Already did. Twin Adder in my last match, every alliance had 4-5 healers... They absolutely dominated.
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No, it wasn't even an issue of trying to get the flag... They literally steamrolled the entire bloody map and had both immortal flames and maelstrom spawn locked.
Depending how I feel I've been switching back and forth between my sch(my main) and smn(who I didn't gear after I hit 50 and got af) after getting my smn some proper gear, I can say both jobs are awesome. As sch, it's. Very hard. For people to kill me. And even if you manage to, ether I've got dots on you and all your friends and some of you will die soon, or I survived long enough for my friends to show up and clean up, or both. =D
And smn? Follow a few melee around, sit back, throw up dots and hit someone with a fester. Scares the shit out of people when they just take random huge chunks of hp out of nowhere. XD can't count how many I've. Sent running when they are. Fighting my people, winning, then suddenly drop to 20% he in a couple secodns
Excuse my horrid typing. Sitting at work typing in my. Phone between customers lol
Not really.. i had a shitload of situations where i was facing BRD, SMN, SCH and all others 1 on 1, they don't really stand a chance against a pure DPS like DRG or MNK. Even MNK vs DRG can turn out both ways and are equal in 1 on 1. The Problem is when they group up, like 5 healers including pets camping the flag are a fu**ing pain in the Ass and needs to be adressed by SE, like limiting the amount of healers รก Pt by 3.
It can't be the goal to go in ALL healer and just camp the flags. No clue how those people who do that want to win like that. It is like cheating/boting in a Game, or this Game. YOU did nothing to win, The bot did it for you, so nothing to be proud of but maybe a psychological hiatus.
In the end all Classes have their pro's and con's but they start to shine in different situations. You can't really say a certain Class is OP, but apparently certain classes are not correctly balanced.
EDIT:
Those Healer groups are from Twin Adder mainly, seems to be the same pt/alli all over again.
I actually love going in as PLD, I can stun the sh*t outta the entire group, especially if you have a BLM sleep 'em, then focus the healers and stun-lock 'em and they go down so quickly. But that requires more strategy than most groups seem to be capable of, last group felt like going after the warrior first for some unknown reason, seriously I don't think they killed a single enemy before they all got wiped.
In my experience it's party composition combined with player knowledge that can be "overpowered".
Two BRDs on both healers together with PLD. Those healers will never cast, forced to pop PvP abilities and after that it's over.
Meanwhile casters and melee are having a field day. xD
SE did a pretty good job with balance in PvP. It's very, very difficult and I think we should praise them for this.
There can be some adjustments of course. xD
Bards of course, we're spoony gods of death.
http://img2.finalfantasyxiv.com/acci...1500620857.jpg
Bard. 13 kills, 130k damage in a 12 minute match. Lulz
Both Equanimity and Surecast don't stop stuns nor silences, that's my main gripe.
If only people could actually work in team...
Mass Sleep + BLM/SMN AoE 2 = many dead.
I believe it is quite balanced at the moment, far from perfect but it's quite balanced.
we will never see those numbers because whms are burst healers and SCH just the migrators.
fairy Whisp dawn is weak too and only worth a damn if you rouse and fairy ill. it and even then its not as good as the divine seal + medica + regen combo.
plus it takes to long to set up your rouse+succor+whisp+ill combo even if you macro it. XD
Unless you are a terrible SCH, like 90% of your SCH heals (without counting eos/selene) will be succor/adloquim. Only a noob uses physick and lets his team die, and you have enough mana regeneration tools to never run out of mana (Aetherflow and Mana Draw). In other words, as a SCH, you are healing as much as you are mitigating, so if you heal 120k as a SCH, the real numbers may be around 200k because the data doesn't take shields provided by adlo and succor into account.
drgs XD i average 10kills per game with 1-2 deaths lol, whm's and sch's are food for me i played alot of wolves den so killing a healer in frontlines is nothing lol.... IF only i could use my i100 pvp set :P
BRD, they should be facing target when shooting. Enough with he kite bullshit. Melee only have few skills too close the gap.
SHM, definitely needs a fix.
also how are spamming sleep even acceptable. There should be a cool down with sleep
Like everyone has said...sch definitely on top. One time, we had 2 of them and a whm in our group....we easily took over markets from Twin Adder and pushed them to their outpost. They eventually had to send two of their groups to take us down....was fun times ;o
I just played with 2 WAR 2 BLM 2 SCH 2 WHM, most imba setup ever. Took down 2 parties with just 1 party, basically we can't die and then we LB 2 kill all.
When Im dealin around 60k damage on my dragoon you can be sure that I killed like 14 persons meanwhile. Big dps =/= efficiency. I saw 170k dps dealing blm that killed 3 persons total.
In all honestly it pretty much depend if you got your 90% evade cooldown. If you dont you re pretty much dead meat. The thing is most melee dpsers tend to open a fight with a stun ... and thats the worse thing they can ever doQuote:
Not even in your wildest dreams you can 1v1 a good SCH with a MNK/DRG.
Other than that i dont really get why people say bards and blm are op. Both are easy to deal with but you gotta have the correct class for that. I mean, Enhanced skewer + sprint on and Fetter ward on a blm, if you buffed up with heavy thrust on someone else and then chargin the blm + doin the above, he wont resist more than 5 attacks and you re pretty much immuned to all his ccs.
