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Raids:I think raids were already planned from the start judging by the NMs they released, but almost everyone has raids these days, I guess you could bulk the norm and put in something else(like uh....) but there's definitely a consumer base for raiding.
Instanced dungeons: I understand they break immersion, but so is fighting another group for the first attack on this ancient and terrible evil you're supposed to be vanquishing, then watching them vanquish it, then waiting for this ancient and terrible evil to respawn.
Yeah, I'm just saying: they were quick to start with the "raids" and "instanced dungeons" when they never mentioned such things earlier, likely in a bid to appeal to what they perceive as the WoW audience.
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Exclamation points: I could talk to every npc in the city once and if they have a quest that is above my rank I would never know unless i went and talked to them after every level, sure some quests can be hidden but it'd be less annoying if there was a REASON for them to be hidden.
True, but like the aggro-indicator mentioned earlier, aren't there more organic and natural ways to achieve the same effect? For example, instead of an exlamation mark, an NPC could call out to you or gesture with beckoning hands. An exclamation mark is just lazy. But I guess SE is pretty notorious in that regard.