i hope you do know you can put 2 lines in a macro.
/aoe on
/ac "Cure III" <t>
tada you get your curaga
/aoe off
/ac "Cure III" <t>
tada you get your single target cure
inb4 "BUT ITS NOT CURAGA GODAMNIT"
i hope you do know you can put 2 lines in a macro.
/aoe on
/ac "Cure III" <t>
tada you get your curaga
/aoe off
/ac "Cure III" <t>
tada you get your single target cure
inb4 "BUT ITS NOT CURAGA GODAMNIT"
This is a serious problem, especially with how the game is designed and the silly claiming system... THM mobbing everything with their huge range, and I don't blame them. Took me a while to get use to spam /AoE on and off at the right time, but it's very easy to make a mistake.
Telling people "loz0zl! maibe u shud just plai dift clas" is wrong. This is game control we talk about, and it's lacking in that part ( > . >
Simple Solution:
Have the Area of Effect button save individually for each skill.
For example: If I turned AoE on for cure, and after I was done using Cure, I proceeded to cast Fire on one target. The /AoE on option would not carry on from Cure to Fire (/AoE will be off as default, but if I wanted to cast Area of Effect I would have to turn it on for Fire specifically)
If I needed to cast Cure again, the /AoE on would save (since last time I used Cure, I had /AoE on), even though I had it off for Fire.
umm more spells = forced macros anyway
Since not all your spells can fit in the action bar.
And based on what ppl said you can toggle it of completely and just use single spells. And that if you have to aoe just macro it.
Honestly though you guys are gettinh silly with the u don;t play" stuff. Its like you guys think I never played an mmo before Kinda making me laugh alot now. Thanks :3
It's not hard to toggle before using skills but it's an unneed step, waste of time and not fun to do
didn't we want to improve the battle system to have more fun?