Same apply for bards. Just dont engage without cds ^^
Just because you get the last hit doesn't mean efficiency. BLM/SMN can LB2 and everyone got tiny bit of Hp left then come along a WAR that do AoE. WAR get all the kill, doesn't mean he actually kill people.
Honestly the Melee DPS got the short stick in a meaty setup with lots of Healer and 2 tank to wreck havoc, because they lack burst and AoE.
Played intelligently black mage is pretty strong, although would say the most op class would have to be scholars.
I get scores like this every match, just wish uldah would win more =/
http://i.imgur.com/Vfcv8k0.png
http://i.imgur.com/KdvaGj2.png
http://i.imgur.com/SlLI4QF.png
I went chasing after a BRD yesterday and ran into a DRG and then it just went downhill from there.
I haven't played Frontlines yet (I should, but I shouldn't, I didn't pick up FFXIV again to PvP), but from the way it sounds Melee DPS are good goalies and nothing more. Please correct me if I'm wrong.
A lot of people are saying Warrior. For one, Warrior itself is pretty bad. Marauder on the other hand is pretty good.
For those in love with Holmgang, you probably don't have much experience in Wolves Den.
Holmgang > Healer Attunes = Fail
Holmgang > Player Purifies = Fail
Holmgang > WHM Fluid Aura = Fail
Homlgang > SMN Uses Garuda's Shockwave = Fail
Holmgang > BLM Sleeps = Fail
Holmgang > WHM Sleeps = Fail
Holmgang has like a 50% chance to be evaded by the other player yet a 100% chance of binding you. Don't get me wrong it's good but it has to be used very wisely and it's only 1 skill. As a R25 healer in Wolve's Den I can honestly tell you that aside from maybe 2-3 derps, I have never died to HG and I definitely haven't died to it in Frontlines. Nor has anyone in my party while on WHM.
IME
Solo:
SCH > WHM > SMN > BLM > BRD > MRD > MNK > DRG > PLD
In a good group:
SMN > SCH > BLM > WHM > BRD > MRD > MNK > DRG > PLD
As long as any kind of damage will interrupt your cast, playing with something whose main casts are longer than 1s, is destined to have hard time on doing anything and it is not suited to play PvP. BRD have the edge mainly because all their skills are instant so they can make spells moving and does no care of interrupts.
Go 1v1 with a good BLM and you will quickly see this is not the case. Manawall + Enhanced Equanimity + Surecast + Swiftcast gives the BLM A good solid 30s of freecasting, considering I 3-shot BRDs that is about 3x more than I need even if they manage to time a good Blunt on me. When in the chaos of a 8v8 it's hard to call us out and all we need to do is land a fire III and a slowcast flare then Convert SC Flare, nightwing and LB.
But, that said, I think at least 75% of BLMs don't know what a face target macro is and will fail miserably in PvP.
Try taking a point from 6 whms all spamming medica, holy, medica, holy, cure III, holy, with 2 sch dotting you and spaming thier heals as well. Two full teams couldn't drop them.
Also, nerfing the timer on stun, and then leaving sleep long as hell is BS.
if the dragoon is good, you will never get the position right, more important if you loose the sight for attack for 6 second... no more GL. monk is by far one of the weakest class in pvp. indeed they have powerfull debuff but is not enough for counter the fact that they have a damage ridiculous and no burst.
ps: i do hope the ninja will not be as much based on the positioning... because god, position in pvp it's really a disadvantage.
Imo i think sch and whm are equal in terms of 1vs1.
But imo if it was sch vs whm, a whm would technically win as
Fluid aura on fairie -> equanimity repose on sch ( wait for purify ) -> repose again then on fairie -> PoM CS aero 2 / aero 1 -> swiftcast holy or stone 1 then spam aero 1 to keep interrupting their cast time. Use tht offensive aether skill * frogot name * as a quick interrupt too.
Swiftcast stone skin will negate dots/damage for a good chunk of time ^^
Also btw has anyone heard of the term kill stealing?
Probably half / 1/4 of ppl's kills r from nabbing a kill from someone who had really low health before engaging you.
Sounds like a perfect plan...except it would NOT work xD. If you repose the SCH and he/she uses purify, you have exactly 7 seconds to kill a 3800hp EOS. If you expect to do 3800 damage to EOS with just Aero II + Aero + Swiftcast Holy you are a bit naive. And even if you magically did, the SCH can swiftcast another EOS.
Pretty much, with any swords and sorcery PvP game..the melee players say the ranged is OP and the ranged is saying the melee is OP.
I think heals overall need to be nerfed. 4 healer parties are getting insane.
We are talking battlegrounds, not 1v1.
Instant.Quote:
Manawall
Shortens recast time to 180 seconds. Your PvP ends long before that.Quote:
+ Enhanced Equanimity
Instant.Quote:
+ Surecast
Instant. And have 60s recharge. Do you seriously want PvP the full lenght of a battleground with skills you can use 1 time per minute?Quote:
+ Swiftcast
Sure, and in the while its opponent what does? He will wait the BLM buffing himself then attack? Or he needs wait until blm's first attack skill lands, before counter? Let me know then. On top of that, your awesome rotation is based on instant skills, making my point more than valid. You need rely on instant casts.Quote:
gives the BLM A good solid 30s of freecasting