It's also extremely uncreative of them to have that ability on practically all 'endgame' mobs.
It's also extremely uncreative of them to have that ability on practically all 'endgame' mobs.
Its sad that its almost better just to keep your companion out, and sprint through the whole of the beastmen territory.
When traveling through with i87 gear...I think. "Do you really want a piece of me"?
Agreed Id rather have mobs just kill me TBH , increase the danger level... heavy is just an annoyance.
Errm... If you remove Heavy and make enemies dangerous, you'll just run through them with zero worry... Unless they one-hit you, but that would just be ridiculous...
They'd have to be dangerous and inflict Heavy, in which case you have an annoyance which kills you, instead of an annoyance which doesn't really do anything.
I do not know about you guys... Those Beacons annoy the sht out of me.
They stay "engaged" even after i run some distance..... which means i cant mount.
All i wanted to do was kill that Amal'jaa Thaumaturge guarding the Beacon.
My only problem with Heavy is how freaking long it is. Is 20 seconds really necessary? Cut it in half and you still get the desired effect while not being annoying.
It lasts way to long. If it was 10 seconds or less it wouldn't bother me. Its being snared for 10 seconds after the thing that can't kill me has run home.
Regardless of how threatening your enemy is, people are still ganna complain how they can't run through things without worry. *Looks at 1.0 black shroud*
Oh... and don't forget the suicide runs through 1.0 Castrum.... err.... w/e that place was called.
Hm..
I wonder if it's possible to have mobs react based on our iLvls?
This x 1000! It absolutely annoys the s*** out of me when I get the heavy status, and I ask myself why even have it? I mean think about this, say you are an iLvl 90 level 50 and you're running through the Sylphlands for your daily quests. You get hit with something like Thunder, while riding your chocobo and you now have heavy. You continue riding forward, trying to get to your destination, which is across the zone, and you're just about to be done with that god awful 20 second timer on heavy, when what happens? You get touched by another mob, and the heavy timer RESETS back to 20. Again, why? It poses no extra danger to have heavy, you will get away, just annoyingly slow. It's not like having the heavy status has any chance in hell of letting the surrounding mobs kill you. None at all. So other than to annoy the living s*** out of people, why let mobs give players a heavy status just because they are riding their mounts?
everytime i get "heavy" cast on me, i feel like my character makes the noise that Sideshow Bob makes when he steps on a rake.
I'm fine with mounts getting Heavy if you're below half HP. If that happens, you're actually in danger. Too bad there are no mobs over level 50 anymore.
Might as well just Sprint anywhere. Can't get half-movement gravity while Sprinting. Yay mounts. Punished for obtaining rewards ftw.
You should fall off, break your legs and die.
This would also apply a 30m debuff to your character inflicting slow and random paralyze.
But seriously the open world needs more life and danger brought into it, finding getting around and being "Slowed" a nusance should be hillarious to how bad it should be to get caught with your proverbial pants down in the midst of a beastmen stronghold. But until they reintrotudce good agro mechanics and don't leash monsters 10 steps from their spawn point, they could hit like Mike Tyson punching a baby and nobody would worry.
The thing is, slow is pretty much pointless and just a pain in the ass. You know what happens when I get slowed? I just let mobs hit me until it wears off & I go wherever I wanted to. If I was getting hit hard it would be different and even fun to defend myself and fight, but the way it is now its just super annoying.
The simplest solution is to just reduce the heavy duration. I understand why they want to keep the threat of higher lvl mobs on lower lvl characters, but as has been mentioned, it's only an annoyance to lv50 people.
Instead of 20s, make it 10 or 5.
It's too late to change the foundations of the open world now without adding new areas.
First hit should give you heavy, the second hit should throw you down the chocobo and the 5th hit should kill you if you don't kill the attacker first.
It made a lot more sense when there were pockets of extremely dangerous mobs all over and especially around the far aetherytes. Kind of an added "you're screwed" chance while making your death runs to attune to them all. These days though, getting drive-by heavy is merely "Seriously. Seriously? Ok, I'm going to get off this chocobo, turn around, and then kill and eat your entire family." Annoying and pointless.
I don't fear death in this game because...
Even if it WAS really easy to die, there really aren't any consequences.
You don't lose exp. Durability is super cheap to repair, and oddly... you don't lose THAT much durability from dying.
And with the 'closeness' of aetherytes, it's not like one death will waste 30+ minutes of your time.
Compare this to FFXI where if you died in the 'open world', you would beg your friend to come out and raise you because...
1) You could lose hours-worth of exp from 'homepointing'.
2) You would lose 15-30+ minutes of progress because you would have to run that distance again.
But... a 'you lose exp and a lot of money from dying' model would make the game less convenient for casual players who simply don't have the time to play. Thus... you are right. Heavy is a minor inconvenience, because death is not really an inconvenience at all. Plus, the mobs don't hit that hard so heavy REALLY won't kill you fast anyway.