I hope we get some clarification on this tomorrow. If this works like Dynamis/Limbus then the game is as good as dead.
I hope we get some clarification on this tomorrow. If this works like Dynamis/Limbus then the game is as good as dead.
You'd have to be an idiot to read into this as it's not instanced and like FFXI's Dynamis. All the rep was saying was that when the instances reach their capacity there will not be a queue in place for parties waiting. It will be first come first serve for whatever amount of groups they set at cap to be instanced at one time.
Yoshi P said very clearly that there intention is to allow as many simultaneous instances as possible. For most MMOs this is around 100 per dungeon per server..
Read
Think
React
Dont make blind assumptions..
Hey gang,
What our German counterpart, Sasunaich, said is correct. The development team discussed it and opted not to include a queue system for the instanced raids at this time. The system will allow groups to enter on a first come, first serve-type system. However, nothing was mentioned about how many parties can take part in the instance at the same time.
I've sent a request for further clarification on how many parties can inhabit the dungeon at the same time and will report back when I have further details to share. Sorry for the delay!
Thanks for the information Bayohne, and I apologise to folks to whom I responded a few days back - I wasn't aware that Final Fantasy XI had a system whereby it was instanced, but only one group at a time could enter. As to being able to 'reserve' a spot, I found that extremely unlikely, but here is hoping that the maximum limit of parties with their own version of a dungeon at once is fairly large.
I'd hope, particularly with the way YoshiP has been speaking about things, that it would be like other 'modern' MMOs, but I have a little worry now after reading various posts. More so for the future of the game if it is made in such a way, rather than my own ability to get into a dungeon.
If it's restricted to 20 or less groups at a time than this is beyond pathetic. No excuse for instance content to not be brought up to at least semi-modern standards. If this game ever gets on track or is suppose to with a decent population it NEEDS to have at least 50-100 slots (1 slot = 1 group). Yet again SE with their asinine restrictions... Of course it's too early to judge I know, but going by FF 14's/SE's track record including Yoshi's I guarantee there WILL be lines even with our limited population atm lmao
This should not be an issue one bit, yet if this turns out that there will be limited low amount of slots, it WILL break alot of peoples hope for this game and turn away even MORE new players looking for a mmo to call their home. Regardless of funding or hardware there's no excuse for having to wait in line for instanced content these days and it's been this way for awhile already. Guess we'll see when it's launched... but if it does launch this way gonna be LMAO'ing at all the fanboys defending this action which I'm sure will happen. There's already some people in this thread that.... LoL
There's always a limit. The more popular the higher chance that limit can be reached. Nothing has infinite resources.
It's only a problem for the first month or so...afterwards I'll doubt it's an issue. The party restriction will make it more stringent.
Say 5 instances can be run at the same time. The chances of all 5 being used at the same time is only likely within the first week after introduction. After that, I'll doubt you'll see more then 3 teams going in at the same time.
You'll be surprised how high that number is when you build a game long term, aka FUTURE.
When you only have 2 dungeons, yes it sounds high, but when you have 20. It's quite low. Given that they are 1hour dungeons runs. 5 might even be an over estimate.
Sure you can scale extra power to new released dungeons to increase the size limit, but probably only temporary is needed.
It's such a small issue in this day and age. Though FF14 will have to push more content for it to be realized.
Guys, anytime there is new content, expansion, whatever, it is always a logjam at first. Nothing new here. Soon as they can fix it they will. And to be honest, I doubt it will be that packed anyway. You get 1 chance then 24 hour or so cooldown so that should break it up a bit also.
Good info! ^^ So pretty much will follow the FFXI's instanced areas' system. I just hope we can have more parties at same time than in FFXI...or will end like Nyzul during weekends or like BCNMs when diabolos was released, where only those with less lag were able to enter.
The morbol always coming to the rescue! Thanks! *Hugs one of Bay's vines*
Do you understand ANYTHING about server load and how these things work??
Obviously, no.
And no, I'm not a fanboy defending SE's actions. Trust me, there are plenty of negative qualities of this game that I'm upset about. Instead, I am someone who understands the limits of our modern technology. In other words, I'm somewhat educated and mature. And I understand that SE cannot pull future technology (at a profitable cost) out of their asses.
wow i wonder how quickly these LOL "instances" will fill up. i can imagine there being a small handful (4-6?) paths to take throughout the dungeon. with only that many paths to take, just how many instances of this "dungeon" will be allowed to exist at once?
5 parties max per instance with a total of 10 instances maybe?
is it possible for a party right behind you to not only catch up but pass you on your own dungeon crawl?
its sounding more and more like a dynamis system, this is very bad news if its true.
If there is a limit to the number of groups that can do the same instance at the same time, this will be beyond awesome.
That would mean SE managed to fail even something as basic as instanced dungeons.
A little different. 1 party = 1 instance. The question is how many instances will be able to run at one time? That depends on the load the server can handle. I'm positive that SE isn't going to restrict it for the sake of restricting it. It will be based on what the server can handle.
There is already a party at Disaster in the Darkhold.
Please try again in a little while.
