Yeah I think the answer here is for the ui to become client-size, to minimize server connections. I'd really like the devs to talk a little about this, since its one of my main complains.
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Yeah I think the answer here is for the ui to become client-size, to minimize server connections. I'd really like the devs to talk a little about this, since its one of my main complains.
A new UI entirely client-side AND totally redesigned to be used with a mouse (drag and drop, right click, key modifiers, middle-button scrolling, tabs) and on a computer screen (smaller windows and boxes, global scaling, lots of bars, etc.).
This is absolutely mandatory if they want to game to be considered as something more than an unusable piece of lagging dead horse mead.
Thanks for all the postings with thoughts and in support of the OP. Ilean, you brought up some great points. I hope those are fixed by their planned UI redesign. It's that there's been no mention of the underlying mechanics that create the UI problems that bothers me. So let's hear about it, devs!
/ja "Hiroshi Minagawa" <me>
/ja "Astral Flow" <me>
/pet "Assault" <FFXIV forums>
/pet "Release"
Try it. Your running animation changes to the sheath animation but you preserve forward momentum.
We can move it over there if we want, but there's no dev tag and only a fraction of people even check there.
I checked there, but there was no dev tag.
This isn't a matter of ping.Quote:
The solution is very very simple... EU/NA Servers... can we have them?
Exactly. It's a matter of the entire game being server side. I fail to understand why they did it this way. I sat and thought about it possibly being some anti RMT measure; somehow preventing botting and virtual input. Only plausible thing in my mind.
I don't do network programming, and I only have a small knowledge on the subject, but the only thing that needs to be passed to the server are character changes of any sort. So movement, actions, stat changes etc. Why it should take me 10 minutes to look through all my leves after reset? Wish I could answer that one.
Also noticeable lag with skill and ability execution
Most likely the same reason behind the lag in everything else.
It currently is:
- You input an action.
- You send action to server.
- The server tells everyone else, including yourself. <-- BAD. JUST BAD.
When it should be:
- You input an action.
- You do your action.
- You send action to server.
- Server tells everyone else.
The number one rule in game development is give the player immediate feedback when they do something. SE broke this very important rule.