I still don't see why they can't match the animation to longer telegraphs where you're given time to react.
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Yes, we are consumers. Yes, SE's conduct is getting more and more egregious and as a general statement the value proposition for this game is not there. I think most people have reached the same conclusion. So what can you, as a consumer do? Well you can unsubscribe and not make any further purchases of the product. Go and play/purchase a competitor. If you feel that SE's conduct violates law, you can complain to your jurisdiction's regulator. FFXIV is not a monopoly, so as a consumer you have the power to take your money elsewhere on the MMO market. You'd be surprised what a meaningful hit to the bottom line of a publicly traded company can do.
I kinda want bosses that as a tank I can control for the whole encounter. Not face them a direction and then they ADHD jump into the middle in a SWOOSH sound effect like all of the 10000 other bosses, to do a dance routine again where you just dodge
This is another example of the DDR philosophy. The less control players have over positioning the boss, the more of a one-dimensional dance it becomes. It also reduces the necessity for cooperation between players. Or at least it would if we still had jobs with a significant array of positionals.
Snapshoting works the same in the entire game, that is the same in ARR and now. maybe you should learn how it works and when you get hit by mechanics to avoid getting hit in the future.
When an enemy is casting a spell and the cast is finished , you are hit. Even if the animation and damage seem to hit you 1-2 seconds later, thats why it looks like you are hit even when you are outside of an AOE.
You need to see the cast and dodge either way. We already have 'braindead' easy to dodge ones but also very fast telegraphs that you need to read something else first before thinking where to dodge, or else you won't make it because in those occasions, the telegraph is just to show how you failed, not to help you to evade.
Matching the telegraph to the animation only gives a more cohese visual approach to fights. Because mechanically, somebody can just get used to the delayed casts.