Yeah, I always hear the story about how the devs tested glamour dressers in player housing and it caused their test server to crash because the game couldn't handle thousands of possible people pulling up thousands items with thousands of different dyes while also simultaneously trying to make sure the insides of houses with hundreds of its own items render properly (because I guess the inventory code for gear overlapped with furnishing inventory), and the test servers especially didn't like it when more than one possible player used the SAME dresser at the same time. Its why glamour dressers remain in "static" locations and in private instances, because then there's no furnishing data to compete with the load or any risk of more than one person accessing it in the same place, and probably why they always add more glamour slots with caution because there's a risk of overload even with the safeties in place.
What I wondered about earlier is, if them changing the way housing interiors are coded and consolidating dyes is a step towards making glamour dressers safe to place inside of player homes. Maybe not right away, but at least closer to achieving that.
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Given that all gear is placed into specific categories within the armoire, by default they should be adding a "Dungeons" or similar tab, assuming they don't just overhaul the entire interface into further sub categories for future-proofing. Such as say... trials and raids, or even relics and aetherpool weapons someday. If part of what makes the armoire "safe" to use is because it automatically scrubs all dye information, then adding every non-dyeable item in the game would be the easiest slam dunk.
