Here, you have to wait taking your alt classes to raids until you're done gearing your main.
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People will argue against having HNM/NM Open World content because of camping/repops/competition; then will turn around and defend week long loot lockouts, raid lockouts, and caps on tokens. Limited repetition based farming is okay to extend content but something with RNG drops competitive claim mechanics are unacceptable?
I legitimately understand people on these forums at times.
Screw content lockouts.
People will argue against having HNM/NM Open World content because of camping/repops/competition; then will turn around and defend week long loot lockouts, raid lockouts, and caps on tokens. Limited repetition based farming is okay to extend content but something with RNG drops competitive claim mechanics are unacceptable?
I legitimately do not understand people on these forums at times.
Screw content lockouts.
No one is forcing you to not play like a casual so I dont know why every casual is b*tching about more frequent players who just want to have a reason to play more lol.
But there really isnt anything stopping you from leveling an alt class on a whole new character right ? It sure is nice having them all under 1 character name dont get me wrong but, it seems like the trade off if you want that feature. On 1 side you have all your 50's on 1 character but they act almost like an alternate spec for your main raiding job (similar to rolling offspec for gear etc) or, you can level a fresh character to not have to endure the lock outs.
Right now we're allowed to farm DL (ilv70 gear) at will and grab as many ilv80 weapons as we wish, it's been said before but keep in mind this gear is perfectly viable for 99% of endgame content.
On top of that we'll have our 450 myth per week (1 major equip in 1 - 2 weeks), 8 chances at drops in BCoB per week and 1 guaranteed drop from CT depending on our own willingness to farm it.
If you're against the lockouts or feel that the cap myth is too small, you're insane. Might sound harsh but it is really insane to feel you should be able to fully kit yourself out in ilv90 within one week.
Well sometimes I'd rather be doing that than mindlessly running from point a to b for fates ... Anyway that's a solution to the problem ... if people wanna do it well that's a different story
Is TC really defending loot lockouts? Really?
It's a terrible idea and shouldn't be implemented.
Loot lockouts is a great concept to help friends get items when you already got yours. Nothing was worse than FFXI and their "Oh, we already did our nyzul runs, so you'll have to run with strangers". I'd say it is the only acceptable lockout to have in a game.
FFXIV did loot wrong anyway because there is only 1 looting system that works and that is Diablo 2 / Borderlands 2 / Torchlight 2 etc. that have items drop all over the place with various stats. As soon as you do stupid things like "there will only be 5 armor items in the dungeon", you are forced to make them rare, and it either means locking people out or abysmal drop rates.
FFXIV 3.0 with a proper loot system would probably be a really popular MMO.
OP's post is kind of incomplete. This game's lockouts is not the problem. It is the complete lack of anything else to do that is the issue. In wow, if you got locked out for the week, you had like a trillion other things you could be doing. This game? Monday raid to coil, level a few professions... sit around for some fate groups? #1 endgame right there. Now let's look at wow: locked out -> battlegrounds, arena, ganking lowbies, sending guildies to defend the lowbies, real profession leveling, other dungeons (and by other I mean more than... 2), rep farming, bunch of dailies, etc. Every expansion in wow I feel it takes at least 1 solid year of hardcore gaming to actually get bored. Now back at ff14: wp farm... wp farm... coil, wp farm... wp farm... real exciting here.
You could, I dunno, do PvP in between lockouts?
you know what would go along great with lockouts? potions for real money to actually remove those lockouts.
on a more serious note, idc for the lockouts, because the current content isn't even interesting enough for me to want to spam it untill i'm done with it.apperantly the lockouts are what makes this content even last that long.
10 minutes to clear a turn in coil? that's supposed to last me for 3 months if it didn't have lockouts?
i suggest SE work on content that actually requires some work to be put into before you can claim your rewards and not just enter a dungeon and 10 minutes later you end up with one piece of armor that actually is the the best in slot at that point of time.
this stuff is just asking to get obsolete with the next major patch.
people will complain either way, so blah whateva.
The people complaining about the lockout are people who do everything there is to do for endgame on monday and then don't have anything to do the rest of the week you idiot.
