Pharos is always easy as can be for me, it JUST may be that I lead the group to success every time it pops as a random duty. That and I always stun Lunatic Voice on Siren as the tank.
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Pharos is always easy as can be for me, it JUST may be that I lead the group to success every time it pops as a random duty. That and I always stun Lunatic Voice on Siren as the tank.
Finally beat the dungeon tonight, group consited of me, ilvl 80 tank, usually tanking coil 1-4 without too big problems, probably ilvl 75 something bard with avarage 180 dps, an ilvl ~90 healer and a crap monk with below jobgear at like 70 dps which we had to replace at Zu for another ilvl~85 bard. even with ppl geared this well (and actually well playing) siren was still extremely annoying and i'm pretty sure our healer lost 2-3 years of his life due to stress.sorry but in my opinion siren alone is in terms of difficulty easily en par with titan hm, not too difficult for a premade group but something you really dont wanna do random unless ur realmpool is geared way better then the european avarage. i actually like challenging content and because of that i actually wouldn't want the dungeon changed too much but u can't put something like that up into the duty roulette....and besindes that: improve the drops.....there is literally no point in getting ak gear in a dungeon that requires at least full dl to clear.
and for the guys who are all high and mighty white knighting: how do u intend to "lead your group to victory" if 1-2 ppl in your group cant even understand you cuz they can't understand english at all? how do u intend to make ppl deal more dps then their gear actually allows them to do? sorry but how do you lead DDs who don't deal enough dmg to kill 2 adds at Zu in time before the next mobwave spawns? how do u lead dds who dont deal enough dps to get the adds at siren down in time so there at some point a huge army of mobs in the arena? stop being all bossy, there simply is no fucking way that u carry each and every group through this and if u did u were plain lucky. In fact with the huge amout of causual players in the duty roulette its more then unlikely that u manage to beat PS regulary through duty roulette at all. It's the same as saying : "Hey titan hm is sooo easy, I kill it even through duty finder 100% of the time." sorry but thats simply far from being realistic and i can only assume you are simply horrible trolls.
The problem with your argument is that you're arguing against the wrong thing. The problem isn't that the dungeon is "hard" it's that it's hard with people playing poorly. Thing is, AK was exactly the same at 2.0 Launch. Same issues, same complaints, everything. I've done PS as all 3 roles, and one the fight mechanics are known, it goes down quite easily.
The simple fact of the matter is that players have become accustomed to running dungeons that they over-geared for the content. Dungeons are supposed to be difficult, wasn't that what we, the players asked for? Whining and complaining that Wanderer's Palace was too easy? i48 for Pharos Sirius is exactly as it should be.
I disagree. Healers and Tanks have long blamed dps for their failings. These new dungeons are showing where the problems have always been. Healers are used to either being or healing over geared players and are not up to the task when they are healing ilvl appropriate content.
The thing with P.S. is that it is both way to easy, and way to hard at the same time.
With a group of competent players who communicate its dirt easy.
With any one else it verges on impossible.
Sadly, the latter outnumbers the former by quite the margin. I was optimistic, and tried running it half a dozen times in roulette, but every single instance ended in disaster.
Now whenever it pops up in roulette I'll say sorry to the group, and happily eat the 30 minute downtime. It is seriously not worth the time and repair costs. I guess the main problem is that compared to the other dungeons, it has NOTHING to offer in exchange for its difficulty.
Want Tomes and low level gear? Run WP.
Want Tomes and Higher level gear? Run Copperbell Hard
Want Tomes and some really nice gear? Run CT.
Want to wipe multiple times do to random PuGs, 1k gill repair costs, and constant frustration? Pharos Sirius is the dungeon for you!
Your ilvl determines how much screwing up room you have, and at i48 in Pharos of all places, you have zero room for error. For someone taking their first steps into endgame out of the i40's range in whatever class they're playing, you cannot expect them to play like the i90 parties you seem to be running with. Most people run Pharos because the roulette threw them into it. I haven't seen or heard of any that run with FC's to farm the place, considering the gear from there is crap compared to the level of gear you'd have to have to comfortably run the place. But let's play your way for a moment. If you were putting together a Pharos run, and someone, let's say a healer, joined decked out in upper 40's gear, would you feel confident running with them?
Are you joking? Healers and tanks have always been the blamed ones, since world is world, and often the ones carrying others. And in my only Pharos pug, as a healer I was the only one getting blamed for Siren fails while dpses weren't bothering to kill adds and tank wasn't bothering with stunning anything.
way harder than ak, drops the same gear as ak. needs to be tuned down a bit. someone link a video of i50-55 people getting through as that's the intended ilvl.
You can heal the tank through the massive attack if you get the tank to kill eggs. Zu spawns too many adds, you get massively overwhelmed, I think it's a better idea to get the tank to smash eggs and get dps to focus the boss as she takes extra damage when you break eggs.
Siren is a bitch on healers though.
Fun fact: We wiped more times to this dungeon than we did Titan EX.
If you get massively overwhelmed at Zu, you're doing it wrong.
When eggs light up, destroy the lit eggs except for one. Kill all lit eggs and you're going to wipe to enrage.
Siren isn't bad at all, IF Lunatic Voice is stunned or silenced as it's supposed to be and IF the adds are kept off the healer.
People seems to think that they can just zerg through stuff instead of following simple mechanics...
