If you don't have the time, then why are you even playing an MMORPG since MMORPG's = Time to gain things. If you lack the time, then you need to stay away from Online RPG's, IMO.
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Not impossible in a virtual world where everyone has access to the same resources. There are ppl in my fc donating millions to the housing others who don't play as often donate what they can. its collaboration that's all. the close mindedness of the population is disgusting really. everyone can obtain a plot the only question is the time and energy they are willing to put in to do so. Hence the challenge.
You know something, I just love these asinine posts like this. I love how people forget that the 'Casuals' that would enjoy housing and its like are ilk majority compared to the 'Hardcores' and are also the ones that SE is making the majority of their money from. I mean lets be honest, this game has no real innovations going for it, its raiding, if you can call 8 mans really raiding, are a joke, its leveling was screwed up till 2.1 once you level your first class to 50 and maybe bit of a second one, making you rely on mindless fate grinding for best xp per hour; and the crafting while a breath of fresh air compared to most mmos has been purposely made pretty useless outside of consumables as of late now that housing has ridiculous pricing which in turn neuters the furniture market before it even gets to stand on its own two legs. So tell me, why would you want to turn away players whose subs could be used to further develop content?
I think this kind of proves my theory about the defenders of these prices. If you equate time to difficulty it speaks volumes about your ability to actually perform difficult tasks.
I play mmorpgs to enjoy challenging content with groups of people. Such as dungeons, pvp, and even raids. The time required to achieve something should be the time it takes to improve yourself and clearing the content at hand. In short, the only gateway should be the task of finding out how to defeat the adversary at hand. Not endless timesinks. If you haven't noticed mmorpgs are moving away from time sinks while focusing on creating difficult encounters. I don't mind if a boss takes 4 months to figure out how to defeat. I do mind if I have to grind a certain mob 16 hours a day every day just to be able to challenge said boss. Time does not equal difficulty.
Basically what I'm saying is.. I want something that is actually challenging. Not trivial tasks that just take up a lot of your time until you can accomplish it. I think you should focus on farmville and leave online rpgs to those of us who want to try our hand at a real challenge. I heard it takes awhile to get far on it. Might be right up your ally. ;)
please go back and take that remedial macro econ 101, your professor is crying.
buyers on the market aren't npcs, they are actual players, you are not generating money when selling on the market, and in such a small system where there is little real demand for goods being traded on the market, it will not be pretty when you drop a huge deflationary force on it.
I think at the end of the day, this is the real underlying reason for why everyone is mad. It's natural for an ongoing MMO to want to draw out its customers paying subscription fees for as long as it can... but usually it isn't this blatantly obvious. All these limits and delays in the game are shattering the illusion. Now it's clear that SE wants you to plunk down at least 3 more months of money to them before you have a hope of housing.
As some others have stated, it would've been smarter to make the land more affordable and to instead make the housing itself and the furniture more of a focus for gil sinks. That way you'd actually have a market for people making/buying furnishings and/or buildsing structures because so many more people would actually have housing to put them in.
You just explained how because you have the time it is LESS challenging for you yet here you are claiming this is great content because it is so challenging for you. I bet your not willing to play less and try to accomplish the same money making feat to make it more challenging for yourself. You arent actually looking for a challenge but something exclusive based on the fact that you have a surplus of an external resources (time) compared to the majority of the player base and want to delude yourself into thinking its some sort of "skill".
there are suppose to be more ways to make money in 2.1 compared to what we have now. dungeons dailys will produce more revenue for the server generating more gil. even in the old system pre 2.1 60k players per server even if each made 10k a day equates to 600,000,000 revenue to the server per day. granted in small form per person but eventually gets spread to others through the market boards and selling buying of goods. so perhaps your the one that needs to retake that course.
No, everyone can not obtain a plot. There are limited instances with limit numbers of plots, therefore sooner or later there will be none remaining. Read Yoshi-P's statement. Preventing people from buying up all the plots is the REASON he claims prices are so astronomical.
Your own argument just fought against you here, proving that those who don't have access to the millions of gil necessary will indeed be left behind.
the made AK easier............
Let me see, spend months and months getting those equipment and then new patch came (for many MMOs out there) and basically everything got reset. It looks more "mindless farming" than farming for the house which at least you know it won't got "gear reset". Make sense to you?
Time consuming != challenging
I.E. Typing out the phonebook at 1 number per hour is not a challenge, merely time consuming.
