Shout around in capitals and the zone where the primal itself is. Get some friends or guild to help you with it.
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Shout around in capitals and the zone where the primal itself is. Get some friends or guild to help you with it.
Just play casually until the upcoming patch if you find the current features unmotivating to utilize.
I dont think the game is boring, I got no ending stuff to do ingame that keep me busy:
Cap tome
Farm primal wep
lvl DoH & DoL
Earn gil
Work on Archivement
ready gear for 2nd relic
yeah, I have a lot of stuff to do....
Some of the reasons why that other MMO is still on top 9 years later sub wise is because a) they offer a large variety of things to do aimed at multiple types of gamers (casual, HCs, PvPers, RPers, crafters, etc) b) 1 to level cap is just a journey; the real game starts at level cap. c) they disguise the 'grind' much MUCH better. I have done AK over 100 times now and man is that wearing thin, let me tell you. Well designed end game in MMOs makes or breaks potential long term success which has been proven more times than I can list. Proof is in the pudding.
Willing to give this game a chance but if things really don't improve much then I and many others will more than likely be moving on. I am sure that will over joy the true 'fans' since most of those types really want people to leave but I do hope they won't complain when the population starts to decline at an alarming rate....
In a B2P or F2P MMOs, I can usually accept if things not getting better in a speedy manner but when I am paying 20 bucks a month (thanks to 401 error), I have much higher expectations these days. Call me a bit jaded after 9+ years of more failed MMOs than I can list, sorry...I have heard these excuses all before, it's like a broken record.
1) to make money selling philo items since that is the only current way for a battle class to earn gil to hopefuelly afford 1.2+ mil per piece crafted items and other things that will turn up in 2.1 (housing). I ran Prae/CM many times but I really dislike those instances mostly due to getting absolutely NO loot what so ever other than 20 more tomes. At least in AK, I can scoop up all the allagan coins after the speed rushers leave the instant the dungeon is done. ;)
2) gear up alt jobs so they are not embarrassing when I decide to fiddle with them.
Unfortunately i joined a server were English isn't the primary language of the server.
So that adds to the difficulty of my issues. So far for every duty finder progression check has lasted at the minimum of an hour and i am at lvl 22 completely discouraged.
I am a casual player and i use to be a hardcore raid leader in other MMO's. I really have no interest in joining a FC at low levels, but this issue is forcing me to do things i prefer not to do.
I will not pay to play any game that forces me to have to play with others. When i do have time to play i want to get things done. So far this weekend i've spent 8-10 hours just waiting for the duty finder. This game isn't for the lone gamer at all.
It is a new game so I won't complain about lack of endgame. Lots of new games don't start with tons of content but I burned through most of it already. Already leveled all combat jobs and crafts to 50, just have gathering left. Coil is about 1 hour to clear turn 1-4, with 5 being down cause of bugs. Hopefully 2.1 gives more to do.
I've been playing mmo's since 1999. Most of the games i've played do not require you to have group help until the end game. When i get to end game i will look to play with others. But i am stuck at a low level for HOURS at a time. I am still on my trial period subscription, just waiting and waiting for the duty finder. All in all i've spent just as much time playing as i have waiting. This will not attract new players to the game, it actually discourages players especially so much waiting at low levels.
Today i have the day off work, I've sat waiting for a Duty finder for over 500 mins. Then i actually get a que to have the healer bug out. So more waiting.
You honestly believe that I wish to make this game look like it is failing? Did I once say that this game is a failure because of it's end-game? Did I once say that I'm not ever going to play again because I hate the end-game? No. I was merely querying whether others felt the same way as i did in a non hostile way. I still enjoy the game, yet not as much as I used to
I don't know how people can say, "Level up all the other DoW classes" because once you clear out the quests, they become the most boring thing I've ever done in an MMO. My two highest DoW classes are mnk (lvl 42) and war (lvl 43) and the quests before those levels have all but dried up. The problem is unless you are fate grinding (which I can't stand) your other options are dungeon grind (I wouldn't mind this at all, but the rate of xp is dreadfully slow in them), grind monsters (extremely slow), or use levemates to level (need them for crafting jobs and they give very little xp for battle jobs).
Actually this is one of the first MMOs since WoW that I've played that I still want to play and am enjoying. The crafting is actually crafting for once, the primals and dungeons are enjoyable (even after running several times over), housing is coming soon (even though limited). Sorry, there's just too much going on in this for me to be bored. That's obviously my opinion, but I feel this MMO has much more to offer than most.