I've had only one run in this dungeon, went there as a healer with a friend's bard. Neither of us knew what to do, neither did the random DD, but the tank did and he was patient enough to teach us. We wiped 3-4 times on Siren but managed to do it. It was a positive experience all in all. Think I'll read the tactics again at some point to refresh my memory so I can teach other newbies if it ever comes to that. n_n
Pretty much the only thing that's wrong with this dungeon is the requirement ilvl and the fact that undergear players are throw into it via DR, especially the healers. I laugh at the patch note the moment I saw the average ilvl for Titan EX starts from 67, that's when I know all those new item level requirement is BS. :rolleyes:
The minimum required ilvl serves two purposes...
Gives a hint to way undergeared people that they need to gear up before attempting the content.
Gives a hint at when it's reasonable for a good experienced group to begin attempting it.
The minimum required ilvl is NOT a hint to players that anyone or everyone can and should be able to do it at that ilvl average.
A lot of players need to be overgeared for content because they're simply not skilled enough to pull it off otherwise.
It also doesn't help things that people equip accessories that are not intended for their current role just to bypass the ilvl average requirements.
As of now, it seems that the required ilvl seems more like bare-minimum possible level for skilled players. Unfortunately, most people doesn't see it that way or agree to it. I hope they would raise most, if not all the current "required" ilvl and change the term to recommended ilvl instead.
The dungeon definitely does not need to be nerfed. It's nice to have at least one 4-man that isn't completely faceroll for people in endgame gear.
The minimum item level is definitely way too low, however. I simply do not see an AF-geared healer succeeding in that dungeon unless they are extremely experienced with it. It should be closer to 60-65. It should also drop some better gear, like i65 or i70 stuff, instead of dropping the exact same crap you can get in AK, but that's another complaint.
I've done this 3 times with 3 DF groups and was quick and easy all 3 times.
We think alike, I sure wish I can at least get the new Blessed set instead of another pair of Strategos for running PS. And if possible, raise the ilvl and stats by 5 or something :/
As SCH Siren is so easy. If you Adol yourself you can dodge all her debuffs. Makes the fight cake.
I have to say I never wiped there when we had a SCH with us and an at least half capable tank.
Piece of cake if healer knows how to heal (a thing that at lv 50 he usually should ûu usually.) and the dps are not the slowest guys on earth and can think a bit, too. Like: Not panicking when 365482364 adds spawn at the end of siren fight.
Actually don't know why people wipe there so often.
The problem is the niche it should have filled is now empty. It was supposed to be the new AK, and for that they nerfed AK (which tbh I still enjoyed much pre nerf) but it's way harder then that, and ofc th requirements are stupid. Sure there's the HM dungeons, but they're not really new, and I do them so much in nm version with low classes already that I don't even care much to see the HM version (yes I also like a different place other then different bosses+some trash added)
Yeah I can't say I really understand. It's harder than AK or WP.. sure, but that's not really saying much. The mechanics aren't that complex.
All it is is just not knowing the mechanics. That's myself included, only done it 3 times now since it dropped. Doesn't mean it needs to be nerfed. One group I was in kept getting hit by the debuff from Siren. I was healing and i'm pretty well geared 4k hp unbuffed mostly allag/Myth and i'm thinking. Holy shit I can barely keep up with topping peopel off how would someone else.
Well....you stun the song that causes the debuff, Duh! Mechanic check here. Doesn't mean it should be nerfed. Everyone needs to know their part.
For Pharos, the ilvl requirement is way too low. And I agree that it kinda is a detriment to your roulette to unlock the quest haha, although 50/50 at the end is pretty good (I don't know how much myth or philo you get during the dungeon).
Well funny thing is, Pharos is actually hard the more equipment you have on your ... DPS ! Or that is my feeling.
First boss: dog calls seems to be related to %life HP of the boss, so the faster you kill him => the more dogs you have to manage at the same time :)
Zu: kill one egg, let one pop, kill the add, u good to go, he won't insta kill anything. Also feels like egg call is somewhat DPS related since I had parties with one DPS being on standby and just killing the adds and not dpsing boss.
Third boss: that's a boss ?
Siren: Stick to her except when she ports to border and your good to go. DPS seems also to play a huge part here as with really heavy dps, as a scholar or white mage I can't keep up with the healing debuff + charm + healing tank + dispelling bleed on tank. If you slow the dps, weirdly it goes through with a breeze :)
In the end when I do that dungeon I switch to spiritbounding equipment ^^ it goes better :)
Actually...the least DPS you have, the harder it is to kill adds, and adds are important to kill. Especially on Siren, if you don't kill crawlers fast is hell. And third boss is basically only a dps race, since if you don't kill him him fast enough he starts being a boss, so...my feeling was the opposite.
I did Pharos Sirius twice up until now. Both times was with Duty Roulette and both time was me Healing.
While I do claim that the instance is stressful on healers, it is in no way too difficult to do for randoms.
First time we went in I had 1 wipe on second boss (too many rage stack 2 shotted the tank) and the second time around the group did not wipe. Both times had new comers to the instance.
I never wiped on Siren, the fight is no way easy for healers tough, to many status effects that can combine to make healer's live hard.
the content is easy with a premade group, in duty roulette instead pretty much all the ppl I know regret ever having unlocked PS and I'm in one of the most advanced guilds on our server. Pretty muich everybody i know takes the 30 min penalty above wiping 90 mins through PS.
Out of curiosity, since this dungeon and Haukke/Copperbell HM are min ilvl48 dungeons and AK/WP don't seem to have a min ilvl, has anyone tried equipping gear that lowers their ilvl to below 48 and then queuing for the high level roulette? In theory you should only get put into AK or WP and then surely once you start you can just re-equip your good gear? :)
I would like more content like Pharos. Only through exposure will people improve. Can't expose the community to hard content if the content isnt hard.