I hear ya! And while they're at it remove crafting and gathering. :D
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Some of us prefer the vanity/fluff of a game to everything else in the game. I get tired really fast of killing mobs...not really my fav part of the game...but when it comes to crafting and and housing etc it's the reason I stay longer with certain games. Like Ultima Online I played for 6 years because it was so much fun to sell things I found in my store which was inside my house.
It's just a preference. If you don't like housing/fluff then don't use it...but it's part of gaming and always has been.
I see that only three people in this thread really 'get it'.
EDIT: and what 'IT' is, that you all seem to be missing.... The op isn't saying take all of those things out, not at all. He is saying the resources, at this point and time, would be better spent elsewhere. The thing is, you guys will defend your vanity items tooth and nail, yet you will go into another thread, and say the responsiveness is killing the game, and that they need more instance servers, blah blah blah.
The OP is absolutely right. At this current time, the resources need to be focused elsewhere. Disagreeing is pure hypocrisy.
You are just as bad as the OP, only difference being the stuff that you want focus on.
Good thing they didn't ask you then. FYI, there are better story driven content out there too, I guess you should jusr stop playing 14, or maybe videogames altogether.Quote:
If you ask me, all the time on a Final Fantasy should be spent on story driven content. Because everything else is probably available in a better version outside the game.
I agree having more story based content would be enjoyable for everyone, however that doesn't make these other things any less viable to some players! Its like you guys want to take the Massively out of MMORPG this game caters to everyone, and such Dev's will create content that Hardcore and casual players want to enjoy (not remove X% of player base from the equation) because the other X% would rather more of this or that content.
their goal is to please everyone honestly if you don't like that part of the game just don't play it, but its not pointless as it helps to add to the feel of the world as a whole and to some players that is a BIG part of their MMO gaming experience.
OP, do you remember what it was like when you played your first MMO? I can't speak for you, but I hope it was something like me...
I felt like I was LIVING in this virtual world... like I was not just a character killing monsters and collecting cool gear. That game was FFXI and I never even reached level cap... I think I made it to 52 or something like that.
I had a house. I purchased furniture that other people crafted "with their own two hands". I made friends. etc.
Playing an MMO is not only about a competitive gameplay experience. It is a world to experience. You ask why these features are coming? I say it is unfortunate that they couldn't be there from day 1...
Don't forget that in-game marriage is also an important feature they are adding. Yes, people will be getting married in the game.
Not everyone plays MMOs for the reasons you do. There are countless other games for that sort of thing.
There are plenty of other games without housing to play. This game is what they call "Sandbox." If you just want to kill things...maybe this isn't the game for you. Kind of an immature attitude to say we are 'girls' just because we enjoy doing things outside of die hard fighting...etc etc etc...
Some of you have mentioned role-playing. Well if this was role-playing, my "hero" would be shacked up in the nearest towns brewery and up to no good, then waking up in a hay-stack. Does this game cater for my recreation? No, it shines bear naked guys rolling around breaking immersion because wearing vanity clothing (swimwear) is the said thing to do.
The vanity aspect is the role of npcs, or "non-heroes".
Hey OP, how long did it take you to create your character? She's very pretty. And nice to look at.
Isn't that the same thing as vanity items and housing? If it didn't matter, then your character wouldn't look like it does.
Lol. If Monstrosity from XI was in XIV or even came in XI's prime I would sub just to play that, screw the rest of the game xD. For those that don't know, Monstrosity allows you to play as certain monsters for PvE and later PvP - basically an elaborate pet system.
Real "action heroes" don't need no fancy pants graphics. To heck with even 8-bit!
http://videogamecritic.com/images/in..._of_tarmin.png
All that cute and fuzzy graphics is a waste of dev time. Back in my day...
Or maybe a lot of us LIKE this stuff?
You could always go back to Intellivision, or the Atari 2600. Or heck...
Text-based MUDs: to heck with ANY graphics!!!
http://www.agesofdespair.net/images/...ots/score2.gif
Graphics are for wimps!
Best D&D session I ever ran, way back in the 1980s... players arrived at the dungeon only to see Orcs and Kobolds outside holding up picket signs. The local Dungeons Monsters 101 Union was on strike for poor working conditions, lack of medical benefits, poor life insurance, and backed up plumbing...
The party had to find the local 'dungeon master' and school him on worker's rights. :P
Oh and yeah... in the 1990s I played in one where the had to stop someone from collecting all the cute and fuzzy animals of the world...
No stereotyping there I guess?
I've been collecting mini-pets as long as they've been in these games. I love the housing and pets, as do MANY others. I'm in my 40s, came from an American inner city, military veteran... and have NO IDEA where your particular perception regarding cultures comes from...