As far as gear for a second class - I already have a full Bard's set from WP (I know it's not all Darklight but it will still make things easier, especially the weapon!), make sure you greed that stuff on your main if nobody wants it...set yourself up for the future!!
I'm a very new player, so haven't reached the issue of endgame boredom, but dang its hard to get through the queue as a low level trying to do dungeons. I've given up after hours trying just to get the early ones done. At this point, not sure I'm willing to subscribe if just getting the early story quests done is this painful.
Bad timing, for some reason a lot of tanks won't rerun low level dungeons. It was always a long queue as a DPS, but it can be worse now. That said, shout around for a tank for a specific dungeon in the market in the Ul'dah or the like. Also if you need heals on anything let me know. I can manage anything up through Toto-Rak even without a tank, so long as the DPS can keep up. I am currently leveling another character on another world, but I can log in and give you a hand.
Other than that I recommend leveling up a tank to get through the story dungeons.
After playing for a month I subscribed for the full 6 months. I like the game.
It's sad if you're able to get to level 50 in a few days, let alone, two weeks.
I've played this game for a couple hours, every other night, since launch. Maybe a few hours a night on weekends. I'm not even CLOSE to running out of stuff to do yet. I have a couple classes at about level 30, and several others leveled up to around level 15. This game is PERFECT for casuals like me.
I've found the lot of players complaining about boredom
- Have not beaten Titan HM therefore no relic weapon.
- Have a mediocre amount to no DL gear.
- Have not stepped foot into Coil of Bahamut.
- Do not gather or craft.
- Rushed their alt classes via FATE grinding.
I am sure there are people that fit all of the above and are not bored. It's just a trend I've noticed among those complaining.
I play less than I did during the launch week, but I'm not bored. The shiny new game feeling has worn off, that's all.
Bored, but hey I have POE and Arkham Origins to help distract me while I wait. (Im more or less waiting on my guild to catch up to me)
Leveling 2-3 jobs to level 26-34 is all you need to do to fully complete your main "job". Also this is completely false, the only thing I discover about leveling more than 1 job to 50 is I won't ever be able to play it in coil or gear it up in ilvl90 gear.
I beat titan hardmode in a single day.
I have full DL/vanya/some ilvl 90 gear
I've been on turn5 for 3 weeks now, my group takes 45 mins to clear turn 1- > 4 and it took us 1 week to learn how to clear turn 1 - > 4.
I have 50 alchemy, cooking, goldsmithing, weaving, fishing, and 40 leather.
There is literally no other viable way to level alt classes to 50 besides fates, fates give over six times the exp per hour that dungeons do. I also leveled up my monk only fate grinding after I got bored of a dungeon and spammed every dungeon 15-47 4-7 times, some I did over 10 times(brayflox).
This game has nothing to do at 50 besides coil and capping your myth for the week. The fact I can only run coil ONCE A WEEK on a single job is horrible design, it's the only fun/challenging dungeon and I'm locked out of it after 45 minutes(the time it takes my group to clear it). I shouldn't be locked out of content for an entire week if the content only lasts for 45 minutes. I'm paying $15/month, this isn't a f2p game.
You're basically looking at 2-3 hours of content per WEEK, yay.
When one "I'm bored" thread goes away another pops up in minutes. They all read the same too.
Overall the game is only slightly above average. If farming coil and meeting your weekly myth cap is enough to keep you entertained until 2.1 you might not get bored.
Sadly many people expect more from a premium mmo, and telling people to play less than 8 hours a week just so they do not get bored is a sad excuse for lack of content both solo and group.
Don't you guys think that perhaps your maybe just burned out on MMO's in general?
I don't remember Yoshida ever promising that ARR would be a 'game-changer' on the MMO front.
I know I had this same thing myself with WoW a few years back, I was just 'done' with that type of MMO. I went off to play EvE Online which imo is the only other MMO out there that is truly different from these carebear MMO's.
I didn't play 1.0 so I can't speak to the quests, but I can to a point speak to the new release vs same game argument here.
Speaking from a development side of thing, they redid everything that makes up the majority of the game development and planning time with the exception of world lore, which they extended, and potentially job quests. The only reason they were able to do even as much as fast as they did is because they could reuse story lore, some music, quest line, and dialogue.
So while the content is partially repackaged, honestly, expecting that they would have more out the door, is frankly naive. They would have needed a full year longer to do more then what you would expect from a "new" game, even if they did have the pieces to reuse.
