Originally Posted by
ThorinG
With the introduction of Dawntrail, we have lost a number of good (Damage based) gap closers which the majority of players really misses, such as DRK's Plunge, GNB's Rough Divide, and DRG's Spineshatter Dive, all for the sake of reducing job busyness.
Yet, there was a far logical solution to this that can even be implemented on all damaging gap closers, which is.. (Ability become unavailable the target is close or within "X" range), making them only available if the target is far, and at the same time achieve their goal of reducing Job busyness during burst.
Would love to read your feedback? Do you have other suggestions? Or are you satisfied with what we have?