Link please.
Sigh. Am I going to have to start waving the "Red Mage is not a backline class" flag like I did through beta? Really shouldn't have to by this point...
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Actually, implementation is as easy or difficult as you want to make it.
DRK, for example could make a good off-tank.
As they are traditionally DD, all it would really take is a Stance that converted Bonus Enmity for Marauder moves into extra damage instead.
The system they have is actually rather open!
That kind of concerns me, and then in another way it doesn't. Perhaps by the time a player is level fifty they ought to have a good grip on the fundamentals of each position (DD, Healz, Tankz), but then again ANY class can play WAY different than any other.
But perhaps they will remedy this by making the job quests all as high as the current level, and making said quests ACTUALLY indicative of how to play the job. Still, my guess is that at the outset there will be a lot of new <insert job here> players figuring things out in awkward dungeon-diving fashion.
Welp, there are a number of ways SE can do this without making another base class, but they've gotta do some pretty creative work :P
The game was screwed the moment squeenix thought it was a good idea to combine pc and console game mechanics with GCD based gameplay. The game would actually be entertaining and fluid if they just deviated between the 2 platforms. Example :: The long awkward gcd isn't there to be "TACTICAL" its there to babysit our console counterparts. (I played with both k+m and a gamepad.. The game feels more fitting on a gamepad.)
I give it before the end of the year before people have to solo fates to level. Not being harsh, just stating it how it is. The game has too many problems to actually justify a long-term subscription.
http://massively.joystiq.com/2013/09...expanding-fun/
With the current Jobs, we could maybe expect things like:Quote:
We then asked Yoshida whether other classes will have access to multiple jobs, much as Arcanists can dabble in Summoner skills. He said that we'll probably see more of that in the future. There will likely be existing classes made able to branch off into other jobs, and he does consider it highly important to have variety and lots of flexibility in the game's class system. Also under consideration is the possibility of combining two jobs to form a third, such as White and Black Mages combining to form a Red Mage.
He also laughed and mentioned that there's a "high possibility" of new jobs debuting prior to future expansions.
WHM+BLM = Red Mage
WHM+PLD = Mystic Knight or Temple Knight (maybe then their white magic will actually do something)
WAR+BLM = Dark Knight
MNK+SMN = Geomancer
MNK+BRD = Dancer?
Hmm, can't think of any others off the top of my head, it's also been confirmed that Ninja is being added, but before they can do that they need to add the Thief class. http://www.mmorpg.com/gamelist.cfm/g...-Prime-13.html
Throwing Ninja into the Mix, we could probably get:Quote:
But yes, Ninja is coming. They won’t tell us when though!
WAR/NIN = Samurai
A slightly simpler solution that is not incomplete would be to use the same class system they have now.
A GLA can use a sword(1h) or sword(2h) and the skills available to them would change based on their weapon on choice(an attack will lack emnity for example with a 2 handed sword). Class=GLA still
In order to use Dark knight stone you would need to be wielding a 2 handed sword, in other to use Paladin stone you would need to be wielding a 1 handed sword.
Conceptually its something they can easily achieve(since the functions already exist in code, so in the backend it might be GLA1 and GLA2 being two separate classes but to the end user would have the same name)
The hard part would be developing, balancing and testing the new skills.
I think the main problem is how much of a job's arsenal derives from the class and how little is the actual job. All but a handful of a level 50 character's skills are from their base class, so much so that any other job using the same class will be almost identical. They've had to do some very gimmicky design to make Scholar and Summoner distinguishable, and when it comes to tank classes, there doesn't seem to be any realistic way of giving them DPS jobs considering almost all the abilities pertain to tanking. What five new skills could possibly turn a gladiator into a DPS role? Especially one that doesn't feel like a square peg forcibly hammered into a round hole?
They should have made it so that the paths diverge completely at level 30 and the jobs become entirely different instead of just getting almost all the same skills the entire way to 50. You get a pathetically measly five skills from your job, the other 20ish (plus your cross-class ones) are from your base class. A mere sixth of your skills are related to your job. Arcanists are uniquely designed to be able to split into two different roles fairly seamlessly, which is probably why it was the only one they could publish as a two-job class at release, but all the other classes will be extremely awkward - brokenly, stupidly so - in any role other than their initially intended one.
For Dark Knight
Gladiator, 1 handed sword, the shield is replaced with a new dark energy/aura item that takes the offhand slot of the shield.
done.
SE can change class skills
summon I , II are class skills (carbuncles)
for SMN summon I is titan , II garuda
for SCH I = Eos and II = Selene