^ This
They don't have to turn it into a FFXI-2, but why shouldn't they use the good stuff from XI?
If everytime they use something from a game you call it a sequence, then we have a ***load of WOWs out there.
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MOG HOUSE! :)
Jobs (Gimme back my WHM. Especially now that Conjurer is crippled!)
Being able to use your full arsenal of abilities (Those skill equip points really bug me!)
Artifact Armor (I want my cute little white mage outfit!)
Orcs, Yagudo's, Quadavs.
Mob spawns on boats (also pirate attacks!)
Jeuno (okay, moreover I miss having a good gathering spot for players)
Auction House
Thief
I could go on, but I daresay this post would be 10 pages long by the time I finished it, so I suppose that will do for now.
Of course we don't want this to be FFXI-2 ... well I don't as such, but a lot of people who played FFXI will of course move onto FF14 now that FFXI has pretty much run its course (merging servers, raising level cap massively etc...). I know loads of people who have moved over from FFXI.
What is inexcusable is the amount of things in FF14 that are sub par to its predecessor, they don't have to be the same as FFXI, or any other MMO in fact, as long as they are functional. Let's face it, the grouping system sucks, class uniqueness is bland at best (yes I know they are working on it) and a whole host of other things that have been mentioned and no doubt will be mentioned in future posts in this thread.
With it being the same company, you have a codebase and a design to look at and cherry pick the good stuff and be creative with new stuff. They haven't really done this, bar a few improvements that a lot of people take for granted like the MiniMap, and Journal.
I just don't understand who was calling the shots when they said release it? It beggars belief. Anyway that's the end of my rant, I still play and will continue to play until 1.20 and then see what has happened before I make a judgement on staying or not ;)
As someone who's recently come back to this game after trying it out in Beta, I'd say 1.18 was a great start for the game's new direction, but I feel there are still some fundamental flaws in this game.
Some particular things I think need improvement are:
-The Market Wards.
-/sea option and party flag.
-Being able to map the camera to the arrow keys (this just drives me crazy).
-Character speed enhancements (though I love FFXIV's graphics, sometimes I really need to get from A to B).
-Improved LS functionality.
-The option to turn off the NPC chat window.
-The option to expand the chat window to full-screen and back.
-Saving camera distance data in 3rd person for when you switch into 1st and then back into 3rd.
-And obviously some much-needed gameplay optimization. I know so many people who aren't playing FFXIV because their setups, which work fine for other high-end games, just melted when they tried to run FFXIV. Why does my computer run Crisis better than FFXIV? I really think this needs to be seen to.
Anyways, those are my immediate thoughts!
I miss the friendly community and general chatter/aliveness that XI had. Even in parties people would chat about whatever. The only time people talk now is in linkshells.
Everything else has pretty much been said. I'd also like the old gear swapping, no automatic /wait 1 between macro commands and a lot more macro slots in general.
Edit: Oh ya and pets! And more moogles...
I like alot of the points you hit on Beeli.
Here's my thoughts:
- Market wards need you to be able to see levels of HQ, not just the item itself. You need to be able to see previous histories of item sales, like last 10-20, they could even show how many of the item it was that was purchased. Like say, so and so sold 53 such and such to so and so on this date. Basically making it into a glorified AH, what could possibly be the next step in the evelution of the AH.
- /sea and pt flag, plus comments for ppl to see when they search you... wait i've seen this before.. :P it's called XI's system. However I've heard that they are going to be adding this stuff in evenually, it requires an overhaul on the servers coding, and as someone who's done coding I can understand why it's taking time. And some may ask, well why didn't they do this in the first place... well the original lead i'm betting wanted to do something different and figured the current search way would work great.. Well it didn't, so lets hope they get it fixed.
- Recoding of keys to the way you want it.. This is a very easy fix, but unfortunatly has been very low on thier priority list.. I myself have switched to using a PS3 controler with DS3 tool, after years of playing XI with a mouse and a keyboard. Personally I think it fits me with the new style the way the game is.. However if they do fix it to where u can map them, I'd be very happy, and would prob go back to keyboard and mouse.
- The chat window is fine, and can be expanded back and forth manually ><... I guess they went this way because it's the way that other MMOs do it, and it is successfull and easy.
