dd and back up heal), and then any other dd (archer doesn't matter half of much in this one). You would need a dedicated tank though, and a dedicated healer, and prob an off healer, because rank 30 people with low phys levels have gimp for mp, i mean the average rank 30 person i know doesn't have above a r40 phys level and has 600-600 mp, as a r32 conj, i have 1000mp due to phys level 50, it helps way more when doing the dungeons because you don't run out of mp half as fast. Even with mp management, with 600 mp you can't do crap. Yoshi P said the r25s wouldn't really required a dedicated party set up as much, but for now, with phys levels still in place, and lots of people level 30 for some reason who never level past that (unexplainable to me honestly easiest level range ever and they quit out and stay 30 for months but still on everyday? wth are you doing standing afk in uldah most the time?!) Those dungeons will be harder.
4 r30s with phys level 50 could do that dungeon just fine, or just as long as your vit and mnd are capped at that level its fine not nececcasirly phys level 50. But seriously my idea of a dungeon being fun isn't waiting for three other low level people to be unweakened -.- because they have no concept of hate management and pull all hate.
*sigh*Azurymber, reading your threads is becoming exhausting.
Raids are new content; they're the FOTM. SE's still working on adding content... you know this, yet you keep making threads like this.
Your assessment of the requirements for a rank appropriate run aren't entirely true. While I haven't done Toto Rak in a purely R25 L<30 party, I have had people rank up their physical level to 27 in a well balanced party ranging from R25-30 and besides, party balance is fine for trying to run efficiently. Also completed the run by the way, and in no way am I an elitist nor are the people I played with. I don't think it's a detrimental design flaw for the dungeon runs. Storm through them as R30 L50 or strategize prior to entry and put together a party with specific abilities.
Switching classes is also supposed to be made easier with some of the upcoming patches so I'm not entirely against the idea that switching classes will maximize efficiency. It is unfortunate though as if you switch to a higher rank class in Toto or an R50 in Dzemael you'll be missing out on SP and, as stated before, under the current system it's a time sink unless you want to use your macros for changing classes.
I don't agree with rank 50s doing the dungeons. But honestly to level off the r25 dungeons with new people is kind of insane. You must understand that when I talk, I usually mean new people since, we can't typically hold this game together with all of us who have been here from the CE forever. there are many new people on my server, and its a little harder for them to grasp the strategy of this dungeon at first, and it takes them a couple tries and its challenging. But for some its not just challenging at first it's annoying. The r50 dungeons are the same way if you try to level in them by r45, but you are more accustomed to what this game throws at you. I guess i think the r25 are a steep learning curve for new people, since r25 is quite easy to hit, and doesn't take much challenge or dedication, the r25 dungeon will give them an opportunity to learn their class, but more often than not most of the trial error time is extended by copious deaths. It's hard for me to even level with these guys cause I'm like "omg you're squishy" then i have to sit back and be like "okay i was squishy once when my phys level was 25-30" thats all i'm saying, is that new people might need some help, not that we all need to get on r50s and do it the dungeons.
Don't worry. Once I finish my dungeon quests I'll go back to leveling. I'm regening anima by camping the dungeons... so I'm actually gaining anima so I can spend it turning in Local Leves...
Edit: This thread WAS about me... right?
Love it. Maybe you should just switch servers or until PS3 release.
Not having a problem finding parties for grinding and dungeons. Love it.
I feel the abyssea type of raid system worked out very well for FF11. It made the game fun again, and allowed them to keep the rulesets for old world content the same while drastically changing game mechanics inside of abyssea.
That being said. I would not want to see an exact duplicate, but something along the same lines of open world NM hunting via pop systems would be cool.
The dungeons are always cool as an additional thing to do by the way. They just need to expand into other areas.
People like this make me laugh. The game is terrible, you're obviously blind to that fact either due to ignorance or being rookie. Either way, people like the OP obviously wish the game was better than what it is, and dont want to give up on it. Me personally... I love the FF series, I still play 11, I wish this game was more than the heaping pile of you know what it is but its not. SO I voice my opinion in the hopes other people share said opinion and it eventually gets noticed by the slackers that are taking forever fixing this garbage game.
i dont have a reputation for that o.o i keep my threads pretty balanced. 50%ish positive 50%ish critical, and i tend to mention i love parts of the game when i do criticize as in the first line of this thread. People just like to rage, ignore my positive points, and focus on my negative ones.
you can't base my reputation on here based on what i said at the core. Theres a reason i was biased at the core and it was because it was full of white knights claiming the game is perfect and had no flaws. Look at my thread history on here, a lot of them are constructive.
I'm afraid you must have missed something these past few months. Leves and behests aren't the main way of leveling now. They're casual things for those short on time. The new dungeons are the new leveling/partying content.
Yoshida-san had said when dungeons were first announced that they'd pretty much be taking over what leves used to be.
They are a place to rank/level up, but made to be challenging rather than droning on with the exact same monster for 5 hours. The boss at the end is a nice final touch, along with the items we can win along the way. It even comes with lore!
As far as MMOs go this is the most exciting leveling content I've seen yet.
It's unfortunate that you seem to have so much trouble with the game. I made a Toto-Rak sp party the other day and it was great. We went through twice before we got tired and had to go to bed (it was late). Next time I'd like to go for a few more hours and get some more ranks out of it. :3
Partying is existent. Just some of it is in our new dungeons now.
On Besaid I see regular shouts for outside-dungeon and in-dungeon parties. If you can't find one, try making your own. Works for me.
