so is there any way to have the fairy not cast ANYTHING? that's what i want.
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so is there any way to have the fairy not cast ANYTHING? that's what i want.
I can't believe that you are saying this MAY not be fixed. If Yochi.P is too busy to look into this, just let any of the UX/QA manager play SCH a bit, and I'm sure the feedback is not just "inconvenient".
The current behavior looks more like a bug to me.
Arg, it seems like you either have no control or you have full control and they auto heal. I want them to auto cast buffs and me still be able to control their heal like before. Now if I want to control the heal I have to control the buffs too which I don't really want to do but guess I'm going to have to now.
I guess in the end it's for the best to have manual control over it to use its spells at the best times.
Why is my fairies auto casting on Steady? I want to be able to manual EVERYTHING. Having her casting an auto heal when I need a certain buff is REALLY annoying. Steady = no auto anything right? FIX IT!
So is OBEY the only stance that will allow us to manually exercise Embrace?
Is the team also looking into a way to macro Selene's Embrace? Right now it only works with Eos and you receive an error message when you try to use it with Selene. Both spells have the same name, so I'm not sure how else to try it.
It seems like Steady should be the non-target version of Obey. All of these stances do have me a bit confused though!
The Selene embrace macro seems to be primarily (possibly exclusively) a ps3 user issue. Haven't heard any info concerning it or a fix yet though
/petaction "Embrace" <t>
/petaction "Obey" <tt>
/petaction "Obey" <t>
this macro has solved pretty much all my Eos control problems. Somehow it doesn't work as smoothly when Obey is before Embrace though. As for Selene I always have her set to free mode because she should only really be out imo if healing isn't really an issue so it doesn't really matter that you can't tell her to heal someone.
Macros I also use:
/macroicon "Rouse"
/ac "Rouse" <me>
/petaction "Whispering Dawn" <pet>
/macroicon "Sacred Soil"
/petaction "Fey Covenant" <pet>
/ac "Sacred Soil" <me>
/macroicon Succor
/petaction "Fey Illumination" <pet>
/ac "Succor" <me>
these macros give me total control of Eos without switching back and forth between hotbars and even gives me the ability to set her to a controllable stance. In all this update may have a few hiccups for people that got used to playing SCH before 2.1 but I think in the end it gives you much more control to play SCH to it's full ability much more easily.
Why do you need to be able to make your fairy not cast at all? Just send her away.
I changed the original post. was rushing and not really paying attention.
Anyone else realize when your fairy cast something and get hit in the middle of it makes the spell cast interrupted now? Or everyone just turn blind eye on this matter?
Doing Titan EX Mode right now, and using Eos. I Focus Target Titan to use this macro to summon my pet.
/macroicon "Summon"
/ac "Swiftcast" <me>
/wait 1.5
/ac "Summon" <me>
/wait 2
/pac "Obey" <focus>
/wait 1
/pac "Heel" <me>
You've got a point there.
My suggestion is to make some commands/stances that enable these:
- Manual (your fairy will not do anything at all if you don't command anything)
- Semi-auto (your fairy will only cast embrace automatically, the rest of the skills have to be activated manually) - the current stance as 2.1 is Obey
- Auto (your fairy will cast everything automatically) - the current stance as 2.1 is Sic
But, as everyone has already experienced, Sic and Obey are broken because you need to target an enemy to enable these commands/stances.
While I appreciated that the development team will look into this. I really don't see why it has to be discussed? Being able to use obey without an enemy target present wouldn't screw with scholar's balancing. I'd wish this would be introduced with the next hotfix. But I'm sure there are alot more other priority cases which have to be fixed. Its just I don't really want to wait until 2.2 :/
This is a great idea.
Active mode: pet skills are triggered by AI
Passive mode: pet skills are triggered by player
The skills the pet should use in Active mode can be activated or deactivated, so you can prevent the AI using skills you rather activate manually.
Settings made to the pet skills and current mode get saved for the next time you summon a pet.
The Heel and Place command could stay as they are. Maybe they could add a follow command so you could make your pet stick with another party member.
I noticed today that Eos is not nearly as responsive in Obey as she was prior to the patch. She doesn't start auto casting Embrace until far more health has been lost on a target, which makes it feel like I need to be manually controlling her 100% of the time. It's kind of annoying, tbh.
I'm sure that the fact that the pet stops following you is not working as intended. Heel and Stay are different command that can stack with Obey, Sic, Guard and whatever stance.
The fact that Obey puts the pet in Stay should be completely unwanted (also the pet obeys but doesn't follow? that doesn't even make sense).
Also why Obey has to be used on an enemy?
If you put the fairy in a controllable stance then if you're not directing her to heal anyone she'll heal the person farthest from full hp that's under 70% hp. I don't see the problem with this when you can cast cures yourself that are more powerful on anyone you want to while she heals people you haven't gotten around to curing yet. The only time I see this being a problem is if you have your physic and embrace macroed together which I feel is a waste and prone to over curing.
I'm totally guessing here, but the dev team is pretty subtle with their changes. Unless there are some bugs I'm unaware of, I think they've tried to design things so that, in 2.1, you're worse off if you rely on the Faery to control itself, and better off if you manually control it. If you really have no interest in manually controlling it, just macro the embrace along with your Physick and Adlo, and you'll get some pretty good use out of her. Or just set her to Sic and ignore her. I personally think it is better to have Embrace hotkeyed somewhere that's easy to press (I use "q" for embrace and E/Alt+E for Phys/Adlo.)