- Jobs/subjobs, I know this is comming, well atleast the jobs part. I hope they don't keep the full, I'm able to use whatever skill from whatever job I want stuff though. I'd like to see things branch out, a dedicated WHM/BLM, BRD, SMN, other stuff that was fun. I really loved XI's sub job system, it allowed u to do whatever u wanted to like the original developer of this game thouht of, but limited you to one at a time, and kept you to specifics. This allowed you to have to strategize different fights, using certain numbers of different jobs, opening alot more for the creaters of the game to do to make mobs different and force people to figure out ways of defeating them that is best done with certain line ups.
- I would like to add though, I love the 45 dungeon, it forces a level of strategy that just hasn't been seen previously in this game. Thank you SE, it's a very fun dungeon, please don't gimp it.
The fight menu!!!!
Surprised this hasn't been listed yet, but I'd like to see a huge variety of mobs return, that each have a different type of aggro, Sight ~ Sound ~ Smell ~ Low HP ~ Casting Magic ~ True versions of all those, etc. And in conjunction give us the spells of Sneak ~ Invisible ~ Deodorize. Make the world feel dangerous, and mobs more intriguing instead of just a proximity aggro.
I mean really how do you go from such an amazing aggro system that is XI, that no other MMO has ever used, down to a blatantly boring proximity system that all other MMOs use. At level 3 during open beta I was able to explore nearly the entire world, well 5 zones if you can call that a world, but thats just wrong in so many ways.
Until most of what we've all been requesting in this thread is present in XIV, it'll never be worth paying a subscription too...IMO!
2 hours.
Level sync.
Timed Skillchans.
Campaign.
And the ability to mix and match jobs... in XIV terms it would go Job/class.. IE. Blue mage/musketeer or Blue Mage/Gladiator
Wow, and here I made the thread for small things like what I posted heh. Good to see so many people taking part though.
nothing
I only want FFXIV throw away those FFXIish things
Something like Campaign or Besieged.
Also Puppetmaster, those Mammets are a daily reminding of how much i miss my puppet XD
/sea all, party flag, fame, attachment to the starter nation you chose. Oh and i've had a recent influx of new players in my ls, so yeah i want level sync being the highest level person in your ls with three other people sucks. I've got like 15 people lower level i could sync too.
You want to talk numbers? Because im all for numbers!
Okay, news flash. I can cure ONE person at a time with my 75mp Cure II. It heals an average of about 300 HP. Solo I take roughly 100 damage per hit from a monster of average strength. Enemy skills deal anything from 150-200 damage, not counting 1000 needles from cactuars. My gear is not below par and my maximum HP is around 640, but only via spamming vitality like its going out of fashion (Since most of the other stats have virtually zero effect anyway, I figured HP was a good alternative to 0.001 extra damage points on Thunder).
In order to survive an encounter while healing a group I need to perma-spiritbind (halves MP costs) rendering me unable to back away from enemies (and therefore, unable to move out of AoE distance if the mob closes in) and it still leaves me with a very lengthy period of waiting around after fights in order to recover lost MP. There is no way this is balanced! Siphon MP gives me barely enough for a single cure if im lucky, and the difference between casting it on living or dead opponents isn't very apparent. I sometimes I get more MP on live targets than I do from dead ones!
The MP changes were necessary. Let me assure you I believe that they were sort-of going in the right direction with these changes. Mages should be more careful about MP conservation, and should not be able to perma spam AoE cures like they were pre-patch. However with the addition of Curaga and the removal of AoE toggling heal spells, a balance needs to be made to ensure we can still perform our jobs.
Funny how they felt the need to severely nerf healing, but not enhance the MP costs of nuking, enfeebling or buffing.
Auction House, real quests with cutscenes and ability to do them yourself instead of the game playing everything for you.
i thought the new adjustment to healing were kinda nice. Proper management of mp and enmity is all you need.
On topic? Delivery box. Everything else that we need seems to be coming in the next two patches. But not a single mention of a delivery system.
And i'd like to see access to other classes abilities cut off at a certain point. Allow my glad to use Defender, sure, but not Defender II for example. This will help those of us with less free time from feeling gimp.
At the risk of controversy I'll keep it short!
A good game?
Totally agree, lets steal everything WoW has , including gearscore addons etc.... lol
N O T
Half the current player base thats activly playing are old FFXI players themselves,
obviously the people that got happy about the FFXIV annoucement were FFXI players.
I doubt WoW players were jumping for joy.
So in order for this game ever to start floating again is to make simmilarties to what
we are use to in terms of gameplay and functions.
