Here you can see that Hamlets are still there:
http://gamestatics.com/wp-content/up...06/battle1.jpg
Hamlet Defense would be still ingame, but the way to defend them can change. Like I said, details.
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Here you can see that Hamlets are still there:
http://gamestatics.com/wp-content/up...06/battle1.jpg
Hamlet Defense would be still ingame, but the way to defend them can change. Like I said, details.
A Relic Reborn is one of the few quest that will not get reset during the change over. with that you can bet that not much is going to change at all about that quest
keep grinding out your seals atleast that way you'll be rdy for 2.0
How do you know? Pretty sure Yoshida posted on forums here ages ago that there would be at least some changes.
Not that getting a relic should be easy, but I think the MMO community as a whole is pretty tired of repetitive grinds with abysmal drop rates to match. There's working to defeat a challenge, and then there's throwing yourself at the mercy of the RNG over and over and over hoping for a better outcome. Insanity much?
Well, the relic thing is really just a necessary timeskink that they put out there. If you really think about it, the game has absolutely nothing to do. FFXIV has been void of even the most common aspects of the genre and they chose to focus on ARR instead of giving us anything now. It'll probably stay the same until the game flatlines on D-Day (disconnect day).
Yoshi basically said that the current raids and quests are set up as they are basically as filler content and we will see much more dynamic questing and raiding in ARR. My guess is that the requirement of seals may remain the same but the way to obtain them my differ. Same with the rest of the drops based on speed runs and such. It would be nice to have an interesting journey with a good storyline and challenges along the way that differ weapon to weapon. Something that gets rid of the outdated grind system and makes you want to do them and not grin and bare it while you pump out the same content again and again.
the LSs doing it in 1 or 2 weeks are a bit above average. 'typical' linkshells can expect it to take closer to 4-5+ weeks... which is why you don't see very many NA LS's with relic.
yeah, right, sure. let's just marginalize more content for the casuals. let's take the challenge and work out of every aspect of the game so there's nothing left for people who play specifically for that.
great idea, as usual. except, you know- relic is supposed to take a bit of luck, a lot of work and a lot of skill. i guess we just shouldn't bother having relic at all?
anyway, my LS has gotten full seal sets for about two dozen players now, and hamlet isn't even anywhere close to a priority. people need to stop making excuses and just get it done.
What "challenge" or "work" is involved with spamming an event a million times hoping to get lucky?
People seriously need to get with the times and stop equating time sinks with difficulty. Yes, time sinks are necessary in MMOs, no one is disputing that - but the tendency is to generally push it too far.
Even so, thankfully the current form of the quest is still far more lenient than XI relics ever were. I think empyreans have been the best so far in terms of striking a decent balance but XIV hasn't been all bad either. There's still room for improvement.
Seriously. There's hardly any skill involved except for the Primal and dungeon segments. Hamlet seals, double meld and dungeon segments if you don't get a 17 minute run (or so I hear, apparently there's a small chance) are all luck. It's not really as difficult as it is time consuming. Though for the double meld and hamlet seals you can replace luck with money lol.
The current relic quest is just something they put together while utilizing the content we have avaliable and making it as time consuming as possible. Like who would actually go kill the tribe leader if they didnt make them part of the quest. who would stop vendoring that beastman currency if they didnt make it part of the quest, who would bother making some of the class-specific weapons if they didnt make them part of the quest. I wouldnt, I stopped playing classes a long time ago, there would be no use for them for me.
Each relic quest could be its own different adventure with story and backround behind the weapon, like with the rest of the job quests. but right now, all we got is a hastily thought of repetable quest. It doesnt need to carry over to AAR. The stupid amount of RNG involved in the quest is only because there wasn't nearly enough hard encounters to make it long enough. but if they do it right with AAR, there could be like 10 difficult fights, 6 dungeons, and a lot of crafting in between, plus a whole lot of traveling the world to get a relic weapon, with content specific to each relic. thats what I want. not an RNG death trap.