I love you for mentioning my favorite mmo
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I would LOVE to see a summoner specialized in usage of different summons but actually there isn't anything like this, that would be ok (and doesn't differ at all from speccing, I don't specify you MUST do in a specific way, I'm ok with this idea).
While I like your statement really much (I love the fact that classes have a huge background because it's an FF game), I feel being trolled: I've chosen summoner because I imagined it integrates a lot with background thanks to how summons behave, the truth is that my pet is just another debuff so my "summoner", become easily a terrible WARLOCK from another well known game (and I really hate warlock).
Not to mention the fact that you have more or less 0 interaction with your summon... The scholar has much more interaction with his own pet (yea, the fairie!) than the summoner.
Why there isn't something like 10 spells on my summon (obviously reduce summoner spells amount) and something like GAMBITS to manage your summon?
In final fantasy, summons were huge (now they are really small) beasts which when summoned, had a long animation, and usually destroy everything.
In final fantasy x, yuna was useful with her healing spells, but when she summon something, you see that she's one of the greatest character in the game.
Here, I'm a beastmaster, not a summoner. Well, beastmaster loves more their pet, my pet is just a debuff.
A bit off-topic, but by checking your character's current status I would recommend you to invest some more time on Thaumaturge to get Swiftcast on lv. 26, it's one of those cross-class skills that you can use as Arcanist/Scholar/Summoner/Conjurer/White Mage and it really helps a lot when you want to summon or cast raise quicker (I use a macro that combine those two). I play as Scholar and Swiftcast and Protect were two cross-class skills that I've found very useful, aside from Cure, which you don't need if you are an Arcanist/Scholar/Summoner because you have Physics.
I've played a lot of MMOs and if you want to just be the first one on the damage meter, you'll go for the best spec available, you can also be very useful and maybe the second on the damage meter with a less powerful build (but maybe helps more your party mates), so I don't agree with you.
Anyway, we spend much more time in "mid-game" than in end-game (after garuda HM), so using various spec can solve the boredom caused by running repeatedly AK.
I don't know what you think about but I've played all final fantasy games where "level up" means actually watching a spherograph, re-ordering materias, re-ordering magic. Well, you know that: STRATEGY was an important skill for your character because I was playing an RPG.
That was fun and nice. Still, I miss it a lot.
Yes, I approve of OP post. there is no difference between "Holy" or "Discipline" for priest healer... there is no difference between DPS, Tanks, whatever. Crossskills choice is useless, because everyone's using the same. Hell, even people wear the same gear. It's like FF: Attack of the clones. It will be even worse in PvP, because you will know, that this warrior has exact gear with exact skill set, and it's like paper-rock-scissor games. Where is the choice of SW ToR, or of Rift... why I can't play DPS paladin, why I have to wear the same gear.
And yes, there is no difference if you take that +1 from MND and put it in VIT or INT. Any theorycrafting or trying to make yourself better is worthless.
Those are the reasons, that I share with OP, and why I just cancelled subscription.
In Guild Wars 2 you could play a long ranged condition controlling necromancer (IE removing buffs/spreading dots on enemy team) or another option is a mid range burst necro. Depending on the patch changed which one was better but the fact is both were playable because they were different. Some other examples - Dark Age of Camelot - Do you wanna be the CC guy? The debuffer or the DD? Do you want extra survival or extra burst etc?
Contrary to popular belief World of Warcraft didn't set the standard to all things. In most other high quality MMOs, character builds have a lot of options that are all viable in their own way and it comes down to whether you are playing an RPG or just an action game with an RPG UI. I like the game, but lets be real here.... it would be amazing if they added more class customization in a later patch or expansion.
contrary to popular belief - the illusion of choice and the fact that there were superior builds didn't originate in WoW, it originated with number crunching geeks decades ago with pen and paper RPGs
your example of DAoC - there was one correct way to spec each class, sure you had options, and that's not to say you couldn't function at level cap with one of the builds deemed sub-optimal
but the healer that went full pacification wasn't as useful as the one that speced up to the first spread heal, and then dumped the rest into pac
This game's just different. Not every game needs a lot of customization; though I do think that the cross class skills need to be panned out more. However I'm fine with it right now since if I wanted a game with character customization, most other MMOs already provide that for me. If they do decide to add something like character customization I hope to god that it isn't expensive to reset. Always hated the games where it would be either ridiculously expensive or downright impossible to respec. This made it hard to test out builds, so you would spend hours not playing the game to research an optimal build to play the game with; add several more hours if the skills trees are complicated.
The biggest issue I see with opening up the cross class skills is just that, they are cross class. The jobs have very specific dedicated purposes, and giving away more pieces of them homogenizes the whole. IE: Why should I play a BLM when a BRD does better damage and now I can cross class and get sleep or an aoe or... As much as specs should be about making you more unique, quite often they just make you more similar.
To hit on something from other threads, I'd rather see them put multiple armor sets and weapons in game that drive play style. Give me two armor sets for my SCH. One that increases the strength of my shields while the other increases my base healing rate.
Gear can be just as useful as specs and can often be easier to keep balanced.