Are graphic artists expected to troubleshoot server issues? A person hired specifically to design armor/housing/etc. doesnt take away from time spent fixing bugs/issues. Simply throwing more people at a problem won't fix it faster, infact with regards to coding its the opposite.
Actually, teams intertwine - so while you have people strictly on graphics, they'll more than likely be tied with the programming team as well as doing some programming themselves. They won't be tied with server crew that's true, but they have to work with them to know what they're designing won't kill it.
I know what you were getting at but teams aren't working in isolation 100% of the time.
Nothing wrong with the representation of the games world in this form back in time.
However, the time of representing the world in 3D is normal. The point is, heroes aren't supposed to "fluff" around with 'cute' pets and housing. -
Vanity and cute items are catering to the Japanese high-school girl stereo-type.
The best way to explain this is by enlightening you with a very simple truth. No MMORPG has only one development team focused on one area of the game at any given time. I can assure you that the folks working on player housing are different than the folks investing time in other things such as item designs, new raids and/or dungeons, etc.
Also, there have been vanity items, pets & player housing in MMO games since as far back as I can remember. Hell, Ultima Online was released in 1997 and it has player housing. This is not a new thing by any means and it continues on into other MMORPG over the years because of one proven fact: it is popular among the majority of players.
Player housing was used as a main point selling feature of this game, so it's rather silly to buy into the game just to complain about something that you knew was going to be included. Not to mention that this content is nearly completed. Why on earth would they scrap the idea, especially when it's in no way interfering with your "dark & ominous" armor designs.
if you dont want cute stuff mixed with dark stuff, heroic stuff mixed with casual easygoing stuff... you-re in the wrong game, get out and wait for someone to make
Darkness-darks-of-dark -darkness-dragon-demon-emo-editon-special-gritty-realistic-nocute-allowed the MMO
Well said.
And to OP, I prefer content to be challenging I like the "EM,"Tough","ITG" /check system of measuring mob difficulty, I don't like fail once you get a buff next try game mechanics, I prefer trying to complete content real time until I get it right and prefer not to use strat guides unless I have absolutely no choice/nolonger enjoying the content frustrated.
I like open world grinding of free roaming mobs and the ability to skill up abilities/talents gradually. I like non globalcooldowns and elaborate abilities that are customizable. Essentially I like to take my time getting to end game without easy mode.
However, I also love vanity slots, barber shop, pets, seasonal events, confetti, fireworks, love chocolate, in game weddings, RP, path companions, adventurer assistants, elaborate storyline dialog, lore, minions, gear & pet dye,mog bonanza, mini games, gardening,choco raising/racing and YES housing that you can actually USE for more than a log out of game zone. I like it all as long as amazing graphics and character design is included.
tl/dr
I don't think you need to be casual to like extra goodies in a game.
It is not FAR from being sandbox. Wrong. Sandbox games are games that offer more than just beating up monsters. You can have every profession, the crafting is very detailed and fun. There will be housing. There will be vanity. The characters are beautiful. There is a lot of story depth.
Where do you see this game not being sandbox? I don't think you know the definition of sandbox. Sorry try again.
"How can someone have interests other than my own? Do what I want, not what they want. I refuse to see other people's opinions."
That's how I read OP.
@ OP": thanks for reminding me of all the things I'm looking forward to in the upcoming patches. I'm getting more stoked now!
Everything in an MMO is vanity gear.
A Sandbox game, by design, is a game where the player is free to explore the world, create their own content, and impact the world around them. There is little to no set goals other than what the player makes for themselves. The content they create can be shared with the other players of the game and the impact they make on the world is felt and shared by all. The content creation, and ability to share it, are pretty much the defining feature of a Sandbox MMO.
There has only been a handful of truly Sandbox games. Ultima Online, Star Wars Galaxies (pre NGE era), The Repopulation, and to an extent EVE are most common examples.
Because this is a PVE game based around casuals. High end PVE is for a much smaller playerbase than all these fun universally accessable gimmicks.
I won't make any assumption about your career or where you live, what I CAN make however, is judgement of your character and personality based on the posts you've made.
self-centered and entitled would probably be the most complimentary ones in that list, I'll leave the rest to your imagination.
No one is saying you can't have your own preference for types of content, but what you are asking for is to make YOUR preferred content to be the only ones in the game, everyone else be damned.
Isn't an MMO about immersion? The more of the little things they add the more "real" the world will feel.
Instead of that weekly run people end up doing at end game people will log in after doing that to play mini games with friends or do some pvp or collects pets or build/collect things for their own living space.
It adds to the feel of the world, while letting you add some of your personality to the space you take up.
Game is fine, housing is fine, looking forward to it.