Well, i hope they'll at least give us an estimated time..
also, if your group wipes while in the instance, are you able to respawn somewhere inside to avoid having to wait in line again?
just so everyone knows, if there is literally only one instanced zone of this dungeon then it not an instance at all, it is literally just dynamis (which was not an instanced dungeon).
my biggest gripe isnt not being able to low man, its not the time limit (i like playing fast) its the fact that i have to share something that i dont in any other MMO. i really, really do not want to run into any groups while in my own dungeon crawl....
dynamis all over again?????????? are u !$!$!$ kidding me?
Incoming Abyssea/Dynamis type content. Everyone can enter and monsters will likely re-spawn fairly quick if so.Quote:
Originally Posted by Bayohne
If anyone is familiar with other MMO's and certain dungeons, it's just entering an "instance" that everyone can enter, seeing other parties while inside etc.
If they add triggers on top of this(even through decapitation), i'll be staying in FF11 that much longer.
Edit: After re-reading that, it also leads me to believe the whole zone could end up being "taken" similar to Old-FF11 dynamis, BUT with the possibility of entering with multipe 8-man parties if they're in your group.
If that's the case, they would have to communicate (excluding VoIP) through LS chat or say/shout since alliances don't exist. Also, no visual indicators for the other parties in the zone.
Uhg, who knows. Let down after let down.
There is never good news the this community finds exciting.. OMGEEZERS ITS DYNAMIS/ABYSSEA AGAIN.. sheesh get a hold of yourself >.>.
Remember this is also FFXIV not wow, wow can run more then FFXIV because wow does not look that great which take less power to run.
If it 5-10 party i wont mind in about 1week they be less then 10ppl on there.
Oh man, I see brown clouds forming in the horizon. Though it MAY be practical some time down the road, the problem I foresee is that on this "huge" update, the only real content released is the dungeons. EVERYONE and their chocobo will be doing them at the same time, creating huge line and much backpain.
I hope you guys have some temporary extra servers planned to pin on dungeons. Pull them off some specific spots that will probably get deserted for a bit due to this new content (don't know where, you guys are the ones monitoring that stuff. Stuff areas of the level of the dungeons, I suppose). Just until the "coolness factor" wears off, or more content is around. Otherwise, bring your coats, there's a storm coming.
Thanks for the extra mile Bayohne.
your standards are exceptionally low.
im playing Rift casually cuz i hate WoW and the current state of this game. however, there are alot of people like myself that arent completely oblivious to how modern game mechanics work and find certain things that SE does to be a bit quirky.
im very much ahold of myself and i find it sad if SE is not able to deliver on this patch properly.
no dungeon qeue? i kinda figured SE would figure alot of people would want this.
This doesn't sound good~ >___> I'll wait to hear more before jumping the gun though but @$%! me.... Waiting almost an hour or so for a party to finish, with up to god only knows how many 8 man parties waiting outside... It's gonna be like a behest at Camp Horizon it sounds like... Everyone fighting to get in before it's full... I hope I'm wrong though LOL
so what do you propose with a daily server population of 3000+ people?
your objective as a business person is to get people to play your game. if they do well with these patches then the population would only logically rise. so what do you do with large amounts of people wanting to play in instances at all times?
I've played games with seemling infinite instances, when I've known there to be at least 20-30 pt's in the exact same instances as me. Ya know better developed free to play games.
But its no surprise. SE just dont know how to do things properly so why is this such a shock.
I dont mind to much, i like the chit chat while queuing up and people bragging and saying how things are done and others saying they are wrong, its all funsies.
But anywho people are going to rage when they dont get in for like 4-5 hours. Then get 1shotted and have to wait another 4-5 hrs or spam like a mofo n hope lol.
Well, Yoshida specifically said that he didn't want people to have to wait in line to do dungeons, so there's hope.
Ridiculous. The cost is massive to run instances. it's almost like running VM's there's always a limit. Unless it's a smaller then crap instance, the server load would be expectedly tough where double digits is already draining the system.
There are way to temporary increase instance loads, but none to sustain high loads. The cost is just completely unjustified.
20-30 instance going on at the exact same time would be every instance at that time, not per dungeon. And completely pointless. You rarely have that high of a number in an instance dungeon at once per server. The chances are insane.
Well, even if it turns out Abyssea-esque, at least you new folk who never played FF11 will get a chance to experience that sort of content first hand.
I do enjoy seeing other people in the field as it doesn't make the game feel separated. As long as the competition isn't horrible it might actually be pretty fun, but those videos make it look like just a start to finish dungeon (also, cut-scenes). So, i'm starting to bet that it won't be anything like abyssea.
Market wards are instanced like 15 times =O idk how many categories there are, Anywho, it is possible if games already do it!
I think when Yoshi said he didnt want a queue he probably ment like how when XIV servers get full and you get put into that login queue, that type of queue. But waiting around until there is a free spot is most likely gunna be the situation.
/Shrug
I was under the assumption that there would be a set amount of instances available (20 maybe?). Each party would fill in one of those instances, once those fill up, its a free for all for whoever is up next. Is this not the case?
From everything I've read, it seems to point to this type of setup.