Really? MP regen is fine, I think your forgetting that you need to be in passive, and not engaged by an enemy.
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Really? MP regen is fine, I think your forgetting that you need to be in passive, and not engaged by an enemy.
There is nothing wrong with the MP Regen. Most lowbies won't understand the need for this until the have played a higher rank mage in a fast paced SP session. Die enough times or have to wait for MP replenishing abilities to cooldown when you start running low and then you will understand that 50% restore and a cheap Siphon MP isn't going to make much difference.
Spiritbind: yeah I know you will comment on this one too. Go ahead and spiritbind when your doing quick kills on mobs that damage your tank ALOT per hit. We will see how good your non-MP Regen hating self deals with that situation :)
No it isn't a matter of not being able to "play the class correctly". It is a matter of the OP not understanding what he is talking about.
EDIT: Radiance and Damnation are good only at low levels. The REALLY are sorry mp replenishing options past mid ranks. This is yet another proof that the OP has no idea what he is talking about.
Hahaha oh yes. I just don't know what I'm talking about, Areeya. Guess we're all too lowbie to debate with someone like you, eh? How about this:
You don't know what you're talking about because you're up your own ___. See what I did thar? Yeah... Ad Hominem ftl.
No reason to contest it :) You just don't know what you're talking about ____ :D
The fact that you made a thread about this shows that you don't know what you are talking about. This is a classic Troll topic. You know that if people can regen HP then regen'ing MP is no difference.
Sad to see the official forums houses such filth.
Personally i was mad at first when they added. They were making DoM easier then it already is by adding this. I loved being able to control mp. However after playing it a bit I found it really did not effect much. Then my opinion changed during a NM run where I could disengage during combat and while my party was fighting get my MP back. The concept of mp regeneration itself is fine, but if your party is engaged with a enemy you should not be able to regenerate mp whether your in combat or not.
The problem with MP is the spell and skills from pre-MP regen are not in balance.
We have all these MP generating skills on top of mp regen, and also the possibility of food/eithers/etc. It's sickening. Oh and free AoEs and movements.
It's a nuk-a-thon..why bother giving mages all these combat skills now?
The fact that DoM in FF14 aren't "mages" but "mage fighters" It's completely out of wack
I agree that the mp regen is too much assistance and mp has become depreciated. I don't even siphon or spiritbind any more. I just cure the tank to full, stoneskin them, then hit f. Bang 300 mp before I need another action. It has taken mp conservation at great buffalo from being mildly challenging to simple. Buffalo goes down, hit f, get 400 mp.
For nuking cons you can chain nuke without the mp regen anyway. Now you can just be lazy with your mp and still pull it off.
Where's the challenge and reward for playing well. No cure 3s when cure 1s suffice and all that. This is a mental job!
The current MP regeneration is overkill, to the point where all the spells and abilities that give MP are pointless and useless. I mean, it's nice and all, but it's excessive. All it takes is a few seconds of being disengaged and bam you're ready to fight again. MP management went from a slight challenge to being completely unnecessary.
From what I have been reading its not the regen itself but the low cost of spells maybe? It could also be some mp regaining moves should be lessened. Either way there is some balancing issue.
Along the same vein as Alhanelem, I always felt that, instead of MP regeneration, we could have had new recipes that allowed the creation of more potent ethers. Not only would this encourage the use of items more, but it would give alchemists another thing to be renowned for than just crystals.
50 MP per ether seems almost not worth carrying now that a few seconds of standing still will do just the same.
When you get a higher rank Mage you will understand the need for it. It also helps in NM situations. A lot of the people saying that MP Regen is bad are low level mages.
At lower levels Mages really have it easy. But higher ranks need the MP Regen.
Personally I totally disagree with this. I have had no problem managing mp for fights like Mosshorn and Great Buffalo with this, you use got to use your terrain and surround mobs, also need good team mates. :P Well i guess it comes down to the individual, but really resting while a mob is engaged seems to nuts, at least at the speed mp regeneration is now. But I am one of those that likes a challenge when healing, so that could just be the main reason why.
I love the MP Regen, it gives me a nice cushion for when grind parties get rough (i.e.: too many adds)
The question is largely MP regen OOC (out of combat) and not during combat, correct? I don't see it as an issue at all. However, allowing this kind of MP regen while in combat would be ridiculous.
I have no problem chaincasting nonstop nukes and/or heals with just siphon, spiritbind, and most importantly judicious cures as the main healer. The person who said mp regen is for higher level mages is wrong. I don't even use tranquility on any r40- r50 activity except great buffalo.
Scratch that. Now I don't even use it there.
A r50 is the one conj who should NOT need this help, rather than need it the most.