They've also made you want to manually control Eos, but set Selene to auto-pilot so she'll keep the buff rotation going. This means Selene is going to be the worse healer unless you take full control, which kinda fits with how I see the faeries (Eos is heals, Selene is buffs.) I don't mind this; when I have Selene out, I don't usually need to do as much healing (trash mobs) and then I switch to Eos for boss fights.
Thanks for the info on this, now that I know there will never be any semblance of a functional pet system I can stop checking the lodestone and forums and just be completely done with the game
either full rotate your faery or just learn not to manual embrace.. don't like.. i never had to worry about rotations before on eos, i got along just fine without it.. and on selene it was just a case of activating dps buff when mage one drops.. manual healing was a big thing to have ninja'd without telling us in the patch notes.
i am still able to solo heal titan so i am not fully gimped but its a change i really dont like.. i still maintain that leaving them on auto is the way to go
This is exactly what I would like as well. Honestly, is it that hard to implement? I personally was looking forward to the patch changes, but they're not good at all. I can't force my pet to heal someone in priority anymore, unless I fancy controlling every other ability. And needing to target an enemy to do that? Really?
This isn't accurate; in 2.0, you could issue commands (via hotbar) without having to target an enemy first. For example, if your fairy dies right before a Titan jump and you Swiftcast resummon, you cannot issue any command (e.g. Fey Covenant) until after he lands. Furthermore, Embrace is now interruptable by hits, whereas before it was not.
A few other misconceptions in this thread to clear up:
It's important to recognize that the pet AI mode is two part: Sic vs. Obey vs. "free", and Guard vs. Steady. When you summon your fairy, she is in Free+Guard mode. (Free mode is only accessible immediately after a summon, and you can see that the Guard icon is greyed out.) The only difference between Guard and Steady for fairies is that you cannot be in Sic+Steady mode (Sic automatically puts the fairy in Guard), and you can only issue commands in Obey+Guard or Obey+Steady mode (in 2.0, you could issue commands in Free+Guard or Free+Steady mode).
In 2.0, there was a dramatic increase in Embrace spamming speed when the fairy was in Place vs. Heel; this was dependent only on her movement AI and had nothing to do with her action AI (e.g. Free Steady). However, this is no longer the case in 2.1; now, that heal speed increase is (unfortunately) exclusively limited to Free+Guard and Free+Steady. You can easily see this by syncing to and immediately desyncing from a low-level FATE; in both Free modes, the fairy will spam cures as fast as a human would (her GCD doesn't stop moving), while in Sic and Obey modes there is a noticeable lag in between casts.
These AI changes have the net result of making the fairies significantly worse than 2.0: they won't cast as quickly in a controllable mode, you can no longer issue commands without an enemy initially present, and Embrace is now interruptable. This is a sour tradeoff for the ability to macro pet abilities, particularly since /micon doesn't work for pet abilities. (It would also be nice if pet commands displayed properly in the log, as they did in 2.0, instead of You give the order "." for everything.)
It seems to me that pet AI should simply work in the following manner (and since fairies cannot attack anyway, none of these commands should require an enemy target):
Free+Guard: fairy accepts commands but does what it wants, and casts Embrace with pauses for input
Free+Steady: fairy accepts commands and does only what it's told, except for Embraces with pauses for input
Sic+Guard: fairy does not accept commands, does what it wants and chaincasts everything
Obey+Guard: fairy accepts commands and does only what it's told, except for chaincast Embrace
Obey+Steady: fairy does nothing but execute commands
If that makes Obey+Guard "too good" then I'd rather have chaincast go back to Place vs. Heel; at least then you are rewarding pet micromanagement without totally relinquishing control of your pet.
I wanted to respond to this after I got a chance to test this technique out. It does seem to work. She was much more responsive in her healing when I did Steady --> Obey --> Steady. Thanks for the tip!
Edited to Add: She does still hesitate before casting a new spell, and I noticed that a few times she started casting Embrace and abruptly stopped. I'm not sure if she took damage or not - she didn't appear to take damage at the time, though.
I'd love a barrier healer and DOT class that doesn't have a pet. I've never been a fan of pet classes in games.
My fairies have been acting very strange though as of late. When I put them on heel sometimes, they run off and bug out. (In a constant loop) I have to de-summon them entirely to fix it. ;/
I like the changes that were made, the only thing I don't like is that I have to target a mob before I can hit obey. There have been times she's died and I forget I need to be targeting something, so she stays in free stance. Now that I can use everything when I want and use macros, I feel like I can heal much more effectively and I feel more confident now.
Mine have been acting a little weird the past couple of days too, twice today when I used Whispering Dawn...the cooldown started, but nobody got the buff. That should never happen and I hope they fix it quickly.
Hating the changes more and more -.-. Was in coil on Monday, and as I was positioning for the boss, my pet was on free stance, and it ran off to heal someone who was weak and just recovered and aggroed the boss on the way. Great -.-
How can i make fairies to cast embrace when i tell her, cast alone when its needed and auto cast buffs??
Thats how i used them before patch
One step forward two steps back ...
I would love to have an option where i can control the pet and have them use certain abilities on cool down. Is it so hard for you SE to implement wow/rift style pet control?
A Toggle for EACH ability. Whether pet will auto cast that ability or not. This will solve most problems.
Who thought "Your pet is in free stance cannot be controlled" was not the dumbest thing ever? Most likely someone who doesnt even play sch . Why limit control at all?