please, I want to AoE healing/buff and non-AoE for attacking skills
make it separate would be useful
please, I want to AoE healing/buff and non-AoE for attacking skills
make it separate would be useful
Like seperate the spells?
isn't there macro commands you can do to do that?
And after wouldn't there be more skills (do to the seperation), and won't people have to macro them anyway if they do since the Action bar is limiting?
Just trying to get more details since you don't post much.
Stop posting you don't even play.Like seperate the spells?
isn't there macro commands you can do to do that?
And after wouldn't there be more skills (do to the seperation), and won't people have to macro them anyway if they do since the Action bar is limiting?
Just trying to get more details since you don't post much.
No. Some skills AoE, some don't. That's how the game is designed, deal with it. Single-target buffs or heals may not be that useful but they exist. All spells have the option of single or AoE on mage class, that's how it should be.
Attack skills (I'm assuming you mean weapon skills) have their own settings based on the skill. You have to learn to use it in the appropriate situation.
It's not fun to do this....No. Some skills AoE, some don't. That's how the game is designed, deal with it. Single-target buffs or heals may not be that useful but they exist. All spells have the option of single or AoE on mage class, that's how it should be.
Attack skills (I'm assuming you mean weapon skills) have their own settings based on the skill. You have to learn to use it in the appropriate situation.
/aoe on
Cure II
/aoe off
Scourge II
/aoe on
Cure III
/aoe off
Bio II
/aoe on
Sacrifice II
/aoe off
Water II
have to toggle it forever and macro only help me to /aoe on or off but still have problem to be healer/nuker at the same time so I usually chose to be one of them depend on my party
It's a single button press, if that's too much for you to handle maybe Conj/Thaum isn't the right job for you. On a gamepad it takes literally all of less than half a second to switch it on or off.
Edit: I think I get what you're saying now, you didn't really explain it well. If I'm right you mean:
/aoe offensive on/off
/aoe support on/off
Having two different commands for offensive or support skills, allowing toggle for each group. I feel that wasn't very clear in your posts.
Last edited by Arcell; 04-18-2011 at 02:11 AM.
It's not that it's difficult to toggle it on/off, it's that it causes so many missteps in fast paced situations. Accidentally AOEing adds and things are more of a human flaw than a game design flaw, I agree. However, I think what the OP is suggesting is just a booster seat for absent minded players.
Agree or disagree, I would personally turn the other way and ignore that fact if this change was implemented. I'm tired of absent minded players AOEing everything in behests. We know they don't MEAN to do it. Their brain just doesn't remind them in time to toggle AOE off. :P
Separate the spells please.
Cure I,II,III
Curaga I,II,III
etc.
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