From my own background in programming, I am actually impressed with how much they managed to do in such a short amount of time, especially given they effectively have been developing an engine to work on 4 clients: PS3, PC, PS4, and DX11(not released yet obviously). Despite its flaws, and shortcomings, turning around a new game engine in 2 years is truly remarkable, even with no substantial new dungeon content.
I like the game don't get me wrong. Waiting for hours sometimes days for progression ques is whats killing the game for me. Grinding Fates is so boring, crafting is so boring, gathering is so boring. I have way better things to do with my life than to be waiting for a group. Even more of a waste of time trying to get people to do something they really don't want to help you with. Only way to get ahead in this game is to have a FC. Again they need to break up the monotony when you hit certain phases of leveling up more than one class. I left many games because the end game was the same events just different difficulty levels. I don't like Grinding mudflation games after the new feeling wears off! And this game has GRIND all over it.
OMG I RUSHED TO GET EVERYTHING TO MAX LEVEL AND GET MAX GEAR WHY IS THIS GAME SO BOOORRRING!!!!>??!?!!!
Welcome to all MMOs where there are the people who take their time getting to the end and enjoy the ride and then there's the people who's e-penis dictates they must be maximum power overdrive everything. No surprise when you rush to the end level and rush to end gear that you then get bored after achieving them. You skipped tons of content in your hurry and it's your fault.
Dsanchez don't even try to claim WoW was any better because it wasn't and isn't. On release the game was terribad and there are long stretches where the hardcore raiders get extremely bored. I know this because I was one of those people for over a decade. I was always on the bleeding edge of whatever MMO I was on. I started WoW in beta and then I quit several times over because I would get bored with the end game and then come back when they added content only to be bored again shortly.
HAHAHHAHA Carebear MMO. Eve is every bit of as carebear as any other mmo out there. If you're in nullsec you're surrounded by a sea of blue and you even have a couple chat rooms to tell you if anyone is in your area that shouldn't be. Nulbears are probably the worst thing in that game as they pretend they are hardcore but they aren't. At least the "carebears" in highsec know what they are and embrace it.
Oldschool Lineage 2 was the real deal. There was no way to make a safe area for your and your allies. The only place you were safe was in a town and not even always there. You dropped items on death to mobs (to people too possibly), lost experience and could de-level. There were long stretches where not even the bots were max level. In comparison eve is a playground with rubber coated equipment.
I'm just going to see if the patch spices things up, if it doesn't I guess I'm out till the first expansion or next patch. I can't force myself to play a game that doesn't take itself seriously enough.
What's funny to me is that when WoW was released people said the same thing about it. There were several older MMOs that had been out for years that many proclaimed made WoW look terribad. The amount of trash talk when WoW was released is hilarious in hindsight (especially those that predicted it's closure in a year or so).
I can't really blame those for predicting it's closure though as the release of WoW was incredibly bad with bugs and server crashes galore..
Having said that I've been playing MMOs since the BBS days. Sometime around the late 1990s is when I started seeing these strains of complaints appear with new games. IT also coincides with the time when the internet exploded in popularity.
Nowadays you can't release a single online game without at least some people making this same tired list of complaints.
Ignoring the carebear bit, which has really just become a meaningless phrase which is applied willy-nilly to every MMO (hell, game) in existence, I think unrecognized burnout is a huge factor in the perpetual MMO treadmill.
A significant, vocal chunk of the MMO player base is just chasing the dragon at this point. It's pretty obvious if you spend any time at all looking at forums, particularly the ones dedicated to MMO gaming as a whole. People flit from game to game, always looking to recapture the fun they had when everything was fresh and new. Developers are getting better and better at running the fanbase over with the hype train, but it wouldn't be so easy if gamers weren't so desperate to throw themselves down on the tracks.
It's not just a phenomenon restricted to MMOs, either. FPS fans constantly salivate over the new, and then howl with disappointment a month later. Hell, at this point I think 90% of the tabletop rpg playerbase who post online are absolutely ruined by burnout, because the one thing a new edition of Dungeons & Dragons can never do is make you 11 years old again.
Yes I find it very boring, I subbed for 6 months and regretted it, I played through 1.0 pretty much from start to the server close down and never really got bored of it.
For now I have quit this game as there is just a monotonous grind at end game, SE better hurry and put more end game in before people start abandoning ship, I'm not sure you can class CT as end game either considering a lot of people are in coils already.