How does bringing back xp loss make people work harder? Sorry after delvling to 74 hundreds of times in FFXI and having to waste time re-lvling back up to 75, no it doesn't make people work harder, it provides a huge nuisance and annoyance.
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How does bringing back xp loss make people work harder? Sorry after delvling to 74 hundreds of times in FFXI and having to waste time re-lvling back up to 75, no it doesn't make people work harder, it provides a huge nuisance and annoyance.
Please, no =.=
If I have to endure this nuisance instead of having the way more horrible nuisance of exp loss and deleveling I'd rather keep it, thank you.
These are the things they need to take out of MMOs. People think that they add some degree of difficulty, but I'd much prefer the challenge to be in the battles or story content.
Removing a nuisance isn't changing a game to 'easy mode' (see arrows) It just provides a more streamlined experience.
I wan't to battle dragons, not archaic designs.
I don't understand, did they put in "Damaged Gear" instead of EXP loss? Why is everyone talking like we have to have one or the other? Can't they just take out both?
There's a thread already on the front page of the recent posts for this: http://forum.square-enix.com/ffxiv/t...hanged-for-ARR
well, Don't go posting anngy as you sound like a whiny whiny torll, :D
An they could, but games hardly having any risk/reward, challange, or choices in them now.
Everything is easy mode where can do everything and get everything, and can almost always undo anything you decide to do.
Failing or being silly should have a penalty, i've not play'd a game since EvE that has even slightly got me on the edge of my seat trying not to die.. or made me focus really hard trying to get somewherr or do something i shoudn't.
RL might be a better, but a game that makes you work can still give you a rush from time to time.
It's the same with choices, we make almost no choices that effect the game, cause some quests to open up to us and lock others..