The people complaining are the ones who WANT to spend more time on the game but can't.
And don't say "level another class" because you can't even do anything on other classes after getting them to 50 because... guess what? The lockout!
i prefer weekly loot lock out per boss per raid per job , it ll be way and way better than the actual crappy lockout .
keep in mind that's a game wich alllow u to play all jobs . even without lockout , it'll take age to be geared full i90 for all jobs due to RNG , and it'l keep us busy for months and months.
we are limited to 3 hours progress per week , that the all point . an MMO without the continuous grinding perspective is worthless.
also , this game is just like a fake P2P game with a f2p content and limitations .
lokcouts works ONLY if players have something else besides to do (usually open world pvp) or more worthy dunjons with equivalent level to farm .
paying a monthly fee for 3*4 = 12 h progress per month is just way too much expensive.
actually SE take players for money throwers -_-.
A loot-lock out system and meant so people won't get every gear in 1 day. Honestly i like the loot system now, though they should change the rng because nothing good every drops always duplicates. But think about it if their were no loot lockouts you would get all the gear fast and quit playing since you got everythin and complain theres no more. Its a good strategy on them to get you mad and make you play longer until more patches come out. This game is NEW dont expect it to have everything served to you on a silver platter. Sorry you don't want to log in everyday because all you want is end game. 2.1 will give lots of things to do. If they are not the things you like, than please quit now no ones stopping you. I'm glad for the loot lockout it allows the people who work hard stand out more than those who don't.
Exactly what else is there to do? Because I don't see anything to do besides leveling other classes (which you won't be able to play/gear up due the lockouts, so it's redundant) and running the same two dungeons for the 100th time.
I am amazed people can say "there's plenty to do" when there's barely two dungeons, a "raid" you can do once a week and can clear in one hour and three battlefields (primals), crafting is basically pointless right now and making gil is more of the same because gil serves no purpose outisde repairs.
Please, enlighten us, what else is there to do besides running the same dungeons over and over with no reward or purpose after you're capped? As it stands right now, the game gives you about 2-3 hours of gameplay a week.
I can seriously not believe that there are actually people defending these lockouts.
Baffles my mind.
These also cause cliques to form in FCs due to having to static up for everything...can't help other FC members through coil, and now due to the way CT works you will still only be going through that with your static and 16 strangers...can't even experience that raid with a full fc group...I guess its good afyer the primary run with our statics we can atleast go back and help the others in the fc through...
Play any other mmo, then come back to us. If anything you should be happy these lockouts go by each turn for coil. If you downed the first boss in any other game and took a break, your group very much could have cleared teh rest without you and you would come back only to see the dungeon empty.
Seriously it baffles MY mind that you guys think these lockouts are that ridiculous...
the thing is baddies are still strugling with primals , for baddies it take ages to clear the actual content and just think for themselves .
ye , their is "plenty things" to do when it take u 2 month to clear one turn or one dungeon.
but no , i m sorry , their is nothing to do when u have already cleared the actuel game content , and it's not that hard , even easy when each players understand the mechanic with teamwork.
I m amazed when i see the servers progress , only few of us have cleared t4 and t5 . and the only reason is because they are undergeared , and that's because they can't farm i90 gear and have to wait weeks and weeks.
and stop thinking about yourself with the poor excuse : play another mmo .
everyone here are paying a monthly fee to be entertained , and it's because they care about this game they are still here.
The game needs to limit the rate of growth. They say:
What is the maximum amount of growth possible: G
What is the least amount of time we want them to spend to get it: T
What is the rate of growth: G/T.
They can limit rate of growth in many ways. One obvious way is to put a hard cap on how many times we can go per week, or how much 'tomes' we can make per week. The other is how many hours of repetition (i.e., RNG/Grind) does it take to obtain a specific amount of growth.
We can choose our limiter. The amount of hours we sink, or the amount of 'tomes/repeats' we are allowed to do. In other words: Would you rather be limited to 1 Coil Run per week, or be allowed to do 100/week but the drop rate decreased to 1% of its present drop rate?
