Originally Posted by
IvoryFox
1-50 is certainly too quick and spamming Blizzard II running from FATE to FATE isn't exactly a tutorial in learning your class or party dynamics. That and the economy are about the only things I'll agree with 100%. The economy is terrible, but mostly because there is no new money being generated. They take out more than they put in, eventually we're all gonne be broke.
As for endgame grinding, I personally prefer this version of endgame to FFXI-like timesinks that always had random variables involved (spawn time, claim, griefing, RMT, etc.) on top of awful loot RNG that only a small percentage of the actual subscription base even bothered to take part in. Why wouldn't you copy a game design/business model that caters to the majority of your audience rather than the minority? I am not claiming you want this game to be like FFXI, but you don't really offer up any real solutions either. Just "this is bad because Blizzard".