If not and you want a completely diffrent game then you have to exchange the majority of the player base and.... my best guess would be that it would kill the game instantly.
You hate FFXI, that's too bad -- People want to see this game succeed because what you should realize instead of looking at it through your blind hatred is:
Final Fantasy XIV is a Final Fantasy game.
Final Fantasy XI Is a Final Fantasy game.
Final Fantasy XI Was made to take the series in a way they always wanted to do but couldn't due to technology limitations, which they used EQ as a base for the MMO component, but I can promise you you'll be hard pressed to deny it didn't feel like a Final Fantasy game.
Final Fantasy XIV Threw all of that away and is the current laughing stock of the MMO world.
You can say "not turn XIV into XI" all you want till you have it engraved on your tombstone, but people want it to be a "standard" MMO which means borrowing features that make MMOs standard, so why is that ok but it's not OK to borrow from the same series by the same company?
The best thing they could carry from XI would indeed be the job system, the party system, the content concepts and the "interactivity" while on airships and boats. Clearly not a direct remake, but taking it a step further like everyone assumed they would with XIV. No one assumed in correctly either, because if we assumed incorrectly they would take FFXI and make it better, you may as well hope XIV fails because if you play XIV you're already playing races borrowed from XI, you're already progressing through a storyline with the same exact flow of XI's.
Eva hates XI as well and continually mock anyone who likes it, so yeah -- No foundation and no one wanting to play XIV is her wish.
I'd like a Linkshell chat Login message AND Master controls to boot/promote/invite without having to stand nose to nose with the person (more or less)
I'd like a home, I'm tired of sleeping in the streets SE. The Lilly Hills (I think that's what they were called) look lovely for adventurers to move into.
I actually don't want an AH...but I do want a couple new improvements to the market wards. A selling history for our retainers wouldn't be a bad thing. And can we have items listed not only by price but by quality (You're the ones who decided to do NQ +1 +2 +3 on everything, make it so we can see it in the market wards that way) Lastly, if a ward is at 'full' capacity for more than 48 hours, retainers should get booted (maybe 10 at a time) in the order they were 1st in. So first in first out UNLESS they purchased a market stall to display their wares. (I think this could help the 'camping' of retainer slots.)
A delivery box...this was a nice function.
A better looking for party system would rock. Not sure about a 'See All' command though. It is nice never getting tells from RMT's. But I think their is a way to allow us to look for parties in a visible and searchable way without making it easy for RMT's to advertise.
It's so wrong to use these forums to diss on XI you know most of the good things in XI are stuff carried over from XI?
Also what is it about the term "inspired by" that people don't understand and think it's the same as "copied from"?!
If this game was copied from XI we'd be fighting the Shadowlord while talking to Shantotto and other memorable NPCs.
No this game already IS inspired by XI and the FF series and thus we have stuff like Chocobos, airships, FF-spells skill points multiple gear slots and so on.
XI is a GREAT game we should be lucky if at least a fraction of that quality can be seen in XIV some day.
- Level sync or optional Level caps for dungeons
- Coffers/Keys
- When you check people, you can see gear, title and bazaar message
- Teleport spells to certain landmarks in each region (would help save on anima...). Would lead to teleport scroll quests etc. Linked to this idea would be warps from landmarks to another landmark (think going from crag to sky via the porter in 11).
- Add party loot to a main pool like in 11. We have to pass around loot to see if we even want it lol. Makes the last minute of dungeons more stressful than the bosses XD
- Dynamis-Uldah ! Dyamis-Limsa ! Dynamis-Gridania !
- To help emphasise guildleves as solo content, and to make sure people dont just disregard them completely, allow players to summon their npc helper if they are running leves solo. Allow the npc's to be ranked up only through leves. This would be more or less taking the NPC Linkpearl idea from 11 and planting it over Guildleves.
- Allow us to annotate maps like in 11 (but grant us more annotation points and longer text in each annotation)
- XP Chains, No-hassle-skillchains&magicbursts
- also adjust the code that makes mobs retreat back to their spawn point. Allow mobs to be pulled a fair distance for safer soloing or partying camps.
- Just implement an AH. the item search function is like 2 steps backwards (you cant search gear by job or sort it by level). And Centralise the wards to global wards. Add delivery boxes as well.
