If you dun know what you're talking about, dun talk at all! ;)
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NPC's aside, one thing that really irked me in 1.0 is you hear all these birds singing in the Black Shroud, yet they're nowhere to be seen. It would be cool if they had some flying between the trees now and again =)
It's alpha they not going to be NPC in there yet lol they not even half way done lol.
Although it be nice to have NPC walk around like in Skyrim, but over time I will eventually forget and care less about the liveliness of it. To me it's the important of having players around in town than NPC being lively.
Now I actually think the idea of making guilds more lively because it's more realistic as if you go into a store you see people walking around.
The actual players will make up for the dead town if the npc isn't animatedly walking around or running.
If Yoshi and Dev Team can make the town more lively that be awesome, but if not, It wont affect me at all as I am more interested in other things such as the core game play mechanics, quest, end game, storyline, etc. :)
Hmm... OP hasn't even responded...
well you cant always count just on players, although its an MMorpg.. even in FFXII we had NPC's within the cities who walked around.
i think that makes the difference between a standard B MMO and an A Rate MMorpg. the small things.. which makes the MMO more special and lively.
these small things do make the difference... they create an atmosphere and let players stick to the world.
That is true small thing do make a difference and they can keep adding small things over a time. Personally like to see it were a person randomly and I do me rarely this happens someone bumps into a person knocking into a fountain or whatever getting all wet then run off in screaming for there revenge :P