Gladiator could get 2H swords, THM and CNJ get one handed and two handed options so it's not impossible.
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Gladiator could get 2H swords, THM and CNJ get one handed and two handed options so it's not impossible.
level One ability - "wind burn" - causes wind damage to the target as your blade whistles past at great speed, just missing him
level fifty ability - "yellow stun" - Mob stands stunned in embarrassment after pissing itself laughing at your complete failure to hit.
A true Dark Knight should be a Dark tank job. FFXI messed up the Dark Knight making it a DPS job. and more tanks in this game is better. Be the the opposites of a paladin that consider a white knight. So the Dark knight should use dark magic for the hate and defenses. Have a elemental resist or dark magic bonuse higher then a paladin. ,but a little weaker defense on physical attacks. Be nice to add a darker story line for some anti heroes that are actually heroes.
Pretty sure a majority of Dark Knight jobs in Final Fantasy have been made so that they can deal high amounts of damage whilst sacrificing HP or taking more damage as a consequence. Which if you ask me would make a pretty terrible Tank.
Dark Knight throughout Final Fantasy
there are mechanics throughout the series that would in-fact allow DRK to be a tank. At the end of the day, it could fill both roles, but the mechanics ill list below would be from a tanking perspective:
1. Reverse - Damage you are dealt heals you, healing magic damages you. Under the effects of reverse, your attack have no enmity modifier. This would require serious coordination from all party members.
2. Soul Eater - %of HP is syphoned off of you to increase attack power AND enmity generation.
3. Drain - Drain an amount of life based on INT stat. INT can be an optimized stat as a tank for DRK at the expense of block and parry. You cast drain to heal yourself.
4. Absorb VIT - Absorb enemy vitality for a period of time based on intelligence. granting you higher Max HP
5. Absorb STR - Give you better defense/mitigation.
6. Absorb INT - repeat above.
7. Vorpal Blade - as Reynhart stated before, magic damage debuff. I wouldn't want this to be the Riot blade finisher as I want DRK to come from another new class entirely.
I could go on but I think that is enough for now.
Dark Knight wouldn't be that hard to pull off as a Tank dunno why people are over thinking it.
I didn't put much though process into this but I know someone with more creativity and love for Dark Knight can revise this and make it better.
Dark Knight can branch from MRD and TMH easily and with its own version of Defiance that would revolve more around HP, damage, and enmity were certain actions would grant Astral Fire/Umbral Ice.
For now lets just call the Dark Knights version of Defiance Scarlet Delirium.
Scarlet Delirium: Channels damage taken into enhanced attack and magic attack as well as increasing maximum MP by 25% and enmity.
Effect ends upon reuse. Using certain actions while under the effect of Scarlet Delirium you will gain Soul. Each unit of Soul increases critical hit rate by 2%.
When five units are stacked, you will gain Unholy. All Soul stacks are lost when Scarlet Delirium ends.
Souleater: Delivers an attack with a potency of 300. Will consume 10% of your current HP to inflict additional damage. Can only be executed while under Unholy. All Soul stacks are lost when used.
Dark Seal: All spells are instant cast for the next 20 seconds. Can only be executed while under Unholy. All Soul stacks are lost when used.
Pillar of Fire: Delivers an attack with a potency of 200 to all nearby enemies. Can only be executed while under Unholy. All Soul stacks are lost when used.
Darkness: Instantly grants five units of Soul, changing status to Unholy. Can only be used when Scarlet Delirium is active.
Cross Class abilities will involve Swiftcast, Surecast, Fire 2, Blizzard 2, Virus
It not that for me.
DK is originally a DPS Melee Job in FF series designed around the DK to have High HP and tank like armor so he or she can sacrifice his or her HP for very high DPS rate. While DK's stats been known to be tank like to keep itself from being killed by overusing the HP consuming skills it has always been a DPS Job.
And while a new class just for Dark Knight is what everyone wants, it seems, I still think that if they did use an existing class marauder would be the best fit. Best HP of all the classes, use of heavy armor and a weapon known to be used by at lest XI's Dark Knight. All that needs be done is have it's level 30 ability counteract Marauder's tankiness, an Anti-Defiance.
Which applies to Summoners. It doesn't need to be a big of a deal that it wont be integrated 100% like previous titles made them out to be.
I'll give you that it will be a bummer for a lot of people that like previous integrations of the job yet Dark Knight doesn't need to be a DPS role it can easily be a tank with DPS output.
The rub with that is that we already have a tank like that, it's the Warrior. With enough built-up Wrath (something they build up pretty quickly, I might add, even without their instant Wrath action), they can even get some burst DPS going like Dragoon. Making Dark Knight just an emo flavor of Warrior isn't really diversifying.
Came to this thread thinking it said Whiffing for Dark Knight and notice I was completely wrong.
agreed 100%
Gormogon, I like your ideas, but id just play WAR then because it exists in the game already. I don't want to toot my own horn, but I think some of the stuff I posted earlier keeps DRK fresh. It would allow it to branch from its own class, while still keeping the jobs flavor from across the series, and simultaneously not making any classes/jobs redundant.
As an aside, I think managing a resource is a good thing for tanks. WARs manage wrath, and PLDs don't manage anything (should have to manage MP aside from flash spam). DRK tanks would have to manage their HP as a resource which is a dangerous game. A DRK tank would be really intense.
It is but it doesn't have to be my suggestion can easily work as a DPS job as well by just modifying some words.
Regardless it can still easily branch off of Warrior yet it wont have that much access to spells. Which can also be solved if they introduced sub class/sub job that still works in conjunction to cross class or becomes its own thing.
Dunno why people give up on the idea of a second job.
Well if we kept it fresh and true to it's original nature it would end up more around the lines of being a bard which is a hybrid in which DRK tends to steal stats, debuff to buff itself, a lot as well as do damage where it sacrifices its own HP. BLM's already do with convert.
Not saying it's a bad thing but if we are go make a new class where the majority of the abilities are all based off absorbing stats, which is another primary thing DRK has going for it, it wont end well with the people that like DRK. IMHO.
It would be easier to manage DRK as a secondary job branching from Marauder if pushed as a DPS and if that's what people want that's what DRK loving community should aim for united not separated.