Quote:
Originally Posted by
Kakure
Pricing your item .002% lower than your competitor might look like undercutting, but it's not. That's selling the same thing for the same price, but doing it an underhanded way to ensure yours sells first. It does nothing to move the market toward equilibrium. It does not benefit buyers in any real way -- saving one gil on your Vanya Robe is like saving a fraction of a penny on a PS4. Rather than incentivizing efficiency, it encourages crafters to stand in front of the market board for hours constantly rejiggering their prices. It is the economic equivalent of elbowing your way to the front of the line.
Oh, please try that. It's not like people with money won't, you know, buy your item for half price, re-post it, undercut by 5 gil anyways, and make a ton of cash. No wait, I will. Keep on doing that. [...] All you do is screw over yourself as the crafter and make the price of items vary wildly, never hitting equilibrium, making it impossible for anybody to ever know if they'll be able to afford something beforehand (or make a profit if they sell something).
Quote:
Originally Posted by
Lyrinn
It's simple, you go by percentages. On an item that sells for 50k+, undercutting by even 1k is meaningless. If you start undercutting by 5k or 10k, you discourage your competitors who are looking to undercut you in turn from doing so, as it would mean they would have to drop by the same amount.
If you undercut ENOUGH and the market is hot enough, I'll simply buy and re-sell.