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  1. #1
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    London
    Posts
    303
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100

    The Armoire Update

    The Armoire update is a step in the right direction and would allow players to store more items.

    However, if the armoire is what they would like to expand on, it should be followed by giving players additional glamour plates. Currently, dyes are not saved when items are stored in an armoire, so complementing this by giving players more plates to work with would ideally counter the armoire's limitation, assuming that more gears would be available to be placed into an armoire.
    (4)

  2. #2
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    403
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I agree!

    I love getting more space but it's very annoying to have glamour stored in two different systems: the armoire and the glamour dresser. I hope they can make it so we can at least view all the glam we have stored in one place.

    Since we have so few plates I often put together outfits by glamming things individually from the glamour dresser. Having to check two places will be irritating and often means that I forget about or don't use the stuff in the Armoire.
    (2)

  3. #3
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,832
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TeresaFortell View Post
    The Armoire update is a step in the right direction and would allow players to store more items.

    However, if the armoire is what they would like to expand on, it should be followed by giving players additional glamour plates. Currently, dyes are not saved when items are stored in an armoire, so complementing this by giving players more plates to work with would ideally counter the armoire's limitation, assuming that more gears would be available to be placed into an armoire.
    I was hoping they'd merge the two into something new and much more intuitive to use. Right now its a jumbled mess of gear and trying to sift through what you have and where its stored can be a nightmare. If they could merge the two into one spot and give us a proper UI for the thing it could be amazing!
    (0)

  4. #4
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    171
    Character
    Bucky Nox
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    I think the goal is to move to armoire only. Since they are slowly going to be adding more and more dungeon gear able to be placed in there. I would think that includes raid gear too. So all thats left is crafted stuff if it isn't already included. Which means no limit on the number of items.
    The dyes not sticking is annoying, but its a minor downside to an amazing thing. The only better thing regarding storage would be to automatically save all appearances once unlocked like WoWs transmog.which you could technically do it with this, you just manually have to put the pieces in there.
    (0)

  5. #5
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    171
    Character
    Bucky Nox
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    You can put armoire in your house BTW.
    (1)

  6. #6
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    622
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by justausername View Post
    You can put armoire in your house BTW.
    I honestly forgot about that, which is interesting because the reason we can't have glamour dressers in player housing is because its "too much" for the servers to handle, but the armoire gets stuff added literally every month (via events or mog shop) and yet it seemingly hasn't been a cause for concern from Square-Enix. I assume at least part of the load problem is dye information, and the other is whatever instance data is used to generate the innards of houses.

    Incidentally, they're changing how housing interior instancing works (thus being able to swap them from S/M/L sizes so readily), and dyes are being massively consolidated. Not proof of anything, but it does make me wonder...
    (1)