First off, if you played 2 hours a week, you'd still be working on the story. The entire 2-hour-a-week thing requires an initial 500-hour investment, because there ain't a damn player of this game who started out with full i90 and immediately started gutting Twintania. So yeah, total nonsense strawman to begin with. Second, content gets patched in today in a way that old games could never manage. Teams are much larger and the bar for a profitable game is higher. Games like Anarchy Online and Asheron's Call, memorable though may be, peaked at 100k subs or fewer. 500k today is a failure that goes F2P after a few months.
