They should just make the mobs aggro the rest of the party even if they are half way across the instance after the tank dies.
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They should just make the mobs aggro the rest of the party even if they are half way across the instance after the tank dies.
ANNNND there goes your credibility.
and also, our insane repair bills and lack of means to make gil at any reasonable, decent rate make me unable to care less how many of you would rather sit and look at stone buildings or whatever or kill the same mob over and over for about an hour or so. Do that on your own time with your friends who share your wants and desires please.
This same logic can be applied to people who are there for speed runs only that use the duty finder and get a player who is completely new to the dungeon. Do you really think it's going to be a speed run if the player has no clue what they're doing anyway? Regardless of how many times you explain something to someone you learn by doing. Not having information whipped at you, the information only helps to quicken the learning curve, it doesn't make them an expert on the dungeon.
Egh, on one hand I really love doing speed runs. But on the other, I really don't want to ruin someone else's first experience of the dungeon if they really want to do it normally. :confused:
i get why do the speed runs i really do. but also i feel like the whole thing wasn't made to be skipped. skipping a few trash mobs i get but not the whole place
Across all dungeons.
Final Chests.
Make higher tier drops for more mobs killed in the zone.
unlock Rings 10-30%
unlock Legs and hands 30-50%
unlock head and Feet 50-70%
unlock everything 70+%
I'd love to do AK but I'm pretty sure nobody wants a tank who doesn't know how to do the speed run, let alone teach them. I'll just go back to everything else and avoid the rest of the high level stuff, doesn't sound too fun if this thread is anything to go by.
Monsters don't need to drop THAT many tomes, but I agree otherwise.
^ +1.
Everyone thinks it's either "I <3 AK" or "N3RF SP33D RUNZ", but there's also people like me. All I want is SE to give you incentive to kill, not punishment for not killing.
Right, instead, make one guy pay for all the repairs.
Yes, I'm aware that in a clean run, it's more profitable for everyone, including the tank, to speed run, but I'm also aware that that place is very nasty and each and any screw up costs the tank more.