- player/linkshell housing
- Expand the Alfgar/Garlean invastion event into fully fledged Besieged. Have legions of Garleans or Beastmen across the field working their way to the cities. On that note, make the world more dangerous with dynamis Beastmen and Garlean spawns. At the same time, why not add dynamis wildlife spawns and dynamic npc spawns who need protection from attack.
- Battlefields (BCNM etc)
- More NMs
- More "currencies"/"tabs"/exchanges. Example: 1) Let people trade in a stack of completed guildleves for anima foregoing the bonus to trading for a new leve. 2) Let Behest award behest-tabs which can be used to buy various items from Camps. etc, basically when some form of collecting scheme is added, players tend to get the "gotta catch em all" mentality. That can only help SE.
- More Lore and Story from both the nation's aspect but also from the beastmen aspect. Add questlines from beastmen so we can see their side of the story more.
- Add more connections and short cuts around the world. Why not add a sewer system to Uldah and when you exit you are down by Nophica? Why not add sprawling open world dungeons with more exits to the field. So instead of for example going into Cass Hollow by bloodshore there would be an entrance down by Cedarwood. This was sort of in 11 (Sandy had a sewer linked to ronfare, windy had a canal linked to ruins linked to sarutabaruta, bastok had at least exists to north and south zones and did have a mine that led to a tunnel that led to another region) But dont make them one way please!
- Last of all, what I dont want from 11 are perma locked doors or sections of cities! I want to explore everything! Imagine how nice Uldah would be if the plot of land it sits on took up the whole of central thanalan and each building inside was expanded upon and detailed? You can already see the difference in design between say Uldah which is more designed I would say on a macro level whereas the dungeons such as totorak with its attention to minor details such as each jail cell is designed on a micro level. Cities are a disappointment and feel like a rushed job. Especially where the guild rooms all have the same layout, and the warp to the markets/the merchants ward/company hall have no outside building in the world.
I said better games...WoW isn't really what comes to mind.
Instead of grabbing things en masse from FFXI, why not choose from the best?
City of Heroes' badge system.
Aion's pet and title systems.
LotRO's book-based main questline setup.
EQ2's housing and collection systems.
Just because they're not from FFXI doesn't mean they can't have a FF flavor. There ARE other FF games besides FFXI, and the developers have already said that they want to bring more of that feeling to FFXIV.
I wants ballista
If you can explain what's wrong with grabbing from your company's other games it would make your point a lot more understandable, otherwise it seems like you just don't want them to pull from a game YOU hate.
Fyi, Aion's title system is basically what XI does as well, however it was mainly put into affect through Abyssea Atma acquisition, which is basically giving stats for titles you earned. Though in all of your "FFXI = bad!" posts when the subject comes up, you still never explain why it's a sin for them to pull from their own game series.
I'm guessing you also believe Blizzard didn't pull from Warcraft when they created World of Warcraft, nor did they pull from Starcraft when they created Starcraft II and Diablo III certainly won't have any Diablo or Diablo 2 elements.
I want chocobos, Black Mage, Beastmaster, High-Potions & they're not FFXI
exclusive i should know...i played every single FF game since they were released.
And dont think for one second that Aion, City of Heroes etc havent copied games
such as WoW & FFXI... cuz they bloody well have in many ways.
Besides the only way to turn this game into FFXI-2, is by remaking everything
just like FFXI, same plot, same ares, same everything.
But that isnt whats happening, we are asking for the same ground base functions,
we arnt asking for same lore, story, monsters, raids (such as dynamis etc) no,
we want something simmilar but yet diffrent.
These damn arguments seems like an endless freakin deja vu now...
SE & the Dev Team asked us for help, because they realized it was an utterly disaster at release.
They got it, in more ways than i think they realised.
Mog house with player made furn/deco and buffs
chocobos you can breed yourself
auction house instead of a retainer system pretending to be an auction house
a mail system
airships
job specific quests for gear/weaponskills
coffers and keys
map notes
level sync
a pet class BST SMN PUP or whatever
.....just off the top of my head
1. A useful companion that you can summon anywhere
2. Tonberries
3. Chocobos (I know this is coming but why the heck wasn't this is from day one?)
i do kinda miss a mog house i loved decorating it a lot XD especially with event stuff lol. delivery service is a must >< i kinda hate hanging onto things for other people who never log on. AH i can live without the wards are not that bad i think they are almost like an AH anyways just missing some things. Speaking of fighting stuff on boats would be cool if we actually get to see some pirates in the middle of the ocean! and i mean real pirates the ones that LL's people always talk about lol.