Originally Posted by
MeowyWowie
Abysmal drop rates aren't new to FF at all. From their older games, I can recall 2 items that were EXTREMELY rare, as well as the enemy encounters that rewarded them.
In FFIV there was a secret room in the Lunar Subterrane. In that room was an extremely rare encounter of 5(?) Pink Fluffs (1/64 chance to be exact,) which (if you were extremely lucky) dropped a pink tail (1/64 chance again) which can be used to synthesize the BEST armor in the game (I'm talking like taking only 1 dmg from any attack lol.) The fight itself was unlike any other fight in the game. After a few attack rounds you lost control of some of your party members and they started to fight without your input, made the fight harder, but more often than not you'd survive. The plus side to this was you could farm Alarms in The Tower of Babil, which can be used in the room to automatically spawn the encounter, but you only had once chance at farming these as you could not return to the tower at this point in the game. It was not uncommon for people to go 0/1000+ on the drop. Evil, evil Squaresoft XD
In FFV the best whip in the game was again an extremely rare drop from an extremely rare encounter. The Dragon beard, as it was named, was obtained from a bat encounter (Stingray) in a small area on the wold map while you were on your boat. It seemed to be even more rare than FFIV's Pink Fluff encounter, at least from what I remember. And also like the Pink Tail, it was also not uncommon to go 0/1000 on it. Fortunately it was also obtainable from the toughest optional boss in the game, Shinryu. But if my memory serves me correctly, once you got to that point in the game there was no turning back.
But this is extreme, and while I'm really glad Delmontyb understands what this thread is about, his examples are a bit extreme as well. I think 0.00001% is too much and will likely never be obtained by anyone over the course of the entire game. But if you got it, you would be a FFXIV GOD lol. But his example are just that, examples. This is what I'd be happy with, though I'm not really a big fan of tiered gear. I'd be happier if it was completely different gear but with slightly better stats increasing with time and effort required to obtain. Delmontyb nailed it though.