I liked the TS post but do not agree that raids have hurt the game. The other points made in the initial topic I completely agree with.
/sea AREA INVITE_FLAG LEVEL_SPAN JOB
Please. Add. This. Now.
Two wrongs don't make a fair and balanced thread, your opinion just doesn't stack up, and you make up for it with lies.
Raids haven't killed off leves, leves were supposed to be taking a back seat. And I'm sure behests were destined for that too once the empire starts coming over.
being biased isnt wrong. nothing i posted was trolling except the 2 april fools jokes (and it was april 1st so give me a break).
I posted:
the economy would fail
there would be a move to raids and rare/ex gear
as such crafting + gathering would be diminished
At the time crafting and gathering were supposed to still be main jobs. my predictions came true, they are now side jobs, and we now have most of our "best" gear as rare/ex.
Almost everything i negatively posted about has come true or is still true... So i think most of my "criticism" threads were justified.
Does that mean the game is bad? no. It just means its significantly strayed from its original intentions. I would now argue FFXIV has -nothing- overly unique to it other than pretty graphics. That -IS- a problem, since this year it will have to compete with tera, Diablo III, and starwars. So far tera and starwars -BETAS- seem to have gotten significantly better reviews than this game would manage to pull off.. Thats a bit scary.
Tera was postponed to 2012
http://pc.ign.com/articles/118/1185943p1.html
Hey, Can you stay on topic there is no reason to turn this thread into a fight. Azurymber is entitled to their opinion on the forums. as is everyone, reguardless of past posts this thread was asking for personal opinions with supporting information on the opinion. as such nothing is unreasonable so dont fight. stick to topic. after reading some of these posts it seems like the new dungeons make it easier to level. so the leve's are being neglected on some servers more then others, probly based on population. However this thread aslo makes it apparent that the people are still playing and lvling charactes both in and out of dungeons. I guess it is a matter or preference rather then is it hurting the game
sorry i meant within the next year with 1.18 being the "relaunch" base of the game. star wars prob will either be out at christmas or in 2012 as well. teras march 2012 probably.
so this game basically has 6-12 months to define itself -again-. I'm really hoping it manages to. raids seem promising.
Even now you are pulling claims out of your box of lies, damn lies, and statistics. Your fearmongering of other game shas nothing to do with raid system of this game, both of which have not been fully completed. Unless one of those games bring down WoW, and I mean bring it to Warhammer 40k numbers, I'm not convinced they're the zomg threat you make them out to be.
DoH is not a side job, nor do the devs intend it to be. The upcoming materia system's intention is to strengthen crafted gear, and there will always be a want for HQ that raids are not known for providing.
So by all means, quake in your boots, perhaps Professor Layton will be the next thing to haunt your dreams. :D
You make good points, Azury, but I don't see this kind of stuff happening on Wutai. Sure the raids are the most popular thing to do right now since they're new, but not a day goes by that I don't see at least a couple shouts for grind parties and toto-rak runs forming.
How many servers do you play on that you're able to say leveling is impossible on some servers? If you're basing your claim on what other people post on the various forums, well, I think we all know how dependable their word can be.
Not really sure what you guys are complaining about, I came back after patch being Gladiator 23 and hit 47 and almost 48 yesterday playing the afternoons, doing leves when they are up and behests the time I'm doing leves and obviously grouping for SP, have not even done a dungeon once. Unless everyone wants easy mode and pull 1-85 in three days like World of Warcraft then I'd say you are playing the wrong game, go play Rift, that's new and can hit 50 really easy with no effort aswell. I can understand low pop servers but some people just seems they love to have something to complain about.
I'm going to let you in on a secret.
They spent a year and a half fixing XI before bringing it to the rest of the world.
That doesn't make it okay.
Back on topic, the raids are awesome, but the OP's points are pretty right on. I'll let the long time FFXI players in on a little secret too: grind parties are not a viable alternative for modern MMO players to actual content. And yes, the game does need those "casual" types (don't get me started on that term) to succeed, because that's where the market is. I'll say it again, if you want to do FFXI grind all day, play FFXI, it's still around.
These aren't typical MMO raids... so my answer is yes I agree, raids are hurting the game!... Only thing hurting it atm though is having a mandatory inefficient party number for raids/dungeons. 4 is too small and 8 is too big(Don't even reply if your one of those people who whined that 16 people pt's got taken away lol that was just retardly set-up anyways) , seems like they are still being different for the sake of being different. Tbh 4 isn't that bad and should stay in the game but 8 is pretty much almost a real small raid size in a typical mmo. Should have been kept at the 5-6 mark due to the fact that holy trinity games work best in these numbers with group and define roles plus performance ALOT more (Not to mention it's alot better for balancing mechanics)!
Too small you say? Can't fit you're whole LS in one party? That's what typical raids/alliances are for(And multiple runs), which is currently not set up in the game (Multiple groups tied together). I don't know about everyone else but I don't wanna be forced to do raid like content (using actual mmo slang here not a realist approach like Yoshi's) when I am wanting to do group content. Do the dungeon runs with less people you say? Not an option sadly atm... Just saying I'd like the option at the very least to do a normal group run without having to pt with 7 extra people... that's feels waaay too close to a typical mmo raid. Not all of us like to raid, and I'm sure more than me want a more personalized, heck even traditional/balanced , group experience and not be forced into these "mini raids" for getting our fill of group content :S This will be especially important once we get more uniqueness from future changes to classes and additions of jobs!
This is what part of the raids is hurting the game for me! (Grinding mobs is seperate and not really content so I'm not bringing that up or counting it atm^^)