The MP Regen is fine as it is, and possibly could use some drinks to boost it between fights. Out of Combat MP Regen does nothing except reduce downtime and allow mages to (gasp) actually use their spells in their fights like you would expect to mage to do, instead of spamming the no MP attack when their super long cooldown mp recovery abilities aren't available.
Personally I think anything that reduces downtime is a good thing, as it is there are far too many things in this game that reduce the time you're actually able to be out and about killing things, and the inability to passively regen MP was a big offender even for melee classes. This isn't "easy mode", it's "playable mode", since any time you're just sitting there waiting for a long cooldown to get the MP you need to use the basic functions of your class is time you're not actually doing anything useful.
If you find yourself using the no mp attack out of last resort as a Mage in this game, you need to improve your mp usage. I know ranka up there. I know me. I know we don't have these issues and we aren't doing anything you can't. We ARE using all our abilities. We are just making better use of mp.
MP regen is pointless for proficient mages, which should be the goal of all mages.
You don't need this. This is insulting.
I'm in shock that people would be against a feature like MP Regen. I remember when I found out that MP did not regen and wanted to slap someone. What moron thought that was a good idea? Welcome to 2011 ppl.
Do you know what one of the most common complaints about FFXIV was in reviews and among the (former) player base? Not intuitive, very hard to get into, nonsensical design decisions. My MP usage is not the problem, the fact that the game would exclude people who don't follow your regimen of MP usage from being able to play through the game at an acceptable rate. Now in battle, of course MP usage is a key factor for any mage, but for balance mages and melee should be able to pick up and fight new enemies after the fight as quickly as possible, otherwise it's just wasted time.
The game is far too slow paced as it is, and I don't necessarily mean things like having to input commands every 3 seconds, but the downtime is brutal and ultimately unnecessarily.
It just show some people are never happy. I'm for once glad they did add in regen mp. Before you have to travel all the way back to Crystal for it. So if you're a mage and run out of MP, you become screw and useless to the party.
I really dont get how anyone can complain about MP Regen, if there is HP Regen, then there should be MP Regen. Wait till higher tier skills come out, you guys will LOVE the MP Regen -.- :mad:
Except you're not mages.
you are mage warriors. Half your skills are non spell related.
That's the problem with this whole situation. The classes are all messed up.
You're all redmages trying to wear black or white, but you're still redmage. Now it's just super redmages with a lot of mp regen.
This will get revisited when classes get revisited, but as it stands, you got things backwards because you want to play a class that doesn't exist.
Not super red Mage. Lazy red Mage. I might as well just take spiritbind and cure 1 off the macro bar. This update does not allow me to be a better Mage since i won't change anything i do because of it except slack off.
You guys act like your mp regens while fighting. You still have to manage your mp in the middle of fights, geez. God forbid that mp regens once a fight is over. Not only that, but you need to be in passive mode to regenerate your mp. Theres still downtime, just now you dont need to wait 10 minutes on a stupid skill or aetheryte.
If you're going to argue against auto-refresh the way it is now, you might as well remove auto-regen too. I mean, auto-regen is WAY more powerful that refresh and it makes the game super easy mode for melee classes since they don't have to manage their hp anymore. Might as well take second wind and bloodbath off the macro bar!
Uh...you do realize that hitting the f button in a fight now is like a free siphon mp, right?
10 mp is the hp equivalent of 300 hp to one player and over a thousand hp to a group who has been hit by aoe. So if your hp regen did 300-3000 a tic yeah. I'd say get rid of it.
Well, i agree about MP regen being a bit too messy. Unless they player decide to stay in active mode full time he will never need tranquility, exaltation, stygan spikes or siphon MP (sp). I do think the MP regen is welcome, but like FFXI one. 1 MP/tic was enough there...why wouldn't be here since we have more MP and spells costing way less here?
Unless they adjust this regen way down next patch, i'd be expecting most spells' MP cost to be increased because it just makes no sense right now.
Then you better remove any AoE melee skills too.
What 10 mp is also the equivalent of :
1 Stoneskin
1 Shock Spikes
Half a Cure 2
Half a Nuke 2
Less than 1 Protect
Less than 1 Shell
And also, OMG Radiance recovers 12 mp, that can cure a whole alliance for over a thousand HP, NERF IT!! NAO!!
I have used Tranquility tons of times since the update. It's easier than waiting for auto, faster than waiting for auto, and is much more helpful for recovering mp during combat than auto will ever be. People complained for months about auto-refresh and now that SE gives in, all they hear is "WAHH, OP, NERF NAO!". And you wonder why SE never wanted to listen to the playerbase in FFXI...
(And where you're getting 300 from a Cure 1, I don't know unless you're talking about level 50.)
In the end I'm not voting to subsidize substandard mages with my entertainment and resulting boredom. That's really what it comes gown to. I mean honestly no offense but good mages just do not need this update.