Because being able to do it more often per week with the same drop rate is not an option. Perhaps when iLvl150 gear is out they may remove the restriction on Coil (as it will be a moot point anyways).
But honestly, the issue is NOT the loot lock out, the issue is NOT the caps/growth limits. The issue is one of the main areas of interest in the game is accumulation of equipment. This is a self-defeating goal. There needs to be other key areas of interest in the game that we would all enjoy spending time doing.
get over yourself op. this game is built around multiple people and multiple play styles. just because some people are more skilled and dedicated to their hobby than you are isn't a bad thing.
when you start paying my bills and my game fee you can tell me what, when, and how i can enjoy playing a game. in fact, even then you can get over yourself.
Then my group would help me clear it...
If the lockouts were done right and were by class instead of character, people wouldn't be THAT offended. Still...people who want to play more are locked out, taking away the reason to log in. And don't start with "b-but there's SO MUCH to do!", you all know this is bs.
16 dungeons (3 more coming)
5 turns of Coil (CT coming)
3 hard mode primals (1 more coming + extreme modes)
Leves
Guildhests
FATEs (nobody wants to do these though)
Crafting
Chimera/Hydra
Finish quests if you haven't
Level other classes (Can be for subskills or to play)
Just to give you a list. What you choose not to do is your fault, not Square's.
Class lockouts would be good because then you can actually keep using a class after you hit level 50 on it if it's on the same character.
Right now it's much better for you to ignore the multi-job system and make an alt for each job, which actually lets you do all the content on each job.
- Only 2 need to be done weekly to cap Myth tomes. No reason whatsoever to enter the other ones
- Weekly lockout
- No reason to fight HM primals, other than getting relics
- Lol
- Lol
- Mindnumbingly boring, only way to effectively level, people are basically forced to do them if they wanna level an alt class
- Useless due to Gil being useless
- Same as HM primals
- No reason to
- I give you that.
If I rephrase you, you think Gobbues are smaller than Tarus. But that would be wrong. If you wish to rephrase (or paraphrase) what you really mean is: It is the journey, not the destination that matters in life, but in a realm reborn, we are obsessed with only the destination.
Why do people keep thinking if they removed the lock out, everyone would get everything in a day? Hello RNG and oh I don't know, maybe add some difficulty? Stop making everything so easy! That's the real problem here. Everything is super watered down and easy. IF the content was harder a lot of people would just now be getting to 50. Instances would actually be a challenge and take time. You can't make kindergarten playable content and then put restrictions on it once people breeze through it to try to keep people playing ._. It doesn't work, you just frustrate them.
Maybe we should have a key to crystal tower spawn once every 3-5 days and only one FC on a server can pick it up to go in. When they do there's no loot lockout, but the boss only has a 5-10% chance to drop an item, otherwise you just get a fire crystal. Sounds like lots of fun right? /sarcasm
The responses so far are golden and just shows quite a bit about some of the player base as a whole (the vocal minority). This is a new MMO, and you NEED to actually connect with other players and make your own fun since those networks aren't as established as they should be just yet. Those saying they're more skilled and want to get more out of a game I cannot stop laughing due to the fact that I'm in the top percentile in WoW for progression clearing each heroic raid tier when it's current content with minimal hours a week invested too in a guild full of great mates and we make our own fun between raids and just enjoy our online time together.
GEAR is never the only incentive to shoot for in a video game and you should be focusing more so on the connections you make with others and the friends you make in the process the bonds we make with others online is what drives a MMO and makes it thrive for both the player and the class.
Those opposing lockouts cannot come up with a logical explanation other then they want to blow through everything in one day and get everything obtainable right this moment!
Developers also know how to extend the life of a game to make you play more, you do realise that most MMO companies have professional psychiatrists in their employ to get the best results from a psychological PoV to make the player base to pay and play for their game with the whole carrot on a stick perspective that drives the player as such if you had everything there is to offer in a short amount of time they would not be able to drain you for what you're worth for lack of a better term, but that's business and a smart strategy at that too.