Mindlessly farming gil for X hours for whatever goal (house, gear, etc) is not challenging, merely time consuming. Please don't pretend it to be otherwise.
honestly at the end of the day I cud care less about housing ill do my part for the fc and while I do have quite a bit of time to play it is not all spent farming. I may take part of a day to farm and craft what I want to sell for the week and that's that back to wp farm coil helping fc members etc. so in reality im not putting in as much time to get my money as u think.
Everyone seems to think u have to farm 7 days a week to make money this is not the case you can make significant money a week by doing it one day out the week or a cpl hours a day throughout the week.
farming WP or AK is "challenging"
http://media.tumblr.com/tumblr_lyjhl01zMJ1r1bja5.gif
ahahaha, oh man, thanks for the laughs
Quick!!!! This person is sticking up for Final Fantasy XIV!!!! LYNCH HIM!!!!!!!!!!!!!!
You are saying.. yay CT is casual, housing is hardcore!. Everyone has their own game play preferences but Id much prefer more raid content to do with FC(not being locked to 8 with randoms filling the gap) instead of telling my FC members to grind gil as a team effort.
Dumb people farm mindlessly, but at least it means that they are not a lazy person who just here looking for free hand-out. On the other hand, you could be smart and learn how to play with the market. In that case, it is actually quite fun to make money. If you don't want to be smart, and you want to be lazy then don't complain.
Quick!!! This person is making hyperbolic statements!!
People can like the game, but not agree with certain decisions. Or is that too much of a challenge to understand?
Wanting reasonable pricing is NOT asking for a hand out. Seriously, grow up.Quote:
Dumb people farm mindlessly, but at least it means that they are not a lazy person who just here looking for free hand-out.
Played the market, I am very well off, it's not difficult. Again, time consuming != challenging. Its fine if you want to praise SE for creating a time sink for you to sink your hours in to with nothing more desirable to fill them since you're free to have whatever opinion you want, but call it what it is. Dont call it a duck unless it's a duck.
What's a reasonable pricing? In an economical sense, as long as there are people will can buy it and will buy it means it's reasonable pricing. And for me and some of others out there, we do believe IT IS reasonable pricing. Just because many people refuse to either farm or learn how to make money and end up with a few hundred Ks asset, doesn't mean their "reasonable pricing" is right. At the end, the market will tell.
P.S there are people who can afford ferrari, and there are also people who think a million dollars car isn't reasonable at all. But guess what? Do you think Ferrari will sell their car at the price of a Honda just because 99% of the population can't afford it?
Housing has 3 critical problems, and the astronomically high cost is the least of them.
The real problems with housing is the max 50% price reduction cap, and the discrepancy between servers. The price discrepancy brutally punishes the many new players that populate legacy servers by lumping them in with a rather small group of 1.0 gil hoarders.
How to fix.
- Initial Pricing should be set to the average across all servers.
- The price reduction cap should be removed completely and the amount of reduction per click should be increased from 0.14% to ~2%
What this would do is to make housing eventually affordable for all FCs on all servers. It would also introduce market forces to the housing system which allows players to better determine the value of the housing as opposed to having prices artificially dictated by some internally harvested metrics.
But mostly, it takes something that should be a fun side-activity and allows players to actually engage in it.
Good ideas here.
I'd just like to see an initial fee for "prime location" but everyone starts out with a small house and uses their resources to level the house up to the largest size.
Can't afford a prime location? No problem, but at least you can start working on your house somewhere.
I am getting really, REALLY tired of people saying that we all wanted the largest house right out of the gate.
I'm also getting tired of people saying that the small houses are affordable.
Check the prices on Durandal and come back and say the same thing.
The same could be said otherwise. Theres whiners and theres also white knights here. Actually, a lot of people ingame I talk thinks theres too much withe knighting here.Quote:
He is pointing out that these OF is nothing but a circle jerk of haters and whiners. When you get someone who actually agrees with SE and makes a post about, brace yourself.
Renovations/extensions to housing would have actually been a really nice thing to add. I'd imagine it'd be problematic though in devaluing land space. Plus, they might actually have some goal in mind about removing gil from the economy... meaning the prices are temporary (probably the reason the prices drop over time). We'll have to wait and see what happens over the next few weeks. If very few FCs buy housing, even as prices go down, I'm sure they'll step in on that. But if a healthy number of FCs buy land, which may be half of available land, then all went according to plan.
I recall something about them expanding availability if needed. For a good while though, I doubt that'll be an issue.