+1 dungeons really need a harder version for players who enjoy the challenge!
Printable View
+1 dungeons really need a harder version for players who enjoy the challenge!
I would love this. My fc is very small, less than 8 people. So that would be great for me and others with smaller free companies.
The reward could be some cute vanity drops, like a cute pink skirt! or maybe just an achievement and a title.
But then it'd need to be really hard and require a lot of teamwork.
Like combine titan ex and ramuh ex. and add som moogles too!
Difficulty was never the problem with pharos. It was the fact that it gave the exact same rewards for twice the time + increased difficulty.
Just bringing an ilevel sync into current dungeons with reward bonuses would achieve the extreme dungeon look. Sync everyone to 2 or 3 ilvls above minimum and make them run current dungeons. Little development time needed to achieve this.
8 men extreme dungeons for good unique rewards sounds cool. i'd do it for cool glamour even.
Sounds like fun, give trash mobs actual mechanics that you need to deal with, whether they be role specific or not, that make the party work together as a team. Make things hurt! Mobs that buff themselves are cute, but they've been around since Sastasha NM. Hard hitting conals and such, things that are absolutely not intended to be taken by DD's and healers. I'd like to see debuffs be more relevant, stacking poisons can usually be healed through even in mass pulls, and debuffs that you'd actually like to get rid of can't be dispelled. I'd love to get things such as glamour, minions, or cool titles for these, considering that they would likely be "optional" content.
Personally I wish there were extreme/savage versions with enhanced rewards for all of the easy content, dungeons/24-man raids specifically. I don't even bother doing dungeons anymore really because they literally take no effort to complete and nobody talks anyways so they aren't exactly social unless you're doing them with friends.
I also don't think it would hurt to have more alternative gear choices. It would allow people to more efficiently gear up multiple jobs, which is one of the main selling points in this game, and as long as it wasn't max ilvl drops people wouldn't run out of progression given that the latest tomes/8-man raid will have better drops + restrictions anyways.
I know a lot of people won't agree because it makes them feel obligated to do more than they have time for but personally I love options and that's my opinion.
casual game is casual.
Interesting thread
Its been said, but the issue here is more that SE lumped PS in with all the other dungeons when it should have been in another category.
Since revisiting content is a non-issue for SE, i think low-man content from FFXI like Assault, Salvage, etc should be seriously looked at. I prefer 4 man groups, but the concept should easily be extendable to 8 man. Hard, almost punishing difficulty with comparable rewards That isn't tied to any roulette and is totally optional.
Want the challenge? Want the gear? Que up in your own pre-made group and win. Can't make the party or get the win? Too bad.
Make Sleep useful after level 50.
Love the idea of more challenging 4 man content, but I'd like to see that be a feature of all the new dungeons, instead of a rehashed/remixed version of a rehashed/remixed HM dungeon we've been grinding on since the release of 2.0.
I heard you liked Demon Wall so we added Demon Walls to the Demon Wall and Divebombing Demon Walls as well as Divebombing Keds that paralyze you.
Unless SE stops backing down and nerfing any challenging content like AK and pharus sirus due to people crying for nerfs or just bailing when it pops up. There wont be any extreme dungeons. If they add exterme 4 peep dungeons with higher ilvl rewards, the entitled players unable to complete the content will go on a tirade on the forums demanding it be nerfed so they can face roll through it like the other dungeons.
So certain players have to accept that some things are beyond their ability to complete and thus the rewards, be it drops or optional story to the MSQ are also out of their reach unless they make the effort to improve to be able to attain that goal.
Until that time, harder content just means more complaints on the forums about the difficulty.
Not gonna happen, everytime they release a difficult expert dungeon they received complaints.
that's why the latest 3 expert dungeons are a big cake walk.
If they added "Extreme Dungeons" they'd need to make them their own queue so people who queue know what they're getting into.
Fair points. Problem would be moot if SE would just stop trying to shove all the content on everyone. Well not all, but most of the content.
Make more things to do that are not tied to the main quest and have it be completely optional and a lot of the 'nerf it nao' crowd wouldn't have a leg to stand on. Of course SE would have to say out of the gate that the challenging new is not meant for everyone and stick to their guns like you say.
There is heaps not tied to the Main Scenario. The raids, 2/3rds of the patch dungeons, all the Extreme trial and more (though stuff like Hildibrand, Beast tribe dailies and Post Moggle aren't difficult enough for anyone to think they would need a nerf).
Infact the issue that people have raised in this thread are about content that isn't 'manditory'. People can finish the Main Scenario without doing half the available content that is prone to nerfs.
4-man dungeons suck. I would rather seeing the 8-man dungeons and hard like how was the AV/CC/DH in 1.x.
* All dungeons - roulette
* All Ex trials - extensions of needed by main quest
* All Hildy stuff - roulette
Just saying, but those three are considered to be mandatory-ish by many. Especially anything that can wind up in a roulette, not saying Ex Trials are to be clear. Some are very religious about doing these things and any roulette they have unlocked every day they are on.
But that's besides my point that there should be more completely optional content added, didn't say there was a dearth of it. The more SE adds going forward, the better the chance that some of it will be of the challenging persuasion and the more chance that since it will be content folks have to actually make a bit of effort to find/use, SE will treat it accordingly(better reward/effort dynamic, again more challenging less faceroll, and be less likely to be nerfed immediately after release).
I mean all the SoF adjustment drama is a perfect example of what my suggestion would help head off. Wouldn't eliminate it completely, but would